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I wanted to make a MUD where everyone is Astrid. Not a great idea for multiplayer, so I transformed that into a single player. Still not a great idea.
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browserSync = require('browser-sync')
gulp = require('gulp')
source = require('vinyl-source-stream')
gutil = require('gulp-util')
coffee = require("gulp-coffee")
sass = require('gulp-sass')
uglify = require('gulp-uglify')
buffer = require('vinyl-buffer')
zip = require('gulp-zip')
concat = require('gulp-concat')
rename = require('gulp-rename')
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fs = require('fs')
CSON = require 'cson'
reload = browserSync.reload
html = (target) ->
return () ->
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gulp.src(['html/index.html', 'html/en.html'])
.pipe(gulp.dest(target))
gulp.src(['node_modules/salet/lib/index.min.js'])
.pipe(rename('salet.min.js'))
.pipe(gulp.dest(target+"/game"))
# Images
img = (target) ->
return () ->
return gulp.src(['img/*.png', 'img/*.jpeg', 'img/*.jpg']).pipe(gulp.dest(target))
# Audio assets
audio = (target) ->
return () ->
return gulp.src(['audio/*.mp3']).pipe(gulp.dest(target))
gulp.task('html', html('./build'))
gulp.task('img', img('./build/img'))
gulp.task('audio', audio('./build/audio'))
# SCSS styles
gulp.task('sass', () ->
gulp.src('sass/main.scss')
.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError))
.pipe(gulp.dest('./build/css'))
)
gulp.task('concatCoffee', () ->
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if !fs.existsSync('./build/game/translations')
fs.mkdirSync('./build/game/translations')
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for language in ['ru', 'en']
data = CSON.parseCSONFile('game/translations/'+language+'.cson')
json = JSON.stringify(data) + '\n'
fs.writeFileSync("./build/game/translations/"+language+".json", json)
gulp.src([
## additional functions
'./game/dialogue.coffee',
'./game/phrase.coffee',
## the actual game
'./game/begin.coffee',
'./game/story.coffee',
]).pipe(concat('./main.coffee'))
.pipe(gulp.dest('./build/game'))
)
gulp.task('coffee', ['concatCoffee'], () ->
gulp.src('./build/game/main.coffee')
.pipe(coffee({bare: true}))
.pipe(gulp.dest('./build/game/'))
)
gulp.task('build', ['html', 'img', 'sass', 'coffee', 'audio'])
gulp.task('serve', ['build'], () ->
browserSync({
server: {
baseDir: 'build'
}
})
sassListener = () ->
reload('./build/css/main.css')
gulp.watch(['./html/*.html'], ['html'])
gulp.watch(['./sass/*.scss'], ['sass'])
gulp.watch(['./img/*.png', './img/*.jpeg', './img/*.jpg'], ['img'])
gulp.watch(['./game/*.coffee'], ['coffee']);
gulp.watch(['./build/css/main.css'], sassListener)
gulp.watch(
['./build/game/bundle.js', './build/img/*', './build/index.html'],
browserSync.reload)
)
gulp.task('html-dist', html('./dist'))
gulp.task('img-dist', img('./dist/img'))
gulp.task('audio-dist', audio('./dist/audio'))
gulp.task('legal-dist', () ->
return gulp.src(['LICENSE.txt'])
.pipe(gulp.dest("./dist"))
)
gulp.task('sass-dist', () ->
return gulp.src('./sass/main.scss')
.pipe(sass({outputStyle: 'compressed'}))
.pipe(gulp.dest('./dist/css'))
)
gulp.task('coffee-dist', ['concatCoffee'], () ->
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if !fs.existsSync('./dist/game/translations')
fs.mkdirSync('./dist/game/translations')
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for language in ['ru', 'en']
data = CSON.parseCSONFile('game/translations/'+language+'.cson')
json = JSON.stringify(data) + '\n'
fs.writeFileSync("./dist/game/translations/"+language+".json", json)
gulp.src('./build/game/main.coffee', {sourcemaps: false})
.pipe(coffee())
.pipe(buffer())
.pipe(uglify())
.on('error', gutil.log)
.pipe(gulp.dest('./dist/game/'))
)
gulp.task('dist', [
'html-dist',
'img-dist',
'sass-dist',
'coffee-dist',
'audio-dist',
'legal-dist'
])
gulp.task('zip', ['dist'], () ->
return gulp.src('dist/**')
.pipe(zip('dist.zip'))
.pipe(gulp.dest('.'))
)