commit
c72d6bad55
17 changed files with 815 additions and 0 deletions
@ -0,0 +1,4 @@ |
||||
node_modules |
||||
build |
||||
dist |
||||
dist.zip |
@ -0,0 +1,130 @@ |
||||
browserSync = require('browser-sync') |
||||
gulp = require('gulp') |
||||
gutil = require('gulp-util') |
||||
coffee = require("gulp-coffee") |
||||
sass = require('gulp-sass') |
||||
uglify = require('gulp-uglify') |
||||
zip = require('gulp-zip') |
||||
concat = require('gulp-concat') |
||||
rename = require('gulp-rename') |
||||
fs = require 'fs' |
||||
CSON = require 'cson' |
||||
|
||||
reload = browserSync.reload |
||||
|
||||
html = (target) -> |
||||
return () -> |
||||
gulp.src(['html/*.html']) |
||||
.pipe(gulp.dest(target)) |
||||
gulp.src(['node_modules/salet/lib/index.min.js']) |
||||
.pipe(rename('salet.min.js')) |
||||
.pipe(gulp.dest(target+"/game")) |
||||
|
||||
# Images |
||||
img = (target) -> |
||||
return () -> |
||||
return gulp.src(['img/*.png', 'img/*.jpeg', 'img/*.jpg']).pipe(gulp.dest(target)) |
||||
|
||||
# Audio assets |
||||
audio = (target) -> |
||||
return () -> |
||||
return gulp.src(['audio/*.mp3']).pipe(gulp.dest(target)) |
||||
|
||||
gulp.task('html', html('./build')) |
||||
gulp.task('img', img('./build/img')) |
||||
gulp.task('audio', audio('./build/audio')) |
||||
|
||||
# SCSS styles |
||||
gulp.task('sass', () -> |
||||
gulp.src('sass/main.scss') |
||||
.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError)) |
||||
.pipe(gulp.dest('./build/css')) |
||||
) |
||||
|
||||
gulp.task('concatCoffee', () -> |
||||
if !fs.existsSync('./build/game/translations') |
||||
fs.mkdirSync('./build/game/translations') |
||||
for language in ['ru', 'en'] |
||||
data = CSON.parseCSONFile('game/translations/'+language+'.cson') |
||||
json = JSON.stringify(data) + '\n' |
||||
fs.writeFileSync("./build/game/translations/"+language+".json", json) |
||||
|
||||
gulp.src([ |
||||
## additional functions |
||||
'./game/dialogue.coffee', |
||||
'./game/phrase.coffee', |
||||
## the actual game |
||||
'./game/begin.coffee', |
||||
'./game/story.coffee', |
||||
]).pipe(concat('./main.coffee')) |
||||
.pipe(gulp.dest('./build/game')) |
||||
) |
||||
|
||||
gulp.task('coffee', ['concatCoffee'], () -> |
||||
gulp.src('./build/game/main.coffee') |
||||
.pipe(coffee({bare: true})) |
||||
.pipe(gulp.dest('./build/game/')) |
||||
) |
||||
|
||||
gulp.task('build', ['html', 'img', 'sass', 'coffee', 'audio']) |
||||
|
||||
gulp.task('serve', ['build'], () -> |
||||
browserSync({ |
||||
server: { |
||||
baseDir: 'build' |
||||
} |
||||
online: true |
||||
browser: [] |
||||
ghostMode: false |
||||
}) |
||||
|
||||
sassListener = () -> |
||||
reload('./build/css/main.css') |
||||
|
||||
gulp.watch(['./html/*.html'], ['html']) |
||||
gulp.watch(['./sass/*.scss'], ['sass']) |
||||
gulp.watch(['./img/*.png', './img/*.jpeg', './img/*.jpg'], ['img']) |
||||
gulp.watch(['./game/*.coffee'], ['coffee']); |
||||
|
||||
gulp.watch(['./build/css/main.css'], sassListener) |
||||
gulp.watch( |
||||
['./build/game/bundle.js', './build/img/*', './build/index.html'], |
||||
browserSync.reload) |
||||
) |
||||
|
||||
gulp.task('html-dist', html('./dist')) |
||||
gulp.task('img-dist', img('./dist/img')) |
||||
gulp.task('audio-dist', audio('./dist/audio')) |
||||
gulp.task('legal-dist', () -> |
||||
return gulp.src(['LICENSE.txt']) |
||||
.pipe(gulp.dest("./dist")) |
||||
) |
||||
|
||||
gulp.task('sass-dist', () -> |
||||
return gulp.src('./sass/main.scss') |
||||
.pipe(sass({outputStyle: 'compressed'})) |
||||
.pipe(gulp.dest('./dist/css')) |
||||
) |
||||
|
||||
gulp.task('coffee-dist', ['concatCoffee'], () -> |
||||
gulp.src('./build/game/main.coffee', {sourcemaps: false}) |
||||
.pipe(coffee()) |
||||
.pipe(uglify()) |
||||
.on('error', gutil.log) |
||||
.pipe(gulp.dest('./dist/game/')) |
||||
) |
||||
|
||||
gulp.task('dist', [ |
||||
'html-dist', |
||||
'img-dist', |
||||
'sass-dist', |
||||
'coffee-dist', |
||||
'audio-dist', |
||||
'legal-dist' |
||||
]) |
||||
|
||||
gulp.task('zip', ['dist'], () -> |
||||
return gulp.src('dist/**') |
||||
.pipe(zip('dist.zip')) |
||||
.pipe(gulp.dest('.')) |
||||
) |
@ -0,0 +1,123 @@ |
||||
salet.game_id = "8b0c371c-57f4-49b3-ae3c-cba07d1a9733" |
||||
salet.game_version = "1.0" |
||||
salet.beforeAction = (roomId, actionId) -> |
||||
verbRe = /verb\_(?:\w+)\_(?:\w+)/ |
||||
match = verbRe.exec(actionId) |
||||
if match? and match[1] and match[2] |
||||
verb = match[1] |
||||
unit = match[2] |
||||
salet.view.write(salet.rooms[roomId].units[unit][verb].fcall(salet.rooms[roomId])) |
||||
return true # consume the action |
||||
return false |
||||
|
||||
$.holdReady( true ) |
||||
$.getJSON('game/translations/'+i18n.lang+'.json', (data) -> |
||||
i18n.push(i18n.lang, data) |
||||
|
||||
$.holdReady( false ) |
||||
) |
||||
|
||||
switchTab = (tabid) -> |
||||
$(".tab").removeClass("active") |
||||
$("#"+tabid).addClass("active") |
||||
|
||||
$(document).ready(() -> |
||||
window.addEventListener('popstate', (event) -> |
||||
salet.goBack() |
||||
) |
||||
$("body").on("click", '#night', () -> |
||||
if (window.night) |
||||
$("body").removeClass("night") |
||||
$("#night").removeClass("active") |
||||
window.night = false |
||||
else |
||||
$("body").addClass("night") |
||||
$("#night").addClass("active") |
||||
window.night = true |
||||
) |
||||
$("body").on("click", "#storytab", (event) -> |
||||
event.preventDefault() |
||||
if not salet.here().canSave |
||||
salet.goBack() |
||||
return false |
||||
) |
||||
$("body").on("click", ".tab", (event) -> |
||||
switchTab(event.target.id) |
||||
return true |
||||
) |
||||
|
||||
salet.beginGame() |
||||
) |
||||
|
||||
updateverb = (unit, verb) -> |
||||
if unit[verb]? or salet.character.displayAll |
||||
$("##{verb}list").append("<li><a href='./verb_#{verb}_#{unit.name}'>#{unit.display()}</a></li>") |
||||
|
||||
### |
||||
Element helpers. There is no real need to build monsters like a().id("hello") |
||||
because you won't use them as is. It does not make sense in context, the |
||||
author has Markdown and all utilities to *forget* about the markup. |
||||
### |
||||
way_to = (content, ref) -> |
||||
return "<a href='#{ref}' class='way'>#{content}</a>" |
||||
textlink = (content, ref) -> |
||||
return "<a href='./_writer_#{ref}' class='once'>#{content}</a>" |
||||
actlink = (content, ref) -> |
||||
return "<a href='./#{ref}' class='once'>#{content}</a>" |
||||
|
||||
sysroom = (name, options) -> |
||||
options.canSave = false |
||||
options.enter = () -> |
||||
$("#inventory").hide() |
||||
options.exit = () -> |
||||
$("#inventory").show() |
||||
options.dsc = () -> |
||||
return @text.fcall()+"\n\n"+""" |
||||
<div class="center"><a href="./exit"><button class="btn btn-lg btn-outline-primary">Go back</button></a></div> |
||||
""" |
||||
options.actions = { |
||||
exit: () -> |
||||
return salet.goBack() |
||||
} |
||||
return room(name, options) |
||||
|
||||
croom = (name, spec) -> |
||||
spec.clear ?= true |
||||
spec.optionColor ?= "" |
||||
spec.optionText ?= () -> |
||||
retval = """ |
||||
<div class="#{spec.optionColor}"> |
||||
<div class="title">#{spec.title.fcall()}</div> |
||||
""" |
||||
if (spec.subtitle?) |
||||
retval += """ |
||||
<div class="subtitle">#{spec.subtitle.fcall()}</div> |
||||
""" |
||||
retval += '</div>' |
||||
spec.enter = () -> |
||||
salet.character.update_sidebar() |
||||
if @onEnter? |
||||
@onEnter() |
||||
return room(name, spec) |
||||
|
||||
sysroom "inventory", |
||||
text: () -> |
||||
if salet.character.inventory.length == 0 |
||||
text = "You are carrying nothing." |
||||
else |
||||
text = "You are carrying:\n\n" |
||||
for thing in salet.character.inventory |
||||
text += "* #{salet.character.listinv(thing.name)}\n" |
||||
|
||||
sysroom "settings", |
||||
text: () -> |
||||
nightclass = "" |
||||
if window.night |
||||
nightclass = "active" |
||||
return "credits".l() + """ |
||||
<button id="filter" class="btn btn-outline-primary}">#{"showall".l()}</button> |
||||
|
||||
<button id="night" class="btn btn-outline-primary #{nightclass}">#{"night".l()}</button> |
||||
|
||||
<button onclick="TogetherJS(this); return false;" class="btn btn-outline-primary">#{"multiplayer".l()}</button> |
||||
""" |
@ -0,0 +1,23 @@ |
||||
### |
||||
A dialogue shortcut. |
||||
Usage: |
||||
|
||||
dialogue "Point out a thing in her purse (mildly)", "start", "mild", """ |
||||
Point out a thing in her purse (mildly) |
||||
""", "character.mild = true" |
||||
### |
||||
dialogue = (title, startTag, endTag, text, effect) -> |
||||
retval = room("dialogue_"+Object.keys(salet.rooms).length, { |
||||
optionText: title |
||||
dsc: text |
||||
clear: false # backlog is useful in dialogues |
||||
choices: "#"+endTag |
||||
}) |
||||
if typeof(startTag) == "string" |
||||
retval.tags = [startTag] |
||||
else if typeof(startTag) == "object" |
||||
retval.tags = startTag |
||||
if effect? |
||||
retval.before = (character, system) -> |
||||
eval(effect) |
||||
return retval |
@ -0,0 +1,26 @@ |
||||
### |
||||
A phrase shortcut. |
||||
Usage: |
||||
|
||||
phrase "Point out a thing in her purse (mildly)", "start", """ |
||||
Point out a thing in her purse (mildly) |
||||
""", "character.sandbox.mild = true" |
||||
|
||||
@param title phrase Phrase (question) |
||||
@param salet Salet core |
||||
@param string tag tag marking viewing condition |
||||
@param string text Response |
||||
@param string effect an optional parameter, eval'd code |
||||
### |
||||
phrase = (title, tag, text, effect) -> |
||||
retval = room("phrase_"+salet.rooms.length, { |
||||
optionText: title |
||||
dsc: text |
||||
clear: false # backlog is useful in dialogues |
||||
choices: "#"+tag |
||||
tags: [tag] |
||||
}) |
||||
if effect? |
||||
retval.before = (character, system) -> |
||||
eval(effect) |
||||
return retval |
@ -0,0 +1,54 @@ |
||||
salet.init = () -> |
||||
@character.displayAll = false |
||||
@character.update_sidebar = () -> |
||||
$(".objects").empty() |
||||
for obj in document.querySelectorAll(".objects") |
||||
for u in salet.here().units |
||||
updateverb(u, $(obj).data("verb")) |
||||
for u in salet.character.inventory |
||||
updateverb(u, $(obj).data("verb")) |
||||
cloak = unit "cloak", |
||||
dsc: () -> "cloak".l() |
||||
display: () -> "cloak_disp".l() |
||||
drop: () -> |
||||
if (salet.currentRoom != 'cloakroom') |
||||
return "drop_cloak".l() |
||||
return "hang_cloak".l() |
||||
wear: () -> |
||||
if (salet.here().has('cloak')) |
||||
salet.here().drop('cloak') |
||||
salet.character.take('cloak') |
||||
return "wear_cloak".l() |
||||
else # no cloak in the room, maybe in the inventory? |
||||
if salet.character.has('cloak') |
||||
return "wear_cloak".l() |
||||
else |
||||
return "no_cloak".l() |
||||
@character.take(cloak) |
||||
|
||||
croom "start", |
||||
before: () -> "start".l() |
||||
dsc: () -> "foyer".l() |
||||
ways: ["entrance", "cloakroom", "bar"] |
||||
|
||||
croom "foyer", |
||||
clear: false |
||||
dsc: () -> "foyer".l() |
||||
ways: ["entrance", "cloakroom", "bar"] |
||||
title: () -> "foyer_title".l() |
||||
|
||||
croom "cloakroom", |
||||
dsc: () -> "cloakroom".l() |
||||
title: () -> "cloakroom_title".l() |
||||
ways: ["foyer"] |
||||
|
||||
croom "entrance", |
||||
dsc: () -> "entrance".l() |
||||
after: () -> |
||||
salet.goTo('foyer') |
||||
title: () -> "entrance_title".l() |
||||
|
||||
croom "bar", |
||||
dsc: () -> "bar".l() |
||||
title: () -> "bar_title".l() |
||||
ways: ["foyer"] |
@ -0,0 +1,75 @@ |
||||
foyer_title: "Foyer of the Opera House" |
||||
start: """ |
||||
Hurrying through the rainswept November night, you're glad to see the bright |
||||
lights of the Opera House. |
||||
It's surprising that there aren't more people about but, hey, what do you |
||||
expect in a cheap demo game...? |
||||
|
||||
### Cloak of Darkness |
||||
#### A basic IF demonstration |
||||
##### Roger Filth, remade in Salet by Alexander Yakovlev |
||||
""" |
||||
foyer: """ |
||||
You are standing in a spacious hall, splendidly decorated in red |
||||
and gold, with glittering chandeliers overhead. |
||||
The entrance from the street is to the [north,](north) and there are doorways |
||||
[south](south) and [west.](west) |
||||
""" |
||||
credits: """ |
||||
The game uses code licensed by MIT license. |
||||
Code contributors: |
||||
|
||||
* Alexander Yakovlev |
||||
* Andrew Plotkin |
||||
* Bruno Dias |
||||
* David Eyk |
||||
* Dmitry Eliseev |
||||
* Ian Millington |
||||
* Ivan Narozhny |
||||
* Juhana Leinonen |
||||
* Reactive Sets |
||||
* Michael Neal Tenuis |
||||
* Selene |
||||
""" |
||||
entrance: """ |
||||
You've only just arrived, and besides, the weather outside seems to be getting worse. |
||||
""" |
||||
cloakroom: """ |
||||
The walls of this small room were clearly once lined with hooks, |
||||
though now [only one](./hook) remains. The exit is a door to the [east.](cloakroom) |
||||
""" |
||||
cloakroom_title: "Cloakroom" |
||||
entrance_title: "Street entrance" |
||||
bar_title: "Foyer bar" |
||||
bar: """ |
||||
The bar, much rougher than you'd have guessed after the opulence |
||||
of the foyer to the north, is completely empty. |
||||
""" |
||||
message: """ |
||||
There seems to be some sort of {{message}} scrawled in the sawdust on the floor. |
||||
""" |
||||
message_x: """ |
||||
The message, neatly marked in the sawdust, reads... |
||||
|
||||
### You have won |
||||
""" |
||||
message_ruined: """ |
||||
The message has been carelessly trampled, making it difficult to read. |
||||
You can just distinguish the words... |
||||
|
||||
### You have lost |
||||
""" |
||||
cloak: """ |
||||
A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops. |
||||
Its blackness is so deep that it almost seems to suck light from the room. |
||||
""" |
||||
cloak_disp: "cloak" |
||||
hook: "It's just a small brass hook," |
||||
hook_empty: "screwed to the wall." |
||||
hook_full: "with {list} hanging on it." |
||||
dark: "Blundering around in the dark isn't a good idea!" |
||||
drop_cloak: "This isn't the best place to leave a smart cloak lying around." |
||||
hang_cloak: "There's a hook here, so you hang the cloak on it." |
||||
night: "Night mode" |
||||
multiplayer: "Multiplayer mode" |
||||
showall: "Filter list of objects" |
@ -0,0 +1,17 @@ |
||||
credits: """ |
||||
Фоновое изображение: нет |
||||
|
||||
Игра использует код по лицензии MIT. К коду приложили руку: |
||||
|
||||
* Alexander Yakovlev |
||||
* Andrew Plotkin |
||||
* Bruno Dias |
||||
* David Eyk |
||||
* Dmitry Eliseev |
||||
* Ian Millington |
||||
* Ivan Narozhny |
||||
* Juhana Leinonen |
||||
* Reactive Sets |
||||
* Michael Neal Tenuis |
||||
* Selene |
||||
""" |
@ -0,0 +1,70 @@ |
||||
<!DOCTYPE html> |
||||
<html lang="en"> |
||||
<head> |
||||
<meta charset="utf-8"> |
||||
<title>Cloak of Darkness</title> |
||||
<meta name="viewport" content="width=device-width, initial-scale=1"> |
||||
<link href='https://fonts.googleapis.com/css?family=PT+Sans:400,400italic|PT+Sans+Caption' rel='stylesheet' type='text/css'> |
||||
<link rel="stylesheet" href="css/main.css"> |
||||
</head> |
||||
<body> |
||||
<div id="page"> |
||||
<div class="container"> |
||||
<div class="row"> |
||||
<div class='ways'> |
||||
<ul class="nav nav-pills" id="ways"> |
||||
</ul> |
||||
</div> |
||||
</div> <!-- End of div.tools_wrapper --> |
||||
<div id="content_wrapper"> |
||||
<div id="content" class="content narrow"> |
||||
<noscript>This game requires Javascript.</noscript> |
||||
</div> |
||||
<div class="sidebar"> |
||||
<div class="ui"> |
||||
<a href="#" id="storytab" class="tab active"> |
||||
<img src="img/white-book.png"> Story |
||||
</a> |
||||
<a href="inventory" id="chartab" class="tab"> |
||||
<img src="img/light-backpack.png"> Inventory |
||||
</a> |
||||
<a href="map" id="maptab" class="tab"> |
||||
<img src="img/compass.png"> Map |
||||
</a> |
||||
</div> |
||||
<div class="action"> |
||||
<div class="verb">Examine</div> |
||||
<ul class="objects" id="examinelist" data-verb="examine"> |
||||
</ul> |
||||
<div class="verb">Take</div> |
||||
<ul class="objects" id="takelist" data-verb="take"> |
||||
</ul> |
||||
<div class="verb">Drop</div> |
||||
<ul class="objects" id="droplist" data-verb="drop"> |
||||
</ul> |
||||
<div class="verb">Wear</div> |
||||
<ul class="objects" id="wearlist" data-verb="wear"> |
||||
</ul> |
||||
</div> |
||||
</div> |
||||
<a name="end_of_content"></a> |
||||
</div> |
||||
<div class="row"> |
||||
<div class="footer"> |
||||
<a href="settings"> |
||||
<button class="btn btn-outline-primary">Options</button> |
||||
</a> |
||||
<button id="erase" class="btn btn-outline-danger">Restart</button> |
||||
</div> |
||||
</div> |
||||
</div> <!-- End of div.page --> |
||||
|
||||
<!-- CDN JS Libraries --> |
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" crossorigin="anonymous"></script> |
||||
<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script> |
||||
<script src="https://togetherjs.com/togetherjs-min.js"></script> |
||||
<script type="text/javascript" src="game/salet.min.js"></script> |
||||
|
||||
<script type="text/javascript" defer="defer" src="game/main.js"></script> |
||||
</body> |
||||
</html> |
@ -0,0 +1,66 @@ |
||||
<!DOCTYPE html> |
||||
<html lang="ru"> |
||||
<head> |
||||
<meta charset="utf-8"> |
||||
<title>Инженер</title> |
||||
<meta name="viewport" content="width=device-width, initial-scale=1"> |
||||
<link href='https://fonts.googleapis.com/css?family=PT+Sans:400,400italic|PT+Sans+Caption' rel='stylesheet' type='text/css'> |
||||
<link rel="stylesheet" href="css/main.css"> |
||||
</head> |
||||
<body> |
||||
<div id="page"> |
||||
<div class="container"> |
||||
<div class="row"> |
||||
<div class='ways'> |
||||
<ul class="nav nav-pills" id="ways"> |
||||
<li class='nav-item'><a class='nav-link' href="djsd">Жестиана</a></li> |
||||
<li class='nav-item'><a class='nav-link' href="fff">Дом на окраине</a></li> |
||||
<li class='nav-item'><a class='nav-link' href="33">Заброшенный дом</a></li> |
||||
</ul> |
||||
</div> |
||||
</div> <!-- End of div.tools_wrapper --> |
||||
<div id="content_wrapper"> |
||||
<div id="content" class="content narrow"> |
||||
<noscript>Эта игра требует включённого Javascript.</noscript> |
||||
</div> |
||||
<div class="sidebar"> |
||||
<div class="ui"> |
||||
<a href="#" id="storytab" class="tab active"> |
||||
<img src="img/white-book.png"> Повествование |
||||
</a> |
||||
<a href="character" id="chartab" class="tab"> |
||||
<img src="img/light-backpack.png"> Инвентарь |
||||
</a> |
||||
<a href="map" id="maptab" class="tab"> |
||||
<img src="img/compass.png"> Карта |
||||
</a> |
||||
</div> |
||||
<div class="action"> |
||||
<div class="verb">ГОВОРИТЬ</div> |
||||
<ul> |
||||
<li><a href="talk-npc1">NPC 1</a></li> |
||||
<li><a href="talk-npc2">NPC 2</a></li> |
||||
</ul> |
||||
</div> |
||||
</div> |
||||
<a name="end_of_content"></a> |
||||
</div> |
||||
<div class="row"> |
||||
<div class="footer"> |
||||
<a href="settings"> |
||||
<button class="btn btn-outline-primary">Настройки</button> |
||||
</a> |
||||
<button id="erase" class="btn btn-outline-danger">Заново</button> |
||||
</div> |
||||
</div> |
||||
</div> <!-- End of div.page --> |
||||
|
||||
<!-- CDN JS Libraries --> |
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" crossorigin="anonymous"></script> |
||||
<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script> |
||||
<script src="https://togetherjs.com/togetherjs-min.js"></script> |
||||
<script type="text/javascript" src="game/salet.min.js"></script> |
||||
|
||||
<script type="text/javascript" defer="defer" src="game/main.js"></script> |
||||
</body> |
||||
</html> |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 604 B |
After Width: | Height: | Size: 1.3 KiB |
@ -0,0 +1,20 @@ |
||||
{ |
||||
"dependencies": { |
||||
"salet": "^1.7.5" |
||||
}, |
||||
"private": true, |
||||
"devDependencies": { |
||||
"bootstrap": "^4.0.0-alpha.5", |
||||
"browser-sync": "^2.18.8", |
||||
"coffee-script": "^1.12.6", |
||||
"cson": "^4.1.0", |
||||
"gulp": "^3.8.11", |
||||
"gulp-coffee": "^2.3.4", |
||||
"gulp-concat": "^2.6.1", |
||||
"gulp-rename": "^1.2.2", |
||||
"gulp-sass": "^3.1.0", |
||||
"gulp-uglify": "^2.1.2", |
||||
"gulp-util": "^3.0.8", |
||||
"gulp-zip": "^4.0.0" |
||||
} |
||||
} |
@ -0,0 +1,31 @@ |
||||
$font-family-sans-serif: 'Scada', 'PT Sans', sans-serif; |
||||
$font-family-serif: 'PT Serif', serif; |
||||
$headings-font-family: $font-family-serif; |
||||
//$headings-font-family: "PT Sans Caption",$font-family-sans-serif; |
||||
$font-family-base: $font-family-serif; |
||||
|
||||
$body-bg: #eee; |
||||
$body-color: #000; |
||||
$link-color: darkviolet; |
||||
$btn-bg: grey; |
||||
$btn-color: lighten($btn-bg, 50%); |
||||
$secondary-bg: #F1EED9; |
||||
|
||||
$brand-primary: lighten($body-color, 20%); |
||||
$brand-danger: darken(#fff, 30%); |
||||
|
||||
$waycolor: $link-color; |
||||
$text_background: transparent; |
||||
$animation_duration: 2s; |
||||
|
||||
$enable-rounded: true; |
||||
$enable-shadows: false; |
||||
$enable-gradients: false; |
||||
$enable-transitions: false; |
||||
$enable-hover-media-query: false; |
||||
$enable-grid-classes: false; |
||||
$enable-print-styles: true; |
||||
|
||||
$ok-color: $link-color; |
||||
$neutral-color: brown; |
||||
$warning-color: darkred; |
@ -0,0 +1,176 @@ |
||||
@import "variables"; |
||||
@import "../node_modules/bootstrap/scss/bootstrap.scss"; |
||||
|
||||
.fixed { |
||||
position: fixed; |
||||
left: 0; |
||||
right: 0; |
||||
top: 0; |
||||
z-index: 1000; |
||||
width: 100%; |
||||
} |
||||
body { |
||||
// background-image: url('../img/background.png'); |
||||
background-image: radial-gradient(circle,rgba(0,0,0,.0),rgba(0,0,0,.3)); |
||||
} |
||||
.container { |
||||
@include make-container(); |
||||
@include make-container-max-widths(); |
||||
border-radius: 5px; |
||||
// border-style: solid; |
||||
// border-width: 81px 103px 77px 66px; |
||||
// border-image: url(../img/border.png) 81 103 77 66 repeat; |
||||
} |
||||
#ways_wrapper { |
||||
@include make-row(); |
||||
} |
||||
#ways { |
||||
@include media-breakpoint-up(md) { |
||||
@include make-col(6); |
||||
@include make-col-offset(3); |
||||
} |
||||
text-align: center; |
||||
.nav-item { |
||||
list-style-type: none; |
||||
display: inline-block; |
||||
@extend .btn; |
||||
@extend .btn-outline-primary; |
||||
a { |
||||
color: $body-color; |
||||
} |
||||
&:hover a { |
||||
color: #fff; |
||||
} |
||||
} |
||||
} |
||||
#content_wrapper { |
||||
@include make-row(); |
||||
background: $text_background; |
||||
} |
||||
.sidebar { |
||||
@include media-breakpoint-up(md) { |
||||
@include make-col(3); |
||||
} |
||||
.verb { |
||||
margin-top: 1em; |
||||
text-align: center; |
||||
font-size: larger; |
||||
text-transform: uppercase; |
||||
} |
||||
li { |
||||
@extend .btn; |
||||
@extend .btn-outline-danger; |
||||
display: block; |
||||
text-align: left; |
||||
} |
||||
} |
||||
.content { |
||||
@include make-col(12); |
||||
@include media-breakpoint-up(md) { |
||||
@include make-col(10); |
||||
@include make-col-offset(1); |
||||
} |
||||
&.narrow { |
||||
@include media-breakpoint-up(md) { |
||||
@include make-col(9); |
||||
margin-left: 0; |
||||
} |
||||
} |
||||
padding: 1em; |
||||
ul { |
||||
margin: 0; |
||||
padding: 0 0 0 1em; |
||||
} |
||||
ul.options { |
||||
padding: 0; |
||||
margin-top: 0.5em; |
||||
margin-bottom: 0.7em; |
||||
list-style-type: none; |
||||
li { |
||||
display: inline; |
||||
} |
||||
li a { |
||||
display: block; |
||||
margin-bottom: 0.5em; |
||||
font-family: $headings-font-family; |
||||
text-decoration: none; |
||||
> div { |
||||
border-radius: 5px; |
||||
border: 1px solid #000; |
||||
padding: 1em; |
||||
background-image: linear-gradient( 45deg, #ccc, #fff ); |
||||
color: $ok-color; |
||||
&:hover { |
||||
background-color: rgba(153,136,119,0.2); |
||||
background-image: none; |
||||
} |
||||
} |
||||
} |
||||
.warning { |
||||
background-image: linear-gradient( 45deg, #ddd, #fff ); |
||||
color: $warning-color; |
||||
} |
||||
.neutral { |
||||
background-image: linear-gradient( 90deg, #ccc, #fff ); |
||||
color: $neutral-color; |
||||
} |
||||
} |
||||
.room-start { |
||||
border-top: none; |
||||
} |
||||
h3, h4, h5 { |
||||
text-align: center; |
||||
} |
||||
blockquote { |
||||
font-family: "EB Garamond", serif; |
||||
margin: 1em 2em; |
||||
line-height: 1.45; |
||||
color: #383838; |
||||
font-size: $font-size-base* 1.4; |
||||
} |
||||
} |
||||
.cycle { |
||||
color: darkgreen; |
||||
border-bottom: darkgreen dashed 1px; |
||||
} |
||||
hr { |
||||
width: 50%; |
||||
border-color: $body-color; |
||||
} |
||||
.btn-outline-primary, |
||||
.btn-outline-danger { |
||||
border: none; |
||||
border-color: transparent; |
||||
} |
||||
.center { |
||||
text-align: center; |
||||
} |
||||
.gothic { |
||||
font-family: "Germania One", cursive; |
||||
} |
||||
.footer { |
||||
@include media-breakpoint-up(md) { |
||||
@include make-col(6); |
||||
@include make-col-offset(3); |
||||
} |
||||
text-align: center; |
||||
} |
||||
.tab { |
||||
width: 100%; |
||||
position: relative; |
||||
text-align: left; |
||||
display: block; |
||||
padding: 14px 21px; |
||||
border-radius: 2px 2px 0 0; |
||||
font-size: $font-size-base; |
||||
font-weight: normal; |
||||
top: 4px; |
||||
&:hover { |
||||
background: lighten($brand-primary, 10); |
||||
} |
||||
&.active { |
||||
top: 0; |
||||
padding-top: 17px; |
||||
background: darken($body-bg, 15); |
||||
} |
||||
} |
Loading…
Reference in new issue