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adventin/src/sdl-instead/main.c
2011-01-11 18:41:46 +00:00

312 lines
6 KiB
C

#include <SDL.h>
#include "externals.h"
#include "internals.h"
#ifdef _USE_GTK
#include <gtk/gtk.h>
#endif
#ifdef ANDROID
#include "android.h"
#endif
extern int debug_init(void);
extern void debug_done(void);
int debug_sw = 0;
int noauto_sw = 0;
int nostdgames_sw = 0;
int nostdthemes_sw = 0;
int version_sw = 0;
int nopause_sw = 0;
char *game_sw = NULL;
char *games_sw = NULL;
char *theme_sw = NULL;
char *themes_sw = NULL;
char *encode_sw = NULL;
char *encode_output = NULL;
char *mode_sw = NULL;
#ifdef _USE_UNPACK
extern int unpack(const char *zipfilename, const char *where);
extern char zip_game_dirname[];
static int setup_zip(const char *file, char *p)
{
if (!p)
return -1;
fprintf(stderr,"Trying to install: %s\n", file);
if (unpack(file, p)) {
if (zip_game_dirname[0]) {
p = getpath(p, zip_game_dirname);
fprintf(stderr, "Cleaning: '%s'...\n", p);
remove_dir(p);
free(p);
}
return -1;
}
game_sw = zip_game_dirname;
games_sw = p;
return 0;
}
#endif
#ifdef __APPLE__
#include <CoreFoundation/CoreFoundation.h>
void macosx_init(void) {
char resourcePath[PATH_MAX];
CFBundleRef mainBundle;
CFURLRef resourcesDirectoryURL;
mainBundle = CFBundleGetMainBundle();
if (!mainBundle)
return;
resourcesDirectoryURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
if (!resourcesDirectoryURL)
return;
CFURLGetFileSystemRepresentation(resourcesDirectoryURL, true, (UInt8 *) resourcePath, PATH_MAX);
CFRelease(resourcesDirectoryURL);
chdir(resourcePath);
return;
}
#endif
#ifdef _WIN32_WCE
char *getcurdir(char *path)
{
char *p;
if (path == NULL || *path == '\0')
return ".";
p = path + strlen(path) - 1;
while (*p == '/') {
if (p == path)
return path;
*p-- = '\0';
}
while (p >= path && *p != '/')
p--;
return p < path ? "." : p == path ? "/" : (*p = '\0', path);
}
void wince_init(char *path)
{
unix_path(path);
strcpy(game_cwd, getcurdir(path));
}
#endif
int main(int argc, char *argv[])
{
int clean_tmp = 0;
int err = 0;
int i;
#ifdef __APPLE__
macosx_init();
#endif
#ifdef _USE_GTK
gtk_init(&argc, &argv);
#endif
putenv("SDL_MOUSE_RELATIVE=0"); /* test this! */
#ifdef _WIN32_WCE
wince_init(argv[0]);
#else
#ifdef S60
extern char s60_data[];
strcpy(game_cwd, s60_data);
#else
getcwd(game_cwd, sizeof(game_cwd));
#endif
#endif
unix_path(game_cwd);
setdir(game_cwd);
for (i = 1; i < argc; i++) {
if (!strcmp(argv[i],"-alsa"))
alsa_sw = 1;
else if (!strcmp(argv[i], "-nosound"))
nosound_sw = 1;
else if (!strcmp(argv[i], "-fullscreen"))
fullscreen_sw = 1;
else if (!strcmp(argv[i], "-mode")) {
if ((i + 1) < argc)
mode_sw = argv[++i];
else
mode_sw = "-1x-1";
} else if (!strcmp(argv[i], "-window"))
window_sw = 1;
else if (!strcmp(argv[i], "-debug"))
debug_sw = 1;
else if (!strcmp(argv[i], "-noautosave"))
noauto_sw = 1;
else if (!strcmp(argv[i], "-game")) {
if ((i + 1) < argc)
game_sw = argv[++i];
else
game_sw = "";
} else if (!strcmp(argv[i], "-theme")) {
if ((i + 1) < argc)
theme_sw = argv[++i];
else
theme_sw = "";
} else if (!strcmp(argv[i], "-nostdgames")) {
nostdgames_sw = 1;
} else if (!strcmp(argv[i], "-nostdthemes")) {
nostdthemes_sw = 1;
} else if (!strcmp(argv[i], "-gamespath")) {
if ((i + 1) < argc)
games_sw = argv[++i];
else
games_sw = "";
} else if (!strcmp(argv[i], "-themespath")) {
if ((i + 1) < argc)
themes_sw = argv[++i];
else
themes_sw = "";
} else if (!strcmp(argv[i], "-encode")) {
if ((i + 1) < argc)
encode_sw = argv[++i];
else {
fprintf(stderr,"No lua file specified.\n");
exit(1);
}
if ((i + 1) < argc)
encode_output = argv[++i];
else
encode_output = "lua.enc";
} else if (!strcmp(argv[i], "-version")) {
version_sw = 1;
} else if (!strcmp(argv[i], "-nopause")) {
nopause_sw = 1;
#ifdef _USE_UNPACK
} else if (!strcmp(argv[i], "-install")) {
if ((i + 1) < argc) {
char *file = argv[++i];
char *p;
if (games_sw)
p = games_sw;
else
p = game_local_games_path(1);
if (setup_zip(file, p))
exit(1);
}
#endif
} else if (!strcmp(argv[i], "-quit")) {
exit(0);
} else if (argv[i][0] == '-') {
fprintf(stderr,"Unknow option: %s\n", argv[i]);
exit(1);
}
#ifdef _USE_UNPACK
else {
char *p;
if (games_sw)
p = games_sw;
else
p = game_tmp_path();
if (setup_zip(argv[i], p))
exit(1);
clean_tmp = 1;
}
#endif
}
if (debug_sw) {
debug_init();
}
if (version_sw) {
fprintf(stdout, VERSION"\n");
goto out;
}
if (encode_sw) {
err = instead_encode(encode_sw, encode_output);
goto out;
}
menu_langs_lookup(dirpath(LANG_PATH));
if (!langs_nr) {
fprintf(stderr, "No languages found in: %s.\n", dirpath(LANG_PATH));
exit(1);
}
cfg_load();
if (!opt_lang || !opt_lang[0])
opt_lang = game_locale();
if (menu_lang_select(opt_lang) && menu_lang_select(LANG_DEF)) {
fprintf(stderr, "Can not load default language.\n");
exit(1);
}
if (games_sw)
games_lookup(games_sw);
if (!nostdgames_sw && games_lookup(dirpath(GAMES_PATH)))
fprintf(stderr, "No games found in: %s.\n", GAMES_PATH);
if (themes_sw)
themes_lookup(themes_sw);
if (!nostdthemes_sw) {
themes_lookup(dirpath(THEMES_PATH));
themes_lookup(game_local_themes_path());
}
if (!nostdgames_sw)
games_lookup(game_local_games_path(0));
if (noauto_sw)
opt_autosave = 0;
if (window_sw)
opt_fs = 0;
if (fullscreen_sw)
opt_fs = 1;
if (mode_sw)
parse_mode(mode_sw, opt_mode);
if (game_sw) {
FREE(opt_game);
opt_game = game_sw;
}
if (theme_sw) {
FREE(opt_theme);
opt_theme = theme_sw;
}
if (opt_theme)
game_theme_select(opt_theme);
if (!curtheme_dir)
game_theme_select(DEFAULT_THEME);
// Initialize SDL
if (gfx_init() < 0)
return -1;
if (game_init(opt_game)) {
game_error(opt_game);
}
game_loop();
cfg_save();
game_done(0);
#ifndef ANDROID
gfx_done();
#endif
out:
if (debug_sw)
debug_done();
#ifdef _USE_GTK
/* gtk_main_quit (); */
#endif
#ifdef _USE_UNPACK
if (clean_tmp)
remove_dir(game_tmp_path());
#endif
#ifdef ANDROID
exit(err);
#endif
return err;
}