{ <section class="scene s-dark"> <div class="sect-img"><img src="intro-roof.png"></div> <div class="sect-cont"> <p class="char-name">Крёстная:</p> <span class="char-talk">Тайный Агент Зола, я вызвала тебя, чтобы поручить миссию. Она будет опасной, но я знаю, что ты справишься.</span> </div> </section> <section class="optarea"><div class="sect-cont"> [[Продолжить|Mission1]] </div></section> (set: $hasMap to "no") (set: $hasWeapon to 0) (set: $passageFound to 0) (set: $seenRisk to 4) (set: $hasStiletto to 0) (set: $hasCrowbar to 0) (set: $hasRazor to 0) (set: $guardN to 0) (set: $guardMS to 0) (set: $guardMN to 0) (set: $guardQ to 0) }{ <section class="scene s-dark"> <div class="sect-img"><img src="intro1.png"></div> <div class="sect-cont"> <p class="char-name">Крёстная:</p> <span class="char-talk">Этим вечером пройдёт Бал во Дворце. Мы подделали приглашение. Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span> |morelink1>[] (click: ?morelink1)[ <p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение. Один неверный шаг — и ты закончишь в ля Бастилии или на колоде. Если это случится, [я не смогу тебе помочь.]<morelink2|</p>] (click: ?morelink2)[<p class="char-talk">Так что избегай внимания. Обходи стражников. Ни с кем не разговаривай. Проникни и исчезни [как можно быстрее.]<morelink3|</p>] (click: ?morelink3)[<p class="char-talk">И Зола… не бери с собой никакого оружия на эту миссию.</p>(replace: ?continue)[[[D'accord!->ViewMap]]] ]</span> </div> </section> <section class="scene"> <div class="sect-cont"> |continue>[] </div> </section> }{<section class="scene s-dark"> <div class="sect-img"> <img src="versailles-map.png"> </div> <div class="sect-cont"> <p class="char-name">Крёстная:</p> <p class="char-talk">Найди дорогу до этого офиса на 2ième étage северного крыла. Планы находятся [где-то внутри.]<missionInfo1|</p> (click: ?missionInfo1)[<p class="char-talk">Охранники должны быть примерно на этих позициях, но мы не можем быть уверены, так что [будь настороже.]<missionInfo2|</p>] (click: ?missionInfo2)[<p class="char-talk"> В полночь стражники сменяют друг друга. Это — твоё единственное окно убраться оттуда.</p>(replace: ?continuehow)[ (link: "Продолжить")[(set: $hasMap to "no")(goto:"equipment room")] (link: "Тайком спрятать карту в карман")[(set: $hasMap to "yes")(goto:"equipment room")]] ] </div></section><section><div class="sect-cont">} |continuehow>[] </div></section>{ <section class="scene s-dark"> <div class="sect-img"> <img src="entering-palace.png"></div> </section> <section class="scene sect-cont"> [[Раствориться в толпе->Hall of Mirrors NC]] </section> }{ <section class="scene s-dark"> <div class="sect-cont"> <span class="char-name">Крёстная:</span><br> <span class="char-talk">Удачи, и не попадись: ты нужна людям Франции. Смерть отжившему рéжиму!</span> <p class="char-talk">Да, и не запачкай кровью это платье — оно взято напрокат.</p> </div> <div class="sect-img"> <img src="outside-ver.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u" title="Зал">[[Зал->The hall]]</span> <span class="w-r inactive" title="Право">Идти на юг</span><span class="w-l inactive" title="Left">Налево</span><span class="w-d inactive" title="Вниз">Спуститься</a> </div> </div> (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }<img src="http://i.livescience.com/images/i/000/035/023/i02/Louis16-1775.jpg?1357149269"> Назойливый человек преграждает ваш путь: "Bonjour! Не соблаговолите ли вы станцевать со мной?" [[Танцевать->Dance with the annoying man]] (link: "Увернуться")[ (if: $dodgeDie is 1)[(goto: "Hide behind large dresses")] (else:)[(goto: "Dance with the annoying man")] ]{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors3dance.png"></div> </section> <section class="scene sect-cont"> [[Танцевать->Dance1]] (display: "attack-guests") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors4dance.png"></div> </section> <section class="scene sect-cont"> (set: $guardMS to 1) [[Танцевать->Dance with the annoying man]] [[Опрокинуть свечу->fire]] (display: "attack-guests") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors3dance.png"></div> </section> <section class="scene sect-cont"> (if: (count: (history:), "Twirling") is 0)[ <p class="char-name">Какой-то парень:</p> <span class="char-talk">Какая чудесная погода стоит у нас, не считаете?</span>] (if: (count: (history:), "Twirling") is 1)[ <p class="char-name">Какой-то парень:</p> <span class="char-talk">Вам нравится бал?</span>] (if: (count: (history:), "Twirling") is 2)[ <p class="char-name">Какой-то парень:</p> <span class="char-talk">Я так обожаю минуэт!</span>] (if: (count: (history:), "Twirling") is 3)[ <p class="char-name">Какой-то парень:</p> <span class="char-talk">Я ещё не встречал здесь мадемуазель. Откуда вы?</span>] (if: (count: (history:), "Twirling") >=4)[ <p class="char-name">Какой-то парень:</p> <span class="char-talk">Какая чудесная погода стоит у нас… подождите, я же это уже говорил! </span>] [[Танцевать->Dance on]] (display: "attack-guests") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors2hide.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Наверх</span><span class="w-r inactive" title="Right">Юг</span><span class="w-l" title="Left">[[Протиснуться налево->Hall of Mirrors NNC]]</span><span class="w-d inactive" title="Down">Вниз</a> </div> </div> </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="bastille.png"> </div> </section> <section class="scene sect-cont"> Вас заключают в ля Бастилию. Там вы будете сидеть и думать над тем, что вы сделали неправильно. (if: (history:) contains "punch-dauphin")[ (link:"Попробовать ещё раз?")[(goto:"inventory-full")] ] (else:)[ (if: (history:) contains "Secret tunnel")[ (if: $seenRisk >=1 and $seenRisk <5 )[[[Попробовать ещё раз->NKB-hiding]]] (elseif: $seenRisk >=5 )[ (link:"Попробовать ещё раз?")[ (set: $seenRisk to 0) (set: $chand to "u") (set: $NKBseen to 0) (set: $door to 0) (goto:"North of KB")] ] (else:)[ (link:"Попробовать ещё раз?")[ (set: $door to 0) (set: $seenRisk to 0) (set: $chand to "u") (set: $NKBseen to 0) (set: $KBseen to 0) (goto:"King's Bedroom")] ] ] (else:)[(link:"Попробовать ещё раз?")[ (set: $door to 0) (set: $seenRisk to 0) (set: $chand to "u") (set: $NKBseen to 0) (set: $KBseen to 0) (goto:"Hall of Mirrors NC")]] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors2dance.png"></div> </section> <section class="scene sect-cont"> [[Танцевать->Twirling]] [[Спрятаться за платьем->Hide behind large dresses]] (display: "attack-guests") </section> }Готова идти { (click: ?equipreadylink)[ (replace: ?equipreadylink)[(display: "doneequip2")] (if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо!](goto:"The palace")] (elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Ты вообще меня слушала? Ты проникаешь на бал, а не прорезаешь себе путь на него!</span>]] (else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Как ты собираешься пройти мимо стражников с таким видом?</span>]] ]}Готова идти{ (click: ?equipreadylink)[ (replace: ?equipreadylink)[(display: "doneequip1")] (if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо, что ты разумна!](goto:"The palace")] (elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Пожалуйста, скажи, что ты шутишь.</span>]] (else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Это не такая миссия! Здесь тебе придётся быть скрытной!</span>]] ]}{(if: (history:) contains "fire")[ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors3afterfire.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Подняться</span><span class="w-r" title="Right">[[Идти на юг->Hall of Mirrors SC]]</span><span class="w-l" title="Left">[[Идти на север->Hall of Mirrors NC]]</span><span class="w-d inactive" title="Down">Спуститься</a> </div> </div> </section> ](else:)[<section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors3.png"></div> </section> <section class="scene sect-cont"> <p class="char-name">Какой-то парень:</p> <span class="char-talk">Bonjour! Изволит ли mademoiselle потанцевать со мной?</span> [[Танцевать->Dance with the annoying man]] [[Отказаться->no-dance]] </section>] }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors2.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors C]]</span><span class="w-l" title="Left">[[Go North->Hall of Mirrors NNC]]</span><span class="w-d inactive" title="Down">Вниз</a> </div> </div> (set: $guardMN to 1) |dressdesc>[] (link: "Посмотреть на гигантское платье")[(replace: ?dressdesc)[<span class="block">Как она вошла сюда?</span>]] |guarddesc>[] (link: "Посмотреть на стражника")[(replace: ?guarddesc)[<span class="block">Там находится ещё одна комната, но на пути к ней стоит стражник. (display: "guard-count")</span>]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors1.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors NC]]</span><span class="w-l" title="Left">[[Go North->North Corner]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> |timiddesc>[] (link: "Посмотреть на мебель у стеночки")[(replace: ?timiddesc)[Он занят и не заметил вас.]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors4.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors SSC]]</span><span class="w-l" title="Left">[[Go North->Hall of Mirrors C]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> |guarddesc>[] (link: "Заглянуть за спину стражника")[(replace: ?guarddesc)[Ещё одна комната.]] |hairdesc>[] (link: "Посмотреть на толпу")[(replace: ?hairdesc)[Они не очень-то удивлены на вид.]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors5.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->South Corner]]</span><span class="w-l" title="Left">[[Go North->Hall of Mirrors SC]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="versailles-corner-l.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Hall of Mirrors NNC]]</span><span class="w-l inactive" title="Left">Go North</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> (set: $guardN to 1) |roomdesc>[] (link: "Посмотреть на комнату")[(replace: ?roomdesc)[<span class="block">Это — Военная Комната.</span>]] |guarddesc>[] (link: "Посмотреть на дверной проём")[(replace: ?guarddesc)[<span class="block">В дверях стоит стражник.</span>] |guarddesc2>[] (link: "Сердито смотреть на стражника")[(replace: ?guarddesc2)[<span class="block">Охранник не отвечает. (display: "guard-count")</span>]] |guarddesc3>[] (link: "Атаковать стражника")[(replace: ?guarddesc3)[<span class="block">Было бы весело, но тебе нужно будет ещё и улизнуть после этого.</span>]] ] (set: $mapPos to "nc") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="versailles-corner-r.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u" title="Up">[[queen-bedroom2]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Left">[[Hall of Mirrors SSC]]</span><span class="w-d inactive" title="Down">Go down</a> </div> </div> |roomdesc>[] (link: "Посмотреть на комнату")[(replace: ?roomdesc)[Это — Мирная Комната. Сейчас здесь нет стражников.]] (set: $mapPos to "sc") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> |doorstatus>[<img src="north-of-kb-enter.png">] </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[Спальня Короля->King's Bedroom]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> |NKBEastdesc>[] |chanDesc>[] (link: "Осмотреть дверной проём")[(replace: ?NKBEastdesc)[Дверь в бальную залу преграждает стражник. (display: "guard-count") (link: "Закрыть внутренние двери")[(set: $door to 1)(replace: ?NKBEastdesc)[](goto: "NKB-door-c")]]] (link: "Осмотреть часы")[Сейчас без пятнадцати полночь. Пятнадцать минут до смены стражников.] (link: "Осмотреть люстру")[(set: $NKBseen to "chand")(replace: ?chanDesc)[Люстра висит на толстой верёвке. (link: "Посмотреть на верёвку")[(set: $NKBseen to "rope")(replace: ?chanDesc)[Верёвка закреплена узлом. (link: "Развязать узел")[(goto: "NKB-door-o-chand-d")(set: $chand to "d")] ]] ]] (set: $mapPos to "nk") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> (if: (history:) contains "NKB-hiding" and $onbed is 0)[<img src="kings-bedroom.png">] (elseif: (history:) contains "NKB-hiding" and $onbed is 1)[<img src="kings-bedroom-screen.png">] (else:)[<img src="kings-bedroom.png">] </div> </section> <section class="scene sect-cont"> (if: (history:) contains "NKB-hiding")[ <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[seen1]]</span>(if: $KBseen is "balcony")[<span class="w-r" title="Right">[[balcony-chand]]</span>](else:)[|KBwindow>[<span class="w-r inactive" title="Right">Go right</span>]]<span class="w-l inactive" title="Left">Go left</span><span class="w-d" title="Down">[[tunnel-r]]</a> </div> </div> |KBdesc>[] (link: "Осмотреть кровать")[(replace: ?KBdesc)[<span class="block">Король спит на кровати из золота. В это же время Государство почти обанкрочено, а его люди голодают.</span>]] |Windesc>[] (if: $KBseen is "balcony")[ [[Идти на балкон->balcony-chand]]] (else:)[ (link: "Посмотреть на окна")[(set: $KBseen to "balcony")(replace: ?Windesc)[<span class="block">Снаружи есть балкон.</span> [[Идти на балкон->balcony-chand]] ](replace: ?KBwindow)[<span class="w-r" title="Right">[[balcony-chand]]</span>] ]] ] (else:)[ <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">(link: "walk")[(if: $door is 0)[(goto: "North of KB")](else:)[(goto: "NKB-door-c")]]</span>(if: $KBseen is "balcony")[<span class="w-r" title="Right">[[Балкон->The Balcony]]</span>](else:)[|KBwindow>[<span class="w-r inactive" title="Right">Go right</span>]]<span class="w-l inactive" title="Left">Go left</span><span class="w-d" title="Down">[[tunnel-r]]</a> </div> </div> |KBdesc>[] (link: "Осмотреть кровать")[(replace: ?KBdesc)[<span class="block">Король спит на кровати из золота. В это же время Государство почти обанкрочено, а его люди голодают.</span>]] |Windesc>[] (if: $KBseen is "balcony")[ [[Выйти на балкон->The Balcony]]] (else:)[ (link: "Осмотреть окна")[(set: $KBseen to "balcony")(replace: ?Windesc)[<span class="block">Снаружи находится балкон.</span> [[Выйти на балкон->The Balcony]] ](replace: ?KBwindow)[<span class="w-r" title="Right">[[Балкон->The Balcony]]</span>] ]] ] (set: $mapPos to "kb") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> (if: $passageFound is 0)[ |doorstate>[<img src="versailles-queens-room.png">] ] (else:)[ <img src="queens-door.png"> ] </div> </section> <section class="scene"> <div class="sect-cont"> (if: $passageFound is 0) |beddesc>[ <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Up</span><span class="w-r" title="Right">[[Игроки->card-players]]</span><span class="w-l" title="Left">[[Южный угол->South Corner]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> (link: "Осмотреть кровать")[(set: $passageFound to 1)(replace: ?doorstate)[<img src="queens-door.png">](replace: ?beddesc)[ <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u" title="Up">[[Тайный проход->Secret tunnel]]</span><span class="w-r" title="Right">[[Игроки->card-players]]</span><span class="w-l" title="Left">[[Южный угол->South Corner]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> <span class="block">Около кровати спрятан проход.</span> ]] ] (else:)[ <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u" title="Up">[[Тайный проход->Secret tunnel]]</span><span class="w-r" title="Right">[[Игроки->card-players]]</span><span class="w-l" title="Left">[[Южный угол->South Corner]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> ] |stooldesc>[] (link: "Осмотреть стулья")[(replace: ?stooldesc)[<span class="block">Места для зрителей. Очаровательно.</span>]] (set: $mapPos to "qb") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </div> </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="balcony.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Спальня Короля->King's Bedroom]]</span><span class="w-l inactive" title="Left">Go North</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> |upDesc>[] (link: "Посмотреть наверх")[(replace: ?upDesc)[<span class="block">Край крыши слишком высоко, чтобы до него дотянуться.</span>]] |marGuardDesc>[] (link: "Бросить взгляд вниз")[(replace: ?marGuardDesc)[<span class="block">Миниатюрные декоративные стражники.</span>]] |rightDesc>[] (link: "Взглянуть направо")[(replace: ?rightDesc)[<span class="block">Южное Крыло. Там находятся комнаты Королевы.</span>]] |leftDesc>[] (link: "Изучить крыло слева")[(replace: ?leftDesc)[<span class="block">Северное Крыло. Там находятся комнаты Короля, а также Тайные Планы.</span>]] (set: $mapPos to "ba") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="ver-passage.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go up</span><span class="w-r" title="Right">[[Спальня Короля->King's Bedroom]]</span><span class="w-l" title="Left">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> (set: $mapPos to "pa") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }<img src="equip/stiletto-a.png"> { (click: ?equiplink1)[ (replace: ?equiplink1)[(display: "unequipped1")] (replace: ?equipment1)[<img src="equip/row1.png">] (set: $hasWeapon -= 2) (set: $hasStiletto to 0) ]}(if: $hasFan is 0)[ <img src="equip/crossbow.png">{ (click: ?equiplink2)[ (replace: ?equiplink2)[(display: "equipped2")] (replace: ?equipment2)[<img src="equip/row2-crossbow.png">] (set: $hasWeapon += 2) (set: $hasGuiGun to 1) (replace: ?equiplink2b)[(display: "uneq2")] ]} ] (else:) [ <img src="equip/crossbow.png">{ (click: ?equiplink2)[ (replace: ?equiplink2)[(display: "equipped2")] (replace: ?equipment2)[<img src="equip/row2-crossbow.png">] (set: $hasWeapon += 0) (set: $hasGuiGun to 1) (replace: ?equiplink2b)[(display: "uneq2")] (set: $hasFan to 0) ]} ]<img src="equip/crossbow-a.png">{ (click: ?equiplink2)[ (replace: ?equiplink2)[(display: "unequipped2")] (replace: ?equipment2)[<img src="equip/row2.png">] (set: $hasWeapon -= 2) ]}(if: $hasBomb is 0)[ <img src="equip/rifle.png">{ (click: ?equiplink3)[ (replace: ?equiplink3)[(display: "equipped3")] (replace: ?equipment3)[<img src="equip/row3-rifle.png">] (set: $hasWeapon += 2) (set: $hasRifle to 1) (replace: ?equiplink3b)[(display: "uneq3")] ]} ] (else:) [ <img src="equip/rifle.png">{ (click: ?equiplink3)[ (replace: ?equiplink3)[(display: "equipped3")] (replace: ?equipment3)[<img src="equip/row3-rifle.png">] (set: $hasWeapon += 0) (set: $hasRifle to 1) (replace: ?equiplink3b)[(display: "uneq3")] (set: $hasBomb to 0) ]} ](if: $hasCanon is 0)[ <img src="equip/razor.png">{ (click: ?equiplink4)[ (replace: ?equiplink4)[(display: "equipped4")] (replace: ?equipment4)[<img src="equip/row4-razor.png">] (set: $hasWeapon += 1) (set: $hasRazor to 1) (replace: ?equiplink4b)[(display: "uneq4")] ]} ] (else:) [ <img src="equip/razor.png">{ (click: ?equiplink4)[ (replace: ?equiplink4)[(display: "equipped4")] (replace: ?equipment4)[<img src="equip/row4-razor.png">] (set: $hasWeapon -= 1) (set: $hasRazor to 1) (replace: ?equiplink4b)[(display: "uneq4")] (set: $hasCanon to 0) ]} ]<img src="equip/razor-a.png">{ (click: ?equiplink4)[ (replace: ?equiplink4)[(display: "unequipped4")] (replace: ?equipment4)[<img src="equip/row4.png">] (set: $hasWeapon -= 1) (set: $hasRazor to 0) ]}<img src="equip/rifle-a.png">{ (click: ?equiplink3)[ (replace: ?equiplink3)[(display: "unequipped3")] (replace: ?equipment3)[<img src="equip/row3.png">] (set: $hasWeapon -= 2) ]}{ <section class="scene s-dark"> <div class="sect-img"> <img src="to-roof.png"></div> </section> <section class="scene sect-cont"> |deskdesc>[] (link: "Осмотреть секретер")[(replace: ?deskdesc)[Королевский Секретер, Secretaire Royale, без сомнения, хранит Тайные Военные Планы.] [[Взломать замок на секретере->lock-picked]] ] (set: $mapPos to "xr") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="x-room-open.png"></div> </section> <section class="scene sect-cont"> (link: "Осмотреть часы на секретере")[Сейчас почти полночь.<br>] (link: "Осмотреть большую папку")[Это тяжёлая папка, которая выглядит важной.<br>] (link: "Просмотреть корреспонденцию")[Письма со сложными печатями на них.<br>] (link: "Осмотреть толстую подшивку")[В кожаных обложках лежат бумаги.<br>] (link: "Осмотреть бухгалтерскую книгу")[Книга с строчками и строчками больших чисел.<br>] (link: "Посмотреть на исписанные страницы")[Хорощо было бы быть грамотной?<br>] (link: "Осмотреть небрежные записки")[Даже грамотный не мог бы разобрать эти каракули.<br>] (link: "Осмотреть пахучее бумажное письмо")[Все ли секретные военные планы обычно пахнут водой с розами?<br>] (link: "Посмотреть на свиток")[Если её развернуть, эта бумага выглядит точно так же, как и все другие.<br>] [[Собрать все бумаги!->inventory-full]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="grab-all.png"></div> </section> <section class="scene sect-cont"> <p class="char-talk">Что происходит?</p> [[Поднять взгляд->interrupted]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> |proximity>[<img src="x-room-prince1.png">]</div> </section> <section class="scene sect-cont"> <p class="char-name">Опять этот парень:</p> <span class="char-talk block">Что вы делаете?|step2>[]</span> |options>[ [Flee]<optF| [Attack]<optA| ] (click: ?optF)[ (replace: ?proximity)[<img src="x-room-prince2.png">] (replace: ?step2)[ Вы не должны быть здесь.|step3>[]] (replace: ?options)[ [Flee through window]<optFW| [Flee via door]<optFD| ]] (click: ?optFW)[(goto: "Выйти через окно")] (click: ?optFD)[(replace: ?options)[<span class="alert block">Слишком поздно, он закрыл путь.</span> [[Сбежать->arm-grabbed]] [[Атаковать->arm-grabbed]]] (replace: ?proximity)[<img src="x-room-prince3.png">] (replace: ?step3)[ Вы должны сейчас же пойти со мной.] ] (click: ?optA)[ (replace: ?options)[ [Атаковать при помощи: Ружья-гильотины]<optW| [Атаковать при помощи: Солдатского ружья]<optW| [Атаковать при помощи: Подола-капкана]<optRH| [Атаковать при помощи: Туфли]<optS| ] (replace: ?proximity)[<img src="x-room-prince2.png">] (replace: ?step2)[ Вас не должно здесь быть.|step3>[]] (click: ?optW)[(replace: ?options)[<span class="alert block">Вы не взяли это с собой.</span> [[Сбежать->arm-grabbed]] [[Атаковать->arm-grabbed]] ](replace: ?proximity)[<img src="x-room-prince3.png">] (replace: ?step3)[ Вы немедленно должны пойти со мной.] ] (click: ?optRH)[(if: $hasRazor is 1)[(replace: ?options)[ [[Целиться в: Лицо->arm-grabbed]] [[Целиться в: Лодыжки->arm-grabbed]] [[Целиться в: Живот->arm-grabbed]]] (replace: ?proximity)[<img src="x-room-prince3.png">] (replace: ?step3)[ Вы сейчас же должны идти со мной.] ] (else:)[(replace: ?options)[<span class="alert block">Вы не взяли это с собой.</span> [[Сбежать->arm-grabbed]] [[Атаковать->arm-grabbed]]] (replace: ?proximity)[<img src="x-room-prince3.png">] (replace: ?step3)[ Вы должны немедленно пойти со мной.] ]] (click: ?optS)[(goto: "Ударить его кулаком")]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="flee1.png"></div> </section> <section class="scene sect-cont"> [[Ускакать->fleeing]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors4fire.png"></div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors SSC]]</span><span class="w-l inactive" title="Left">Go North</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="punch.png"></div> </section> <section class="scene sect-cont"> [[Сбежать->Exit through window]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="foot.png"></div> </section> <section class="scene sect-cont"> [[Merde->The end]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="outro.png"></div> <div class="sect-cont"> <p class="char-name">Крёстная:</p> <p class="char-talk">Агент Зола, я знала, что точность не была вашей сильной стороной, но это? Правда?</p> <p class="char-talk">Я сказала вам быть незаметной, а вы вошли и протанцевали с Дофином! Вы затолкали незаменимую часть Военных Планов в свою туфлю, а теперь [она пропала.]<dressdown2|</p> (click: ?dressdown2)[<p class="char-talk">А что я вам сказала о том платье? Мне теперь никогда не вернут залог!</p> <p class="char-talk">Королевские Стражники переворачивают Париж вверх дном в поисках вас. Туфля - их основная улика. Если немного повезёт, мы сможем [использовать это в наших целях.]<dressdown4|</p>] (click: ?dressdown4)[<p class="char-talk">Сейчас есть две основных подозреваемых в преступлении: две сестры. Уличите их, подбросив вторую туфлю в их доме. Будьте осторожны, в доме будут повсюду охранники. Не попадитесь. И больше всего [избегайте того свидетеля, Дофина.]<dressdown5|</p>] (click: ?dressdown5)[<p class="char-talk">Зола, вам нужно исправить это, или вся организация будет раскрыта, а наша славная революция — проиграна ещё до того, как она началась!</p> <p class="char-talk">Sacre bleu, могла ли эта миссия пойти ещё хуже?</p>] </div> </section> <section class="scene sect-cont"> <h2>Счёт миссии</h2> Скрытность: (if: (count: (history:), "Merdre") >=1 and (count: (history:), "Merdre") <3)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">] (elseif: (count: (history:), "Merdre") >3)[<img src="no-star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">] (else:)[<img src="star.png" class="star"><img src="star.png" class="star"><img src="no-star.png" class="star">]<br> Революционное Рвение: <img src="star.png" class="star"><br> Бонус за Жестокость: (if: (history:) contains "Punch him")[<img src="star.png" class="star">] (else:)[<img src="no-star.png" class="star">] <p> </p> (display: "credits") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hand-grab.png"> </div> <div class="sect-cont"> <p class="char-name">That guy:</p> <span class="char-talk">There is an intruder loose.</span> </div> <div class="sect-img"> <img src="hand-drag.png"> </div> <div class="sect-cont"> <p class="char-name">That guy:</p> <span class="char-talk">We must go to the safe zone!</span> </div> <div class="sect-img"> <img src="hand-drag-face.png"> </div> <div class="sect-cont"> <p class="char-name">That guy:</p> <span class="char-talk">Where all the guards are.</span> </div> </section> <section class="scene sect-cont"> [[Punch him]] (if: (count: (history:), "Twirling") >=4)[ [[Act normal->ever-after]] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> |doorstatus>[<img src="north-of-kb-closed.png">] </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[King's Bedroom]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> (link: "Осмотреть часы")[Сейчас без пятнадцати полночь. 15 минут до смены стражников.] |chanDesc>[] (if: $NKBseen is "chand")[ (link: "Посмотреть на верёвку")[(set: $NKBseen to "rope")(replace: ?chanDesc)[Верёвка закреплена узлом. (link: "Развязать узел")[(goto: "NKB-door-c-chand-d")(set: $chand to "d")] ]] ] (elseif: $NKBseen is "rope")[ (link: "Развязать узел")[(goto: "NKB-door-c-chand-d")(set: $chand to "d")] ] (else:)[ (link: "Осмотреть люстру")[(set: $NKBseen to "chand")(replace: ?chanDesc)[Люстра висит на толстой верёвке. (link: "Посмотреть на верёвку")[(set: $NKBseen to "rope")(replace: ?chanDesc)[Верёвка закреплена узлом. (link: "Развязать узел")[(goto: "NKB-door-c-chand-d")(set: $chand to "d")] ]] ]] ] (set: $mapPos to "nk") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-of-kb-falla.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[NKB-chand-d-seen0]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> [[Подобрать люстру->NKB-pickup]] (set: $seenRisk to 6) </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-seen0.png"> </div> </section> <section class="scene sect-cont"> [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-hide1.png"> </div> </section> (set: $seenRisk to 4) <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> [[Wait->NKB-hiding2]] |curtainDesc>[] (if: $NKBseen is "curtain")[ There is a doorway behind the curtain. [[Slip behind curtain->KB-seen]] ] (else:)[ (link: "Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding2")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-of-kb-fallB.png"> </div> </section> <section class="scene sect-cont"> (set: $seenRisk to 6) [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-no-chand-seen0.png"> </div> </section> <section class="scene sect-cont"> (set: $seenRisk to 6) [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-pickup.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[seen0]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> [[Спрятаться за ширмой->NKB-hiding]] (set: $seenRisk to 5) </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-hide2.png"> </div> </section> (set: $seenRisk to 3) <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> [[Ждать->NKB-hiding3]] |curtainDesc>[] (if: $NKBseen is "curtain")[ За занавеской есть дверь. [[Проскользнуть за занавеску->KB-seen]] ] (else:)[ (link:"Изучить занавеску")[(replace: ?curtainDesc)[За занавеской спрятана дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding3")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> (if: $seenRisk is 4)[ <img src="north-kb-seen1.png"> ] (elseif: $seenRisk is 3)[ <img src="north-kb-seen2.png"> ] (elseif: $seenRisk is 2)[ <img src="north-kb-seen3.png"> ] (elseif: $seenRisk is 1)[ <img src="north-kb-seen4.png"> ] (else:)[ Error: seenrisk not 1-4 ] </div> </section> <section class="scene sect-cont"> [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="kings-bedroom-g.png"></div> </section> <section class="scene sect-cont"> [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-hide3.png"> </div> </section> (set: $seenRisk to 2) <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> [[Wait->NKB-hiding4]] |curtainDesc>[] (if: $NKBseen is "curtain")[ There is a doorway behind the curtain. [[Slip behind curtain->KB-seen]] ] (else:)[ (link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="north-kb-hide4.png"> </div> </section> (set: $seenRisk to 1) <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav no-rotate"> <span class="w-u" title="Наверх">[[seen1]]</span><span class="w-r inactive" title="Направо">Идти направо</span><span class="w-l inactive" title="Налево">Идти налево</span><span class="w-d inactive" title="Вниз">Спуститься</a> </div> </div> [[Wait->NKB-hiding4]] |curtainDesc>[] (if: $NKBseen is "curtain")[ За занавесью находится дверь. (link:"Прошмыгнуть за занавесь")[(set: $onbed to 1)(goto: "King's Bedroom")] ] (else:)[ (link:"Посмотреть на занавесь")[(replace: ?curtainDesc)[За занавесью есть дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding4")] ] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="hall-of-mirrors3guards.png"></div> </section> <section class="scene sect-cont"> [[Merde->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="queens-w.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Up">Go up</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Налево">[[queen-bedroom2]]</span><span class="w-d inactive" title="Вниз">Направиться вниз</a> </div> </div> (set: $guardQ to 3) |slackdesc>[] (link: "Посмотреть на стражников")[(replace: ?slackdesc)[Они не заметили тебя, они заняты игрой в вист. (display: "guard-count")]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="ver-passage-r.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u inactive" title="Наверх">Подняться</span><span class="w-r" title="Спальня Короля">[[Спальня Короля]]</span><span class="w-l" title="Налево">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Вниз">Спуститься</a> </div> </div> (if: (history:) contains "NKB-pickup")[(set: $onbed to 0)] (set: $mapPos to "pa") (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] </section> }Посмотреть на карту { (click: ?maplink)[ (replace: ?maplink)[(display: "mapon")] (replace: ?map)[(display: "show-map")] ]}{ <div class="mapPin"> <img src="flat-map.png" style="position: relative; top:0; left:0;"> (if: $mapPos is "sc")[ <img src="map-pos/map-s-corner.png">] (elseif: $mapPos is "qb")[<img src="map-pos/map-qb.png">] (elseif: $mapPos is "pa")[<img src="map-pos/map-pass.png">] (elseif: $mapPos is "nc")[<img src="map-pos/map-n-corner.png">] (elseif: $mapPos is "kb")[<img src="map-pos/map-kb.png">] (elseif: $mapPos is "ba")[<img src="map-pos/map-balcony.png">] (elseif: $mapPos is "nk")[<img src="map-pos/map-n-kb.png">] (elseif: $mapPos is "xr")[<img src="map-pos/map-x.png">] (else:)[<img src="map-pos/map-gates.png">] </div> Тайные планы находятся на 2ième étage северного крыла, в Гранд-Кабинете. }Сложить карту { (click: ?maplink)[ (replace: ?maplink)[(display: "mapoff")] (replace: ?map)[] ]}{ <section class="scene s-dark"> <div class="sect-img"> <img src="balcony-chand.png"> </div> </section> <section class="scene sect-cont"> [[Throw chandelier hook->into-room]] (if: $hasMap is "yes")[ []<maplink| []<map| (replace: ?maplink)[(display: "mapoff")] ] }{ <section class="scene s-dark"> <div class="sect-img"> <img src="prince-proposal.png"></div> <div class="sect-cont"> <p class="char-name">Le Dauphin:</p> <span class="char-talk">I wouldn't want anything to [happen to you.]<blab1| (click: ?blab1)[You see... I've come to [care about you ]<blab2|] (click: ?blab2)[I don't know what it is, you're just so different from from the other ladies I meet at [court.]<blab3|] (click: ?blab3)[It's like you have no ulterior motive and you don't want anything from me, and that is just so liberating, and I can see myself - I can see us - really taking care of each other, [you know?]<blab4|] (click: ?blab4)[I haven't opened up to anyone like this before... It's so hard at court, I am expected to be regal all the time, even when I don't know what to do. And the nobility are always conspiring in their own interest and I need to keep a... a mask, you know? So people won't know what I am thinking... but it gets so tiring, to always, always have to be on my guard, and never talk to anyone in a relaxed way, like now, without being worried that something I say will be used against me or be a source of ridicule. Somehow I just know that I can trust you and that you aren't like that, and if you only knew how wonderful that is, if I could only express it better somehow, how wonderful and [unique you are!]<blab5|] (click: ?blab5)[(replace: ?response)[ [[Live happily ever after->heads-will-roll]] [[Punch him->punch-dauphin]]]I guess what I am trying to say is that after tonight I don't think I could go back to being alone again in the choking protocol and I don't think I can go back to the world of insincerity I am trapped in. So dearest, purest lady, will you look favorably upon me, and do me the inestimable honour of being my wife?</span>] </div> </section> <section class="scene sect-cont"> []<response| </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="as-queen.png"></div> <h1>Worst revolutionary ever</h1> <div class="sect-cont"> <p class="char-name">Godmother:</p> <span class="char-talk">Agent Cinder, if it were anyone else I would doubt their [commitment to the cause.]<debrief|</span> (click: ?debrief)[<p class="char-talk">Although your take on undercover work is a bit original, the plan can stay the same, with one small adjustment. Now you just need to get yourself and the Secret Military Plans OUT of the palace, and past the guards and the fawning entourage that follows you everywhere, all while dressed in the most uncomfortable getup known to civilization. This can all [still work out.]<debriefmore|</p>] (click: ?debriefmore)[<p class="char-talk">I'll make sure to make a note of who you really are so you aren't put under the guillotine when the day of reckoning comes for the aristocrats. I'm sure the note won't get lost or anything.</p>] </div> </section> <section class="scene sect-cont"> <h2>Счёт миссии</h2> Скрытность: (if: (count: (history:), "Merdre") >1)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">] (elseif: (count: (history:), "Merdre") >3)[<img src="no-star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">] (else:)[<img src="star.png" class="star"><img src="star.png" class="star"><img src="star.png" class="star">]<br> Революционное Рвение: <img src="no-star.png" class="star"><br> Бонус Жестокости: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<img src="no-star.png" class="star">] <p> </p> <a href="secret-agent-cinder.html" class="btn">Переиграть миссию</a> <p> </p> (display: "credits") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="punch.png"></div> </section> <section class="scene sect-cont"> [[That was satisfying->Merdre]] </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="queens-full.png"> </div> </section> <section class="scene sect-cont"> <div class="cont-w-nav"> <div class="walk-nav"> <span class="w-u" title="Up">[[Secret tunnel]]</span><span class="w-r inactive" title="Right">Right</span><span class="w-l inactive" title="Left">left</span><span class="w-d inactive" title="Down">Go Down</a> </div> </div> |crowddesc>[] (link: "Look at crowd")[(replace: ?crowddesc)[Anxious aristocrats are blocking the way. They've been rounded up while the guards search for the intruder.]] (display: "attack-guests") </section> }{ <section class="scene s-dark"> <div class="sect-img"> <img src="flee2.png"></div> </section> <section class="scene sect-cont"> [[Something is wrong->the-foot]] </section> }{ <br> <a href="http://emilyryan.se/cinder.htm" class="btn">Оригинал игры</a> <p> </p> <a href="cinder.html" class="btn">Переиграть миссию</a> <p> </p> <a href="mailto:contact@emilyryan.se" class="btn">Автор игры: Emily Ryan</a> <p> </p> <a href="https://oreolek.ru" class="btn">Переводчик: Александр Яковлев</a> <p> </p> <p>Распространяйте революцию <a class="social facebook" href="https://www.facebook.com/sharer/sharer.php?u=http://emilyryan.se/cinder.htm">f</a> <a class="social twitter" href="https://twitter.com/home?status=http://emilyryan.se/cinder.htm">t</a> <a class="social google" href="https://plus.google.com/share?url=http://emilyryan.se/cinder/secret-agent-cinder.html">g+</a></p> <br> <h3>Ресурсы</h3> <p><a href="http://twinery.org/">Twine</a> - the free chose-your-own-adventure tool I used to create this story.</p> <p><a href="https://goo.gl/maps/v2s21">Google Earth</a> - позволит вам прогуляться по настоящему Версалю.</p> <p><a href="www.revolutionspodcast.com">Revolutions podcast</a> - a podcast with the history of the French revolution, if you care about nit-picky things like facts.</p> }{ (if: $hasRazor is 1)[ [Attack guest]<unprovoked| (click: ?unprovoked)[ (replace: ?unprovoked)[ [Атаковать финансового гения Нэкера]<optGo| [Атаковать Принцессу de Lamballe]<optGo| [Атаковать Герцога d'Orleans]<optGo| [Атаковать Мадам du Barry]<optGo| [Атаковать Аббата Sieyès]<optGo| [Атаковать Маркиза de la Fayette]<optGo| [Атаковать Мадам Roland]<optGo| [Атаковать Графов d'Artois]<optGo| ] ] (click: ?optGo)[(goto: "Merdre")] ] (else:)[] }{ (set: $guardCount = $guardN + $guardMS + $guardMN + $guardQ) Ты знаешь, что на этом этаже (if: $guardCount is 1)[ есть по меньшей мере один стражник] (elseif: $guardCount is 2)[ есть по меньшей мере двое стражников] (elseif: $guardCount is 3)[ есть по меньшей мере трое стражников] (elseif: $guardCount is 6)[ есть по меньшей мере шестеро стражников] (else:)[должны быть стражники] . }{ <section class="scene s-dark equip"><div class="sect-cont"><h1 class="toph">Экипировать Золу</h1> <div id="equipmenu" class=""> <div class="row"><div class="col240">[]<equiplink1| </div><div class="col400">[<img src="equip/row1.png">]<equipment1|</div><div class="col240">[]<equiplink1b| </div></div> <div class="row"><div class="col240">[]<equiplink2| </div><div class="col400">[<img src="equip/row2.png">]<equipment2|</div><div class="col240">[]<equiplink2b| </div></div> <div class="row"><div class="col240">[]<equiplink3| </div><div class="col400">[<img src="equip/row3.png">]<equipment3|</div><div class="col240">[]<equiplink3b| </div></div> <div class="row"><div class="col240">[]<equiplink4| </div><div class="col400">[<img src="equip/row4.png">]<equipment4|</div><div class="col240">[]<equiplink4b| </div></div></div></div> (replace: ?equiplink1)[(display: "unequipped1")] (replace: ?equiplink1b)[(display: "uneq1")] (replace: ?equiplink2)[(display: "unequipped2")] (replace: ?equiplink2b)[(display: "uneq2")] (replace: ?equiplink3)[(display: "unequipped3")] (replace: ?equiplink3b)[(display: "uneq3")] (replace: ?equiplink4)[(display: "unequipped4")] (replace: ?equiplink4b)[(display: "uneq4")] </div></section> <section class="scene"><div class="sect-cont"> []<equipreadylink|[]<equipreadycomment|(replace: ?equipreadylink)[(display: "doneequip1")] </div></section> }(if: $hasCrowbar is 0)[ <img src="equip/stiletto.png"> { (click: ?equiplink1)[ (replace: ?equiplink1)[(display: "equipped1")] (replace: ?equipment1)[<img src="equip/row1-stiletto.png">] (set: $hasWeapon += 2) (set: $hasStiletto to 1) (replace: ?equiplink1b)[(display: "uneq1")] ]} ](else:) [ <img src="equip/stiletto.png"> { (click: ?equiplink1)[ (replace: ?equiplink1)[(display: "equipped1")] (replace: ?equipment1)[<img src="equip/row1-stiletto.png">] (set: $hasWeapon += 0) (set: $hasStiletto to 1) (replace: ?equiplink1b)[(display: "uneq1")] (set: $hasCrowbar to 0) ]} ](if: $hasStiletto is 0)[ <img src="equip/crowbar.png"> { (click: ?equiplink1b)[ (replace: ?equiplink1b)[(display: "eq1")] (replace: ?equipment1)[<img src="equip/row1-crowbar.png">] (set: $hasWeapon += 2) (set: $hasCrowbar to 1) (replace: ?equiplink1)[(display: "unequipped1")] ]}] (else:)[ <img src="equip/crowbar.png"> { (click: ?equiplink1b)[ (replace: ?equiplink1b)[(display: "eq1")] (replace: ?equipment1)[<img src="equip/row1-crowbar.png">] (set: $hasWeapon += 0) (set: $hasCrowbar to 1) (replace: ?equiplink1)[(display: "unequipped1")] (set: $hasStiletto to 0) ]}]<img src="equip/crowbar-a.png"> { (click: ?equiplink1b)[ (replace: ?equiplink1b)[(display: "uneq1")] (replace: ?equipment1)[<img src="equip/row1.png">] (set: $hasWeapon -= 2) (set: $hasCrowbar to 0) ]}(if: $hasGuiGun is 0)[ <img src="equip/fan.png"> { (click: ?equiplink2b)[ (replace: ?equiplink2b)[(display: "eq2")] (replace: ?equipment2)[<img src="equip/row2-fan.png">] (set: $hasWeapon += 2) (set: $hasFan to 1) (replace: ?equiplink2)[(display: "unequipped2")] ]}] (else:)[ <img src="equip/fan.png"> { (click: ?equiplink2b)[ (replace: ?equiplink2b)[(display: "eq2")] (replace: ?equipment2)[<img src="equip/row2-fan.png">] (set: $hasWeapon += 0) (set: $hasFan to 1) (replace: ?equiplink2)[(display: "unequipped2")] (set: $hasGuiGun to 0) ]}]<img src="equip/fan-a.png"> { (click: ?equiplink2b)[ (replace: ?equiplink2b)[(display: "uneq2")] (replace: ?equipment2)[<img src="equip/row2.png">] (set: $hasWeapon -= 2) (set: $hasFan to 0) ]}(if: $hasRifle is 0)[ <img src="equip/bombs.png"> { (click: ?equiplink3b)[ (replace: ?equiplink3b)[(display: "eq3")] (replace: ?equipment3)[<img src="equip/row3-bombs.png">] (set: $hasWeapon += 2) (set: $hasBomb to 1) (replace: ?equiplink3)[(display: "unequipped3")] ]}] (else:)[ <img src="equip/bombs.png"> { (click: ?equiplink3b)[ (replace: ?equiplink3b)[(display: "eq3")] (replace: ?equipment3)[<img src="equip/row3-bombs.png">] (set: $hasWeapon += 0) (set: $hasBomb to 1) (replace: ?equiplink3)[(display: "unequipped3")] (set: $hasRifle to 0) ]}]<img src="equip/bombs-a.png"> { (click: ?equiplink3b)[ (replace: ?equiplink3b)[(display: "uneq3")] (replace: ?equipment3)[<img src="equip/row3.png">] (set: $hasWeapon -= 2) (set: $hasRifle to 0) ]}<img src="equip/canon-a.png"> { (click: ?equiplink4b)[ (replace: ?equiplink4b)[(display: "uneq4")] (replace: ?equipment4)[<img src="equip/row4.png">] (set: $hasWeapon -= 2) (set: $hasCanon to 0) ]}(if: $hasRazor is 0)[ <img src="equip/canon.png"> { (click: ?equiplink4b)[ (replace: ?equiplink4b)[(display: "eq4")] (replace: ?equipment4)[<img src="equip/row4-canon.png">] (set: $hasWeapon += 2) (set: $hasCanon to 1) (replace: ?equiplink4)[(display: "unequipped4")] ]}] (else:)[ <img src="equip/canon.png"> { (click: ?equiplink4b)[ (replace: ?equiplink4b)[(display: "eq4")] (replace: ?equipment4)[<img src="equip/row4-canon.png">] (set: $hasWeapon += 1) (set: $hasCanon to 1) (replace: ?equiplink4)[(display: "unequipped4")] (set: $hasRazor to 0) ]}]