Russian i18n
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3c8e084408
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@ -116,7 +116,7 @@ updateverb = (unit, verb) ->
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pruneVerbs = () ->
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for verb in document.querySelectorAll(".verb")
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text = verb.innerHTML.toLowerCase()
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text = $(verb).data("verb")
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if $("##{text}list").html() == ""
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verb.style.cssText = "visibility: hidden"
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else
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@ -187,9 +187,9 @@ croom = (name, spec) ->
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sysroom "inventory",
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text: () ->
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if salet.character.inventory.length == 0
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text = "You are carrying nothing."
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text = "inventory_empty".l()
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else
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text = "You are carrying:\n\n"
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text = "inventory_contains".l()+"\n\n"
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for thing in salet.character.inventory
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text += "* #{salet.character.listinv(thing.name)}\n"
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@ -22,6 +22,7 @@ cloak = unit "cloak",
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salet.character.drop('cloak')
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salet.here().take(cloak)
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return "hang_cloak".l()
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invl: () -> "cloak_invl".l()
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wear: () ->
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if (salet.here().has('cloak'))
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cloak = null
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@ -68,16 +69,18 @@ hook = unit "hook",
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list = ""
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for thing in salet.here().units
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if thing.name == "cloak"
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list += "a " + thing.display().toLowerCase()
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return "hook".l() + " " + "hook_full".l({
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list += thing.invl()
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return "hook".l() + "hook_full".l({
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"list": list
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})
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else
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return "hook".l() + " " + "hook_empty".l()
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return "hook".l() + "hook_empty".l()
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hook.put("cloakroom")
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croom "entrance",
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title: () -> "entrance_title".l()
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ways: ["foyer"]
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dsc: () -> "entrance".l()
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croom "bar",
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before: () ->
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@ -97,7 +100,12 @@ croom "bar",
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wear: () ->
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"wear_darkness".l()
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]
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this.actions = {}
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else
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this.actions = {
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message: () ->
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salet.view.write salet.here().units[0].act()
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}
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this.dsc = "bar".l()
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this.units = [
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unit "message",
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@ -112,13 +120,7 @@ croom "bar",
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else
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return "message_ruined".l()
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examine: () ->
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$(".sidebar").hide()
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$("#content").toggleClass("narrow")
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$(".ways").hide()
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if salet.here().chaos == 0
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return "message_x".l()
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else
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return "message_ruined".l()
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salet.here().units[0].act()
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]
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return ""
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title: () -> "bar_title".l()
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@ -44,7 +44,7 @@ bar: """
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"""
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message_disp: "Message"
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message: """
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There seems to be some sort of {{message}} scrawled in the sawdust on the floor.
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There seems to be some sort of [message](./message) scrawled in the sawdust on the floor.
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"""
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message_x: """
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The message, neatly marked in the sawdust, reads...
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@ -62,10 +62,11 @@ cloak: """
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Its blackness is so deep that it almost seems to suck light from the room.
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"""
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cloak_disp: "Cloak"
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cloak_invl: "a cloak"
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hook: "It's just a small brass hook,"
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hook_disp: "Small hook"
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hook_empty: "screwed to the wall."
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hook_full: "with {list} hanging on it."
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hook_empty: " screwed to the wall."
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hook_full: " with {list} hanging on it."
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bar_dark: "The room completely submerged in darkness."
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darkness: "Darkness"
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wear_darkness: "You are already wearing it, in a way."
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@ -76,4 +77,8 @@ wear_cloak: "You take the cloak from the hook and wear it."
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take_cloak: "You take the cloak from the hook."
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night: "Night mode"
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multiplayer: "Multiplayer mode"
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showall: "Filter list of objects"
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entrance: """
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Oops. How did you get here? Are you a wizard or something?
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"""
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inventory_empty: "You are carrying nothing."
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inventory_contains: "You are carrying:"
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@ -1,19 +1,19 @@
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foyer_title: "Foyer of the Opera House"
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foyer_title: "Фойе Оперного Театра"
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start: """
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Hurrying through the rainswept November night, you're glad to see the bright
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lights of the Opera House.
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It's surprising that there aren't more people about but, hey, what do you
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expect in a cheap demo game...?
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Торопливо пробираясь сквозь дождливую и холодную ноябрьскую ночь,
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Вы радостно заметили неподалеку ярко горящие огни Оперного театра.
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Конечно, очень странно, что рядом не заметно ни одной живой души...
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но стоит ли ждать слишком много от простенькой демонстрационной игры?..
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### Плащ Тьмы
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#### Базовая демонстрация IF
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##### Roger Firth, пер. Андрея Гранкина, версия на Salet - Александр Яковлев
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##### Roger Firth, версия на Salet - Александр Яковлев
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"""
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foyer: """
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You are standing in a spacious hall, splendidly decorated in red
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and gold, with glittering chandeliers overhead.
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The entrance from the street is to the [north,](entrance) and there are doorways
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[south](bar) and [west.](cloakroom)
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Вы стоите в центре просторного холла, роскошно декорированного
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красным и золотым.
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Массивные люстры ярко сияют под потолком.
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Вход с улицы смотрит на [север](entrance), две другие двери ведут в [южном](bar) и [западном](cloakroom) направлении.
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"""
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credits: """
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Игра использует эти иконки с сайта [game-icons.net](http://www.game-icons.net):
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@ -27,56 +27,63 @@ credits: """
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Опять же, [оригинальная игра](http://www.firthworks.com/roger/cloak/) была
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написана Роджером Фиртом.
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Данная версия опирается на перевод Андрея Гранкина.
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Данная версия опирается на перевод Дениса Гаева.
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Исходный код этой версии доступен [здесь.](https://gitlab.com/Oreolek/cloak-salet)
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"""
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entrance: """
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You've only just arrived, and besides, the weather outside seems to be getting worse.
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Вы только пришли сюда. К тому же, погода снаружи заметно ухудшается.
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"""
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cloakroom: """
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The walls of this small room were clearly once lined with hooks,
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though now [only one](./verb_examine_hook) remains. The exit is a door to the [east.](foyer)
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Когда-то на стенах этой комнаты было множество крючков, предназначенных для одежды,
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но сохранился [только один.](./verb_examine_hook)
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Единственный выход отсюда – [восточная дверь.](foyer)
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"""
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cloakroom_title: "Cloakroom"
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entrance_title: "Street entrance"
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bar_title: "Foyer bar"
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cloakroom_title: "Гардероб"
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entrance_title: "Выход на улицу"
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bar_title: "Буфет"
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bar: """
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The bar, much rougher than you'd have guessed after the opulence
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of the foyer to the north, is completely empty.
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Театральный буфет (намного более скромный, чем можно было предположить после роскоши фойе, расположенного к северу отсюда) совершенно пуст.
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"""
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message_disp: "Message"
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message_disp: "Сообщение"
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message: """
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There seems to be some sort of {{message}} scrawled in the sawdust on the floor.
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Но похоже, что в пыли на полу написано [что-то важное.](./message)
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"""
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message_x: """
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The message, neatly marked in the sawdust, reads...
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Начертанная в пыли надпись сообщает Вам, что...
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### You have won
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### Вы выиграли
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"""
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message_ruined: """
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The message has been carelessly trampled, making it difficult to read.
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You can just distinguish the words...
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Полустертую надпись разобрать очень трудно.
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С трудом можно различить такие слова...
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### You have lost
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### Вы проиграли
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"""
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cloak: """
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A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops.
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Its blackness is so deep that it almost seems to suck light from the room.
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Хороший плащ (из черного бархата с атласной прокладкой), немного промокший от дождя.
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Его чернота настолько глубока, что возникает ощущение, словно он втягивает в себя
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весь свет из окружающего мира.
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"""
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cloak_disp: "Cloak"
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hook: "It's just a small brass hook,"
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hook_disp: "Small hook"
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hook_empty: "screwed to the wall."
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hook_full: "with {list} hanging on it."
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bar_dark: "The room completely submerged in darkness."
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darkness: "Darkness"
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wear_darkness: "You are already wearing it, in a way."
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dark: "Blundering around in the dark isn't a good idea!"
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drop_cloak: "This isn't the best place to leave a smart cloak lying around."
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hang_cloak: "There's a hook here, so you hang the cloak on it."
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cloak_disp: "Плащ"
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cloak_invl: "плащ"
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hook: "Всего лишь маленький бронзовый крючок для одежды"
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hook_disp: "Крючок"
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hook_empty: ", привинченный к стене."
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hook_full: ", с которого свисает {list}."
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bar_dark: "Комната полностью заполнена темнотой."
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darkness: "Темнота"
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wear_darkness: "Это уже надето на вас, между прочим."
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dark: "Слоняться в кромешной тьме – не самая лучшая идея."
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drop_cloak: "Это не самое лучшее место, чтобы оставлять на полу особенный плащ."
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hang_cloak: "Вы оставляете свой вельветовый плащ на крючке."
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wear_cloak: "You take the cloak from the hook and wear it."
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take_cloak: "You take the cloak from the hook."
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night: "Night mode"
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multiplayer: "Multiplayer mode"
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showall: "Filter list of objects"
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take_cloak: "Вы берёте плащ с крючка."
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night: "Ночной режим"
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multiplayer: "Режим мультиплеера"
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erase_message: "Вы точно хотите стереть сохранение и начать игру заново?"
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inventory_empty: "Вы ничего не носите с собой."
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inventory_contains: "Вы носите с собой:"
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entrance: """
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Ой. Как вы сюда попали? Вы какой-то маг или волшебник?
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"""
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@ -33,16 +33,16 @@
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</a>
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</div>
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<div class="action">
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<div class="verb">Examine</div>
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<div class="verb" data-verb="examine">Examine</div>
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<ul class="objects" id="examinelist" data-verb="examine">
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</ul>
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<div class="verb">Take</div>
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<div class="verb" data-verb="take">Take</div>
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<ul class="objects" id="takelist" data-verb="take">
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</ul>
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<div class="verb">Drop</div>
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<div class="verb" data-verb="drop">Drop</div>
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<ul class="objects" id="droplist" data-verb="drop">
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</ul>
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<div class="verb">Wear</div>
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<div class="verb" data-verb="wear">Wear</div>
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<ul class="objects" id="wearlist" data-verb="wear">
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</ul>
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</div>
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@ -2,7 +2,7 @@
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<html lang="ru">
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<head>
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<meta charset="utf-8">
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<title>Инженер</title>
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<title>Плащ Тьмы</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href='https://fonts.googleapis.com/css?family=PT+Sans:400,400italic|PT+Sans+Caption' rel='stylesheet' type='text/css'>
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<link rel="stylesheet" href="css/main.css">
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@ -13,9 +13,6 @@
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<div class="row">
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<div class='ways'>
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<ul class="nav nav-pills" id="ways">
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<li class='nav-item'><a class='nav-link' href="djsd">Жестиана</a></li>
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<li class='nav-item'><a class='nav-link' href="fff">Дом на окраине</a></li>
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<li class='nav-item'><a class='nav-link' href="33">Заброшенный дом</a></li>
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</ul>
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</div>
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</div> <!-- End of div.tools_wrapper -->
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@ -26,9 +23,9 @@
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<div class="sidebar">
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<div class="ui">
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<a href="#" id="storytab" class="tab active">
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<img src="img/white-book.png"> Повествование
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<img src="img/white-book.png"> Игра
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</a>
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<a href="character" id="chartab" class="tab">
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<a href="inventory" id="chartab" class="tab">
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<img src="img/light-backpack.png"> Инвентарь
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</a>
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<a href="map" id="maptab" class="tab">
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@ -36,10 +33,17 @@
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</a>
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</div>
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<div class="action">
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<div class="verb">ГОВОРИТЬ</div>
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<ul>
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<li><a href="talk-npc1">NPC 1</a></li>
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<li><a href="talk-npc2">NPC 2</a></li>
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<div class="verb" data-verb="examine">Осмотреть</div>
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<ul class="objects" id="examinelist" data-verb="examine">
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</ul>
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<div class="verb" data-verb="take">Взять</div>
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<ul class="objects" id="takelist" data-verb="take">
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</ul>
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<div class="verb" data-verb="drop">Оставить</div>
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<ul class="objects" id="droplist" data-verb="drop">
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</ul>
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<div class="verb" data-verb="wear">Надеть</div>
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<ul class="objects" id="wearlist" data-verb="wear">
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</ul>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="footer">
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<a href="settings">
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<button class="btn btn-outline-primary">Настройки</button>
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</a>
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<button id="erase" class="btn btn-outline-danger">Заново</button>
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<a href="settings" class="btn btn-outline-primary">Настройки</a>
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<a id="erase" class="btn btn-outline-danger">Заново</a>
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</div>
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</div>
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</div> <!-- End of div.page -->
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<!-- CDN JS Libraries -->
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" crossorigin="anonymous"></script>
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<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" crossorigin="anonymous"></script>
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<script src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/sigma.js/1.2.0/sigma.min.js" integrity="sha256-SRRubnX77KKxTl1/uluP1zGweVqx3pTO7aEaTecZB4g=" crossorigin="anonymous"></script>
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<script src="game/salet.min.js"></script>
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<script src="https://togetherjs.com/togetherjs-min.js"></script>
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<script type="text/javascript" src="game/salet.min.js"></script>
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<script type="text/javascript" defer="defer" src="game/main.js"></script>
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</body>
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