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122 lines
4.1 KiB
Plaintext
122 lines
4.1 KiB
Plaintext
! This the manifest file for the Quixe in-browser interpreter, and gives
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! the necessary details to Inform's release component (called cBlorb) so that
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! the interpreter can be bundled into a released website, all set up ready
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! to play the IF story file being released.
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! Manifest files have a simple format. They are allowed to set the value of
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! any cBlorb placeholders that they would like to, but the ones below are the
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! only ones they will likely want to set. These two are needed for the footer
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! of the play page:
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[INTERPRETERVERSION]
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Quixe for Inform 7 (v. 2.2.1)
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[]
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[INTERPRETERURL]
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http://eblong.com/zarf/glulx/quixe/
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[]
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! Note that we don't set [INTERPRETER]: cBlorb has already set that to the
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! name of the interpreter, in this case, to "Quixe".
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! This declares whether the interpreter can handle blorbed Z-machine files
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! ("z"), blorbed Glulx files ("g") or both ("zg" or "gz"). No other values
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! are legal; note lower case.
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[INTERPRETERVM]
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g
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[]
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! [INTERPRETERHEAD] provides code to go into the <head> ... </head> of the
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! web page playing the work. (Placeholder text starts on the line after the
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! name, and continues until a line reads just []. Line breaks are included
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! between lines, though not at the end of the final line; white space is
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! stripped out at the left and right hand edges of each line.)
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! In writing the head and body, note that the structure of the site being
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! constructed is:
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! play.html <-- page on which the interpreter runs
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! interpreter
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! ...the base64-encoded story file...
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! ...any files copied over according to the manifest below...
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! The placeholder [ENCODEDSTORYFILE] expands to the leafname of the base64
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! version of the story file, which might be (but should not be assumed
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! to be) "story.zblorb.js".
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[INTERPRETERHEAD]
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<link rel="stylesheet" href="interpreter/glkote.css" type="text/css">
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<link rel="stylesheet" href="interpreter/dialog.css" type="text/css">
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<script src="interpreter/jquery-1.12.4.min.js" type="text/javascript"></script>
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<script src="interpreter/glkote.min.js" type="text/javascript"></script>
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<script src="interpreter/quixe.min.js" type="text/javascript"></script>
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<script src="interpreter/resourcemap.js" type="text/javascript"></script>
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<script type="text/javascript">
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game_options = {
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image_info_map: 'StaticImageInfo', // image data is here, not in blorb
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use_query_story: false,
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log_execution_time: true,
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set_page_title: false,
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inspacing: 0, // gap between windows
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outspacing: 0 // gap between windows and edge of gameport
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};
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</script>
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<script src="interpreter/[ENCODEDSTORYFILE]" type="text/javascript"></script>
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[]
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! [INTERPRETERBODY] provides the part of the page where the window
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! or gadget actually appears.
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[INTERPRETERBODY]
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<div id="windowport">
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<noscript><hr>
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<p>You'll need to turn on Javascript in your web browser to play this game.</p>
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<hr></noscript>
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</div>
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<div id="loadingpane">
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<img src="interpreter/waiting.gif" alt="LOADING"><br>
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<em> Loading...</em>
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</div>
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<div id="errorpane" style="display:none;"><div id="errorcontent">...</div></div>
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[]
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! The following footnote is added to the small print about how to play IF
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! on the game's main page:
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[INBROWSERPLAY]
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Or you can play without downloading anything by following the 'Play In-Browser'
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link, using the [INTERPRETER] interpreter. You'll need to have Javascript enabled
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on your web browser.
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[]
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! cBlorb encodes the story file into base64 so that it can be loaded in
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! Javascript despite being binary data. The encoding is topped and tailed
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! with the following, in order to make the result a valid Javascript function
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! call with a string argument:
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[BASESIXTYFOURTOP]
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$(document).ready(function() {
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GiLoad.load_run(null, '
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[]
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[BASESIXTYFOURTAIL]
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', 'base64');
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});
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[]
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! Outside of the placeholder parts of the manifest, lines beginning '!', or
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! lines which contain only white space, are thrown away; so this is a comment.
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! Non-comment lines are the names of files which are copied across when the
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! release is made. Anything not listed here won't be copied.
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jquery-1.12.4.min.js
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glkote.min.js
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quixe.min.js
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dialog.css
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glkote.css
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waiting.gif
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resourcemap.js
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