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Author | SHA1 | Date | |
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Alexander Yakovlev | 04fafc0234 | ||
Alexander Yakovlev | 6f8490c6d2 |
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@ -28,7 +28,7 @@ VAR knowledgeState = ()
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== function current_quest_description()
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{current_quest:
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- "introquest": Your current quest will be displayed here.
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- "tea": {You(CACC)} попросили взять чай с кухни.
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- "tea": You were asked to get some tea.
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}
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{current_quest2:
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- "find_xxx": XXX asked to find YYY. They should be to the north.
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@ -44,10 +44,57 @@ Choose your pronouns:
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-> remover_actions(back)
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=== intro ===
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It's a sunny day on a red beach, and you are an utter menace.
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=== trail ===
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The sun, the moon and the Red Planet are shining in the sky.
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The ocean is to the north. To the south is your uncle's barn.
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You see a T-remover lying near the path.
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<- global_actions(-> trail)
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=== beach ===
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# choices: parser
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# title: На вечеринке
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You see a mermaid lounging in the shallow water.
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<- global_actions(-> beach)
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+ > Talk to the mermaid[] -> mermaid_talk
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=== barn ===
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You stand in front of your uncle's barn.
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+ > Shoot the barn with the N-remover[]
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The barn blinks and transforms into a high-class bar. -> bar
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+ > Enter barn [] The door is closed and the alarm light is on. Your uncle probably remembered to turn it on right after you stole one of his experiments. -> barn
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=== bar ===
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You stand in front of your uncle's bar. A neon sign above the door says "Wings And Wins - OPEN".
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+ > Enter bar [] -> bar_inside
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=== mermaid_talk ===
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// fridge -> ridge -> ride -> ide -> ie
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// breach -> beach/reach -> each
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// barn -> bar
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// dice -> ice
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// planet -> plant -> plan -> pan
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// chart -> cart -> art/cat/car
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// chair -> hair -> air
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// party -> part -> art
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// plains -> plain/plans -> pain -> pin/pan
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# title: Red beach
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[ INTRO HERE ]
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-> start
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=== start ===
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<- global_actions(-> start)
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+ > Examine sky[]
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Hmm.
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@ -1,5 +1,5 @@
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=== switch_remover(-> back) ===
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{You(CNOM)} flick the remover. Now it is going to remove the letters {letter}.
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You flick the remover. Now it is going to remove the letters {letter}.
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->back
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=== remover_actions(-> back) ===
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@ -106,14 +106,3 @@
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+ {have(remover) && letter != "Z"} > switch {letter}-remover to Z[]
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~ letter = "Z"
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-> switch_remover(back)
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=== test_remover ===
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* {have(remover) && letter == "Я"} > выстрелить вырезателем в ящик[]
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Ящик на мгновение мигает, пытаясь превратиться в щик, но быстро восстанавливается.
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* {have(remover) && letter == "Щ"} > выстрелить вырезателем в ящик[]
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Ящик на мгновение мигает, пытаясь превратиться в яик, но быстро восстанавливается.
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* {have(remover) && letter == "И"} > выстрелить вырезателем в ящик[]
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Ящик на мгновение мигает, пытаясь превратиться в ящк, но быстро восстанавливается.
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* {have(remover) && letter == "К"} > выстрелить вырезателем в ящик[]
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Ящик на мгновение мигает, пытаясь превратиться в ящи, но быстро восстанавливается.
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