#ifndef __SOUND_H__ #define __SOUND_H__ #define SND_CLICK 0 #define SND_BONUS 1 #define SND_HISCORE 2 #define SND_GAMEOVER 3 #define SND_BOOM 4 #define SND_FADEOUT 5 #define SND_PAINT 6 typedef void* wav_t; typedef void* mus_t; //extern mus_t snd_load_mus(const char *path); extern void snd_free_mus(mus_t mus); extern int snd_init(int hz); extern int snd_hz(void); extern void snd_play(wav_t chunk); extern void snd_free_wav(wav_t chunk); extern wav_t snd_load_wav(const char *fname); extern int snd_play_mus(char *music, int ms, int loop); extern int snd_playing_mus(); extern void snd_stop_mus(int ms); extern int snd_volume_mus(int vol); extern void snd_done(void); #endif