80 lines
2.2 KiB
CoffeeScript
80 lines
2.2 KiB
CoffeeScript
salet.game_id = "being-astrid-is-hard-enough-but-try-living-as-one"
|
|
salet.game_version = "1.0"
|
|
ably = new Ably.Realtime('v6yAiA.PKvuDg:iJhwQu-DkAWpDOUB')
|
|
channel = ably.channels.get('astrid-'+i18n.lang)
|
|
|
|
$.holdReady( true )
|
|
$.getJSON('game/translations/'+i18n.lang+'.json', (data) ->
|
|
i18n.push(i18n.lang, data)
|
|
|
|
$.holdReady( false )
|
|
)
|
|
|
|
$(document).ready(() ->
|
|
window.addEventListener('popstate', (event) ->
|
|
salet.goBack()
|
|
)
|
|
$("#night").on("click", () ->
|
|
if (window.night)
|
|
styles = {
|
|
"-webkit-filter": ""
|
|
"filter": ""
|
|
"background-color": ""
|
|
}
|
|
$("body").css(styles)
|
|
$("#night").removeClass("active")
|
|
window.night = false
|
|
else
|
|
styles = {
|
|
"-webkit-filter": "invert(1)hue-rotate(180deg)"
|
|
"filter": "invert(1)hue-rotate(180deg)"
|
|
"background-color": "#000"
|
|
}
|
|
$("body").css(styles)
|
|
$("#night").addClass("active")
|
|
window.night = true
|
|
)
|
|
|
|
channel.subscribe('enter', (message) ->
|
|
if (
|
|
message.data.room == salet.current and
|
|
message.data.name != salet.character.name
|
|
)
|
|
salet.view.write("room_enter".l()+message.data.name+".")
|
|
)
|
|
|
|
salet.beginGame()
|
|
)
|
|
|
|
###
|
|
Element helpers. There is no real need to build monsters like a().id("hello")
|
|
because you won't use them as is. It does not make sense in context, the
|
|
author has Markdown and all utilities to *forget* about the markup.
|
|
###
|
|
way_to = (content, ref) ->
|
|
return "<a href='#{ref}' class='way'>#{content}</a>"
|
|
textlink = (content, ref) ->
|
|
return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
|
|
actlink = (content, ref) ->
|
|
return "<a href='./#{ref}' class='once'>#{content}</a>"
|
|
|
|
# The first room of the game.
|
|
# For accessibility reasons the text is provided in HTML, not here.
|
|
room "start",
|
|
enter: () ->
|
|
names = "names".l()
|
|
salet.character.name = names[salet.rnd.randomInt(names.length)]
|
|
dsc: () -> "intro".l()
|
|
choices: "#start"
|
|
|
|
croom = (name, options) ->
|
|
options.enter = () ->
|
|
if (salet.interactive)
|
|
channel.publish('enter', {
|
|
room: @name,
|
|
name: salet.character.name
|
|
})
|
|
options.dsc = () ->
|
|
"### #{@title()}\n" + @desc()
|
|
return room(name,options)
|