больше перевода

This commit is contained in:
Alexander Yakovlev 2017-05-31 11:51:23 +07:00
parent 27db712e77
commit bcb7d45273
4 changed files with 242 additions and 229 deletions

View file

@ -11,7 +11,7 @@
<tw-story></tw-story>
<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="db8ba473-27ca-428d-800d-babcf4c1c215" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="90ae8fef-9de8-40af-82df-95af43fc3379" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
/*Supress page-to-page transitions*/
.transition-in[data-t8n^=dissolve] {
@ -341,18 +341,18 @@ h1 {
top: 0.3em;
}
.char-talk:before {
content: '01C';
content: '«';
font-size: 200%;
line-height: 40%;
padding-right: 0.1em;
top: 0.4em;
top: 0.2em;
}
.char-talk:after {
content: '01D';
content: '»';
font-size: 200%;
line-height: 40%;
padding-left: 0.1em;
top: 0.4em;
top: 0.2em;
}
.more-link tw-link{
margin:0;

View file

@ -3,6 +3,7 @@
::StoryIncludes
cinder_css.tw2
cinder_equip.tw2
::Start <501,175>
{
@ -35,13 +36,23 @@ cinder_css.tw2
<section class="scene s-dark">
<div class="sect-img"><img src="intro1.png"></div>
<div class="sect-cont">
<p class="char-name">Godmother:</p>
<span class="char-talk">This evening there will be a Ball at the Palace. We have forged an invitation. You must infiltrate the Ball, seek out and retrieve the [Secret Military Plans.]<morelink1|</span>
<p class="char-name">Крёстная:</p>
<span class="char-talk">Этим вечером пройдёт Бал во Дворце.
Мы подделали приглашение.
Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
|morelink1>[]
(click: ?morelink1)[
<p class="char-talk">You will have to make choices, and those choices matter. One wrong move and you will either end up in la Bastille or on the block. If this happens [I cannot help you.]<morelink2|</p>]
(click: ?morelink2)[<p class="char-talk">So keep a low profile. Avoid the guards. Avoid talking to anyone at all. Get in and out [as quickly as possible.]<morelink3|</p>]
(click: ?morelink3)[<p class="char-talk">And Cinder... don't bring any weapons on this mission.</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение.
Один неверный шаг — и ты закончишь в ля Бастилии или на колоде.
Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
(click: ?morelink2)[<p class="char-talk">
Так что избегай внимания.
Обходи охранников.
Ни с кем не разговаривай.
Проникни и исчезни хкак можно быстрее.]<morelink3|</p>]
(click: ?morelink3)[<p class="char-talk">
И Зола… не бери с собой никакого оружия на эту миссию.
</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
]</span>
</div>
</section>
@ -58,7 +69,7 @@ cinder_css.tw2
<img src="versailles-map.png">
</div>
<div class="sect-cont">
<p class="char-name">Godmother:</p>
<p class="char-name">Крёстная:</p>
<p class="char-talk">Make your way to this office room in the North Wing, 2ième étage. The plans are [somewhere inside.]<missionInfo1|</p>
(click: ?missionInfo1)[<p class="char-talk">The guards should be at roughly these positions, but we can't be sure so [be cautious.]<missionInfo2|</p>]
(click: ?missionInfo2)[<p class="char-talk">At midnight the guards change. That is your one window to get out of there.</p>(replace: ?continuehow)[
@ -257,87 +268,6 @@ Ready to go{
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">This isn't that kind of mission! You need to be stealthy!</span>]]
]}
::equipment room <502,554>
{
<section class="scene s-dark equip">
<div class="sect-cont">
<h1 class="toph">Equip Cinder</h1>
<div id="equipmenu" class="">
<div class="row"><div class="col240">
[]<equiplink1| </div>
<div class="col400">
[<img src="equip/row1.png">]<equipment1|
</div>
<div class="col240">
[]<equiplink1b| </div>
</div>
<div class="row">
<div class="col240">
[]<equiplink2| </div>
<div class="col400">
[<img src="equip/row2.png">]<equipment2|
</div>
<div class="col240">
[]<equiplink2b| </div>
</div>
<div class="row"><div class="col240">
[]<equiplink3| </div>
<div class="col400">
[<img src="equip/row3.png">]<equipment3|
</div>
<div class="col240">
[]<equiplink3b| </div>
</div>
<div class="row"><div class="col240">
[]<equiplink4| </div>
<div class="col400">
[<img src="equip/row4.png">]<equipment4|
</div>
<div class="col240">
[]<equiplink4b| </div>
</div>
</div></div>
(replace: ?equiplink1)[(display: "unequipped1")]
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equiplink2)[(display: "unequipped2")]
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equiplink3)[(display: "unequipped3")]
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equiplink4)[(display: "unequipped4")]
(replace: ?equiplink4b)[(display: "uneq4")]
</div></section>
<section class="scene">
<div class="sect-cont">
[]<equipreadylink|
[]<equipreadycomment|
(replace: ?equipreadylink)[(display: "doneequip1")]
</div>
</section>
}
::unequipped1 <630,554>
(if: $hasCrowbar is 0)[
<img src="equip/stiletto.png"> {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
(set: $hasWeapon += 2)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
]}
]
(else:) [
<img src="equip/stiletto.png"> {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
(set: $hasWeapon += 0)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
(set: $hasCrowbar to 0)
]}
]
::Hall of Mirrors C <995.0004999999999,1603>
{(if: (history:) contains "fire")[
<section class="scene s-dark">
@ -1250,126 +1180,6 @@ There is a doorway behind the curtain.
</section>
}
::uneq1 <882,553>
(if: $hasStiletto is 0)[
<img src="equip/crowbar.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
(set: $hasWeapon += 2)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
]}]
(else:)[
<img src="equip/crowbar.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
(set: $hasWeapon += 0)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
(set: $hasStiletto to 0)
]}]
::eq1 <1007,551>
<img src="equip/crowbar-a.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equipment1)[<img src="equip/row1.png">]
(set: $hasWeapon -= 2)
(set: $hasCrowbar to 0)
]}
::uneq2 <885,678>
(if: $hasGuiGun is 0)[
<img src="equip/fan.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
(set: $hasWeapon += 2)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
]}]
(else:)[
<img src="equip/fan.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
(set: $hasWeapon += 0)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
(set: $hasGuiGun to 0)
]}]
::eq2 <1010,679>
<img src="equip/fan-a.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equipment2)[<img src="equip/row2.png">]
(set: $hasWeapon -= 2)
(set: $hasFan to 0)
]}
::uneq3 <883,803>
(if: $hasRifle is 0)[
<img src="equip/bombs.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
(set: $hasWeapon += 2)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
]}]
(else:)[
<img src="equip/bombs.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
(set: $hasWeapon += 0)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
(set: $hasRifle to 0)
]}]
::eq3 <1008,804>
<img src="equip/bombs-a.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equipment3)[<img src="equip/row3.png">]
(set: $hasWeapon -= 2)
(set: $hasRifle to 0)
]}
::eq4 <1008,930>
<img src="equip/canon-a.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "uneq4")]
(replace: ?equipment4)[<img src="equip/row4.png">]
(set: $hasWeapon -= 2)
(set: $hasCanon to 0)
]}
::uneq4 <883,928>
(if: $hasRazor is 0)[
<img src="equip/canon.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
(set: $hasWeapon += 2)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
]}]
(else:)[
<img src="equip/canon.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
(set: $hasWeapon += 1)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
(set: $hasRazor to 0)
]}]
::no-dance <870.0002,1603>
{
<section class="scene s-dark">
@ -1391,12 +1201,12 @@ There is a doorway behind the curtain.
<section class="scene sect-cont">
<div class="cont-w-nav">
<div class="walk-nav">
<span class="w-u inactive" title="Up">Go up</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Left">[[queen-bedroom2]]</span><span class="w-d inactive" title="Down">Go Down</a>
<span class="w-u inactive" title="Up">Go up</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Налево">[[queen-bedroom2]]</span><span class="w-d inactive" title="Вниз">Направиться вниз</a>
</div>
</div>
(set: $guardQ to 3)
|slackdesc>[]
(link: "Look at guards")[(replace: ?slackdesc)[They have not spotted you, they are busy playing Whist. (display: "guard-count")]]
(link: "Посмотреть на охранников")[(replace: ?slackdesc)[Они не заметили тебя, они заняты игрой в вист. (display: "guard-count")]]
</section>
}
@ -1410,7 +1220,7 @@ There is a doorway behind the curtain.
<section class="scene sect-cont">
<div class="cont-w-nav">
<div class="walk-nav">
<span class="w-u inactive" title="Up">Go up</span><span class="w-r" title="Right">[[King's Bedroom]]</span><span class="w-l" title="Left">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Down">Go Down</a>
<span class="w-u inactive" title="Наверх">Подняться</span><span class="w-r" title="Спальня Короля">[[Спальня Короля]]</span><span class="w-l" title="Налево">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Вниз">Спуститься</a>
</div>
</div>
(if: (history:) contains "NKB-pickup")[(set: $onbed to 0)]
@ -1445,11 +1255,11 @@ Look at map {
(elseif: $mapPos is "xr")[<img src="map-pos/map-x.png">]
(else:)[<img src="map-pos/map-gates.png">]
</div>
The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
Тайные планы находятся на втором éтаже, Северное Крыло, в Гранд-Кабинете.
}
::mapon <125,701>
Fold up map {
Сложить карту {
(click: ?maplink)[
(replace: ?maplink)[(display: "mapoff")]
(replace: ?map)[]
@ -1507,14 +1317,14 @@ Fold up map {
</div>
</section>
<section class="scene sect-cont">
<h2>Mission score</h2>
Stealth: (if: (count: (history:), "Merdre") >1)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
<h2>Счёт миссии</h2>
Скрытность: (if: (count: (history:), "Merdre") >1)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
(elseif: (count: (history:), "Merdre") >3)[<img src="no-star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
(else:)[<img src="star.png" class="star"><img src="star.png" class="star"><img src="star.png" class="star">]<br>
Revolutionary Zeal: <img src="no-star.png" class="star"><br>
Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<img src="no-star.png" class="star">]
Революционное Рвение: <img src="no-star.png" class="star"><br>
Бонус Жестокости: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<img src="no-star.png" class="star">]
<p> </p>
<a href="secret-agent-cinder.html" class="btn">Replay mission</a>
<a href="secret-agent-cinder.html" class="btn">Переиграть миссию</a>
<p> </p>
(display: "credits")
</section>
@ -1564,11 +1374,13 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<
::credits <1998,1200>
{
<br>
<a href="http://emilyryan.se/cinder.htm" class="btn">Return to main website</a>
<a href="http://emilyryan.se/cinder.htm" class="btn">Оригинал игры</a>
<p> </p>
<a href="secret-agent-cinder.html" class="btn">Replay mission</a>
<a href="cinder.html" class="btn">Переиграть миссию</a>
<p> </p>
<a href="mailto:contact@emilyryan.se" class="btn">Tell me what you thought!</a>
<a href="mailto:contact@emilyryan.se" class="btn">Автор игры: Emily Ryan</a>
<p> </p>
<a href="https://oreolek.ru" class="btn">Переводчик: Александр Яковлев</a>
<p> </p>
<p>Spread the revolution <a class="social facebook" href="https://www.facebook.com/sharer/sharer.php?u=http://emilyryan.se/cinder.htm">f</a> <a class="social twitter" href="https://twitter.com/home?status=http://emilyryan.se/cinder.htm">t</a> <a class="social google" href="https://plus.google.com/share?url=http://emilyryan.se/cinder/secret-agent-cinder.html">g+</a></p>
<br>

View file

@ -329,18 +329,18 @@ h1 {
top: 0.3em;
}
.char-talk:before {
content: '\201C';
content: '«';
font-size: 200%;
line-height: 40%;
padding-right: 0.1em;
top: 0.4em;
top: 0.2em;
}
.char-talk:after {
content: '\201D';
content: '»';
font-size: 200%;
line-height: 40%;
padding-left: 0.1em;
top: 0.4em;
top: 0.2em;
}
.more-link tw-link{
margin:0;

201
cinder_equip.tw2 Normal file
View file

@ -0,0 +1,201 @@
::equipment room <502,554>
{
<section class="scene s-dark equip">
<div class="sect-cont">
<h1 class="toph">Экипировать Золу</h1>
<div id="equipmenu" class="">
<div class="row"><div class="col240">
[]<equiplink1| </div>
<div class="col400">
[<img src="equip/row1.png">]<equipment1|
</div>
<div class="col240">
[]<equiplink1b| </div>
</div>
<div class="row">
<div class="col240">
[]<equiplink2| </div>
<div class="col400">
[<img src="equip/row2.png">]<equipment2|
</div>
<div class="col240">
[]<equiplink2b| </div>
</div>
<div class="row"><div class="col240">
[]<equiplink3| </div>
<div class="col400">
[<img src="equip/row3.png">]<equipment3|
</div>
<div class="col240">
[]<equiplink3b| </div>
</div>
<div class="row"><div class="col240">
[]<equiplink4| </div>
<div class="col400">
[<img src="equip/row4.png">]<equipment4|
</div>
<div class="col240">
[]<equiplink4b| </div>
</div>
</div></div>
(replace: ?equiplink1)[(display: "unequipped1")]
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equiplink2)[(display: "unequipped2")]
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equiplink3)[(display: "unequipped3")]
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equiplink4)[(display: "unequipped4")]
(replace: ?equiplink4b)[(display: "uneq4")]
</div></section>
<section class="scene">
<div class="sect-cont">
[]<equipreadylink|
[]<equipreadycomment|
(replace: ?equipreadylink)[(display: "doneequip1")]
</div>
</section>
}
::unequipped1 <630,554>
(if: $hasCrowbar is 0)[
<img src="equip/stiletto.png"> {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
(set: $hasWeapon += 2)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
]}
]
(else:) [
<img src="equip/stiletto.png"> {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
(set: $hasWeapon += 0)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
(set: $hasCrowbar to 0)
]}
]
::uneq1 <882,553>
(if: $hasStiletto is 0)[
<img src="equip/crowbar.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
(set: $hasWeapon += 2)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
]}]
(else:)[
<img src="equip/crowbar.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
(set: $hasWeapon += 0)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
(set: $hasStiletto to 0)
]}]
::eq1 <1007,551>
<img src="equip/crowbar-a.png"> {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equipment1)[<img src="equip/row1.png">]
(set: $hasWeapon -= 2)
(set: $hasCrowbar to 0)
]}
::uneq2 <885,678>
(if: $hasGuiGun is 0)[
<img src="equip/fan.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
(set: $hasWeapon += 2)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
]}]
(else:)[
<img src="equip/fan.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
(set: $hasWeapon += 0)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
(set: $hasGuiGun to 0)
]}]
::eq2 <1010,679>
<img src="equip/fan-a.png"> {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equipment2)[<img src="equip/row2.png">]
(set: $hasWeapon -= 2)
(set: $hasFan to 0)
]}
::uneq3 <883,803>
(if: $hasRifle is 0)[
<img src="equip/bombs.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
(set: $hasWeapon += 2)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
]}]
(else:)[
<img src="equip/bombs.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
(set: $hasWeapon += 0)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
(set: $hasRifle to 0)
]}]
::eq3 <1008,804>
<img src="equip/bombs-a.png"> {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equipment3)[<img src="equip/row3.png">]
(set: $hasWeapon -= 2)
(set: $hasRifle to 0)
]}
::eq4 <1008,930>
<img src="equip/canon-a.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "uneq4")]
(replace: ?equipment4)[<img src="equip/row4.png">]
(set: $hasWeapon -= 2)
(set: $hasCanon to 0)
]}
::uneq4 <883,928>
(if: $hasRazor is 0)[
<img src="equip/canon.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
(set: $hasWeapon += 2)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
]}]
(else:)[
<img src="equip/canon.png"> {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
(set: $hasWeapon += 1)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
(set: $hasRazor to 0)
]}]