99 lines
2.6 KiB
Lua
99 lines
2.6 KiB
Lua
require "theme"
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stead.font_load = font_load
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stead.font_free = font_free
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stead.font_scaled_size = font_scaled_size
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stead.sprite_alpha = sprite_alpha
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stead.sprite_dup = sprite_dup
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stead.sprite_scale = sprite_scale
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stead.sprite_rotate = sprite_rotate
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stead.sprite_text = sprite_text
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stead.sprite_text_size = sprite_text_size
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stead.sprite_draw = sprite_draw
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stead.sprite_copy = sprite_copy
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stead.sprite_fill = sprite_fill
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stead.sprite_pixel = sprite_pixel
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stead.sprite_load = sprite_load
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stead.sprite_free = sprite_free
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stead.sprite_size = sprite_size
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stead.sprites_free = sprites_free
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sprite = {
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nam = 'sprites';
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object_type = true;
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system_type = true;
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screen = function(s)
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if theme.get 'scr.gfx.mode' ~= 'direct' then
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return
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end
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return 'screen'
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end;
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font_scaled_size = function(size)
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return stead.font_scaled_size(size);
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end;
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font = function(font, size, ...)
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return stead.font_load(font, size, ...);
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end;
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free_font = function(font)
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return stead.font_free(key);
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end;
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font_height = function(font)
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local w,h = stead.sprite_text_size(font)
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return h
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end;
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alpha = function(name, alpha, ...)
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return stead.sprite_alpha(name, alpha, ...);
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end;
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dup = function(name, ...)
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return stead.sprite_dup(name, ...);
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end;
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scale = function(name, xs, ys, ...)
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return stead.sprite_scale(name, xs, ys, ...);
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end;
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rotate = function(name, angle, ...)
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return stead.sprite_rotate(name, angle, ...);
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end;
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text = function(font, text, col, style, ...)
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return stead.sprite_text(font, text, col, style, ...);
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end;
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size = function(spr)
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return stead.sprite_size(spr);
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end;
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text_size = function(fnt, spr)
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return stead.sprite_text_size(fnt, spr);
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end;
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draw = function(s, fx, fy, fw, fh, d, x, y, alpha)
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if d == nil and x == nil and y == nil then
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return stead.sprite_draw(s, 0, 0, -1, -1, fx, fy, fw, fh);
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end
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return stead.sprite_draw(s, fx, fy, fw, fh, d, x, y, alpha);
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end;
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copy = function(s, fx, fy, fw, fh, d, x, y, alpha)
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if d == nil and x == nil and y == nil then
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return stead.sprite_copy(s, 0, 0, -1, -1, fx, fy, fw, fh);
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end
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return stead.sprite_copy(s, fx, fy, fw, fh, d, x, y, alpha);
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end;
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fill = function(d, x, y, w, h, col)
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if h == nil and col == nil then
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return stead.sprite_fill(d, 0, 0, -1, -1, x);
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end
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return stead.sprite_fill(d, x, y, w, h, col);
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end;
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pixel = function(d, x, y, col, alpha)
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return stead.sprite_pixel(d, x, y, col, alpha)
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end;
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load = function(fname, ...)
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return stead.sprite_load(fname, ...);
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end;
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free = function(key)
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return stead.sprite_free(key);
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end;
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}
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stead.module_init(function()
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stead.sprites_free();
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end)
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