salet.game_id = "being-astrid-is-hard-enough-but-try-living-as-one" salet.game_version = "1.0" client = deepstream('localhost:6020').login() client.record.listen('presence.*', (match, isSubscribed, response) => if (isSubscribed) response.accept() else # stop publishing data, client disconnected client.record.getRecord(match).discard() ) $.holdReady( true ) $.getJSON('game/translations/'+i18n.lang+'.json', (data) -> i18n.push(i18n.lang, data) $.holdReady( false ) ) $(document).ready(() -> window.addEventListener('popstate', (event) -> salet.goBack() ) $("#night").on("click", () -> if (window.night) styles = { "-webkit-filter": "" "filter": "" "background-color": "" } $("body").css(styles) $("#night").removeClass("active") window.night = false else styles = { "-webkit-filter": "invert(1)hue-rotate(180deg)" "filter": "invert(1)hue-rotate(180deg)" "background-color": "#000" } $("body").css(styles) $("#night").addClass("active") window.night = true ) salet.beginGame() ) ### Element helpers. There is no real need to build monsters like a().id("hello") because you won't use them as is. It does not make sense in context, the author has Markdown and all utilities to *forget* about the markup. ### way_to = (content, ref) -> return "#{content}" textlink = (content, ref) -> return "#{content}" actlink = (content, ref) -> return "#{content}" # The first room of the game. # For accessibility reasons the text is provided in HTML, not here. room "start", enter: () -> if (salet.character.name == undefined) names = "names".l() salet.character.name = names[salet.rnd.randomInt(names.length)] salet.character.id = salet.rnd.randn() dsc: () -> "intro".l() choices: "#start" button = unit "button", colors: ["red", "blue", "green", "yellow", "orange", "violet"] color: 0 dsc: () -> "{"+"color_"+@colors[@color].l()+"}" act: () -> index = @colors.indexOf(@color) index = index + 1 if index > @colors.length index = 0 @color = @colors[index] salet.rooms["entry"].canChoose = true room "instance", dsc: () -> "instance".l() tags: ["start"] optionText: () -> "begin_game".l() enter: () -> for u in @units u.color = salet.rnd.randomInt(u.colors.length) units: [ button "first", button "second" ] croom "entry", canChoose: false optionText: () -> "entry_option".l() title: () -> "entry_title".l() ways: ["corridor"] desc: () -> "entry_dsc".l() croom = (name, options) -> options.enter = () -> if (salet.interactive) status = client.record.getRecord('presence.'+@room) status.set('presence.'+@room+'.'+salet.character.id, salet.character.name) players = status.get() if players.length > 1 salet.view.write("room_present".l()) names = [] for player in players if player == 'presence.'+@room+'.'+salet.character.id continue i = client.record.getRecord(player) names.push(i) salet.view.write(names.join(', ')) options.exit = () -> if (salet.interactive) status = client.record.getRecord('presence') status.delete('presence.'+@name+'.'+salet.character.id) options.dsc = () -> "### #{@title()}\n" + @desc() return room(name,options)