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Box fixes

This commit is contained in:
Alexander Yakovlev 2016-03-10 21:49:48 +07:00
parent cfadea775a
commit 736418b2b0
3 changed files with 16 additions and 15 deletions

View file

@ -4,7 +4,6 @@
room = require("../../lib/room.coffee")
obj = require('../../lib/obj.coffee')
dialogue = require('../../lib/util/dialogue.coffee')
oneOf = require('../../lib/oneOf.coffee')
Salet = require('../../lib/salet.coffee')
@ -39,12 +38,14 @@ code_print = (salet) ->
retval = salet.character.code
if mask > 0
for i in [1..mask]
retval += "_"
retval += 'x'
retval = '<tt>'+retval+'</tt>'
return retval
code_input = (salet, digit) ->
if code_can_input(salet)
salet.character.code = salet.character.code + digit
return false
code_reset = (salet) ->
salet.character.code = ""
@ -85,8 +86,6 @@ code_check = (salet) ->
salet.goTo("bedroom")
else
output += "Something clicks and the display resets, but the box stays locked."
if character.sandbox.code == "000000"
output += "\n\nOf course, Ronald didn't hope it would be that easy."
code_reset(salet)
return output

View file

@ -129,6 +129,9 @@ room "living-room", salet,
room "bedroom", salet,
title: "Bedroom"
ways: ["living-room", "kitchen", "bathroom"]
after: (salet, from) ->
if from == "bathroom"
return "Ronald doesn't want to search the bathroom. It's too private a room to enter."
dsc: (salet) ->
return """
The bedroom is spacious; its walls are lavender green, almost white in the moonlight.
@ -141,7 +144,7 @@ room "bedroom", salet,
"""
objects: [
obj "bed",
dsc: ""
dsc: false,
order: 2
act: """
A double bed with flower-embroidered sheets.
@ -262,9 +265,9 @@ room "bedroom", salet,
Of course, there are sandals, loafers, flat dress shoes.. That's a strong dislike for heels... or maybe it's a medical problem?
"""
obj "mirror"
obj "mirror",
order: 3
dsc: ""
dsc: false
act: """
The mirror looks directly at the bed.
Kinky, though not very much *Feng Shui* in it.
@ -272,13 +275,13 @@ room "bedroom", salet,
#{objlink("The frame","frame")} depicts various artists (all women) making sculptures of men.
It's a very *unusual* art.
"""
obj "frame"
obj "frame",
level: 1,
act: """
On a close examination, the frame isn't attached to the wall.
There is #{objlink("a safe", "safe")} behind the mirror!
"""
obj "safe"
obj "safe",
level: 2
act: (salet) ->
if salet.character.seen_safe?
@ -359,12 +362,10 @@ room "kitchen", salet,
]
room "bathroom", salet,
before: (salet) ->
enter: (salet) ->
bedroom = salet.getRoom("bedroom")
index = bedroom.ways.indexOf("bathroom")
bedroom.ways.splice(index, 1)
return "Ronald doesn't want to search the bathroom. It's too private a room to enter."
enter: (salet) ->
return salet.goTo("bedroom")
title: "Bathroom"
ways: ["bedroom"]
@ -381,6 +382,7 @@ room "balcony", salet,
"""
objects: [
obj "ashtray",
dsc: false,
act: (salet) ->
salet.character.knows_the_code = 1
return """
@ -438,11 +440,11 @@ safe_button = (number, salet) ->
code_input(salet, number)
canChoose: (salet) ->
code_can_input(salet)
after: (salet) ->
code_check(salet)
dsc: (salet) -> """
Ronald presses button #{number}. The display is #{code_print(salet)} now.
"""
after: (salet) ->
code_check(salet)
safe_button(1, salet)
safe_button(2, salet)

View file

@ -153,7 +153,7 @@ class Salet
room = @rooms[roomId]
assert(room, "unknown_situation".l({id:roomId}))
if (room.canView.fcall(this, currentRoom))
if (room.canView.fcall(this, this, currentRoom))
viewableRoomData.push({
priority: room.priority
id: roomId