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adventin/src/sdl-instead/input.c
2009-08-26 05:25:53 +00:00

107 lines
2.2 KiB
C

#include <SDL.h>
#include "input.h"
#include <strings.h>
#include <stdio.h>
void push_user_event(void (*p) (void*), void *data)
{
SDL_Event event;
SDL_UserEvent uevent;
uevent.type = SDL_USEREVENT;
uevent.code = 0;
event.type = SDL_USEREVENT;
uevent.data1 = p;
uevent.data2 = data;
event.user = uevent;
SDL_PushEvent(&event);
}
int input_init(void)
{
SDL_EnableKeyRepeat(500, 30);
return 0;
}
void input_clear(void)
{
SDL_Event event;
while (SDL_PollEvent(&event));
return;
}
int input(struct inp_event *inp, int wait)
{
int rc;
SDL_Event event;
SDL_Event peek;
memset(&event, 0, sizeof(event));
memset(&peek, 0, sizeof(peek));
if (wait) {
rc = SDL_WaitEvent(&event);
} else
rc = SDL_PollEvent(&event);
if (!rc)
return 0;
inp->sym = NULL;
inp->type = 0;
inp->count = 1;
switch(event.type){
case SDL_USEREVENT: {
void (*p) (void*) = event.user.data1;
p(event.user.data2);
return AGAIN;
}
case SDL_QUIT:
return -1;
case SDL_KEYDOWN: //A key has been pressed
inp->type = KEY_DOWN;
inp->code = event.key.keysym.scancode;
inp->sym = SDL_GetKeyName(event.key.keysym.sym);
break;
case SDL_KEYUP:
inp->type = KEY_UP;
inp->code = event.key.keysym.scancode;
inp->sym = SDL_GetKeyName(event.key.keysym.sym);
break;
case SDL_MOUSEMOTION:
inp->type = MOUSE_MOTION;
inp->x = event.button.x;
inp->y = event.button.y;
while (SDL_PeepEvents(&peek, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0) {
inp->x = peek.button.x;
inp->y = peek.button.y;
}
break;
case SDL_MOUSEBUTTONUP:
inp->type = MOUSE_UP;
inp->x = event.button.x;
inp->y = event.button.y;
if (event.button.button == 4)
inp->type = 0;
else if (event.button.button == 5)
inp->type = 0;
break;
case SDL_MOUSEBUTTONDOWN:
inp->type = MOUSE_DOWN;
inp->x = event.button.x;
inp->y = event.button.y;
if (event.button.button == 4)
inp->type = MOUSE_WHEEL_UP;
else if (event.button.button == 5)
inp->type = MOUSE_WHEEL_DOWN;
while (SDL_PeepEvents(&peek, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN)) > 0) {
if (!((event.button.button == 4 &&
inp->type == MOUSE_WHEEL_UP) ||
(event.button.button == 5 &&
inp->type == MOUSE_WHEEL_DOWN)))
break;
inp->count ++;
}
break;
}
return 1;
}