Copied the code from Inkjs-boilerplate
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@ -50,6 +50,7 @@ bundler = watchify(browserify({
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}))
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gulp.task('ink', () ->
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return true # at the moment i don't have a working standalone inklecate
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return gulp.src([
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'game/ink/*.ink'
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])
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@ -1,10 +1,10 @@
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Story = require('inkjs').Story
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musgrave = require('../../game/___.json')
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musgrave = require('./ink/fogg.json')
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class SimpleGame
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game: null
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constructor: () ->
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@game = new Phaser.Game(800, 600, Phaser.AUTO, 'content',
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@game = new Phaser.Game(800, 600, Phaser.AUTO, 'graphic',
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{preload: this.preload, create: this.create})
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preload: () ->
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@game.stage.backgroundColor = '#ffffff'
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@ -13,8 +13,35 @@ class SimpleGame
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logo = @game.add.sprite(@game.world.centerX, @game.world.centerY, 'logo')
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logo.anchor.setTo(0.5, 0.5)
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continueToNextChoice = (s) ->
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while (s.canContinue)
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paragraphs = s.Continue().split("\n")
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delay = 1000
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for i in paragraphs
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if i != ""
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html = $.parseHTML(i)
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$("#text").append($('<p>').hide().html(html).fadeIn(delay))
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delay += 500
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scrollTo = $('#options').offset().top
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if (s.currentChoices.length > 0)
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$("#options").html("").hide()
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for choice in s.currentChoices
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$("#options").append("<li><a href='#' id='choice-#{choice.index}' data-index=#{choice.index}>#{choice.text}</a></li>")
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$("#options").fadeIn(800)
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$("#options li a").click(() ->
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s.ChooseChoiceIndex($(this).data("index"))
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continueToNextChoice(s)
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return false
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)
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else
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$("#text").append("<p>THE END</p>")
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$("#options").html("")
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$('html, body').animate({
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scrollTop: scrollTo
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}, 800)
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$(document).ready(() ->
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game = new SimpleGame()
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inkStory = new Story(musgrave)
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console.log(inkStory.ContinueMaximally())
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continueToNextChoice(inkStory)
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)
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@ -11,7 +11,13 @@
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<div id="page">
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<div class="container">
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<div id="content_wrapper" class="row">
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<div id="content" class="content">
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<div id="graphic" class="content">
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</div>
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<div id="text_container" class="content">
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<div id="text">
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</div>
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<ul id="options">
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</ul>
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</div>
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<a name="end_of_content"></a>
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</div>
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