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This commit is contained in:
Pelle Nilsson 2013-06-08 20:24:03 +02:00
parent 9cb51eddae
commit d886b26210
5 changed files with 19 additions and 5 deletions

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@ -5,7 +5,8 @@ Turn to [[tjunction]].
* tjunction
You have reached a t-junction.
Here you find a [found]key[/found]. You can go west to [[door]], or
Here you find a [found]key[/found] and a [found]stick[/found].
You can go west to [[door]], or
east to [[curse]].
* door
@ -26,7 +27,14 @@ Turn to [[inside]].
* curse
There is a [found]cursed bracelet[/found] here. You can go on to
[[portal]] or go back to [[tjunction]].
[[portal]] or go back to [[tjunction]]. You can also drop the
stick for no particular reason, see [[drop_stick]].
* drop_stick
OK [drop]stick[/drop] dropped. Turn back to [[tjunction]] to confirm
stick can not be picked up again even if the text says it is there
(books work that way, although ideally this dynamic version should
provide some hints that it is no longer there).
* portal
A magic portal ahead will only allow you to pass if you did not pick up the

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@ -13,7 +13,8 @@
'codewords' : {},
'take' : function(item) {
if (this.inventory.indexOf(item) === -1) {
if (this.inventory.indexOf(item) === -1
&& !(item in gamebook.droppedItems)) {
this.inventory.push(item);
this.inventory.sort();
gamebook.updateInventory();
@ -24,6 +25,7 @@
var i = this.inventory.indexOf(item);
if (i >= 0) {
this.inventory.splice(i, 1);
gamebook.droppedItems[item] = true;
gamebook.updateInventory();
}
},
@ -48,6 +50,8 @@
'autoRun' : {},
'droppedItems' : {},
'addAutoRun' : function(nr, f) {
if (nr in this.autoRun) {
this.autoRun[nr].push(f);

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@ -0,0 +1 @@
<span class="hasnotcodeword" data-has="%(inner)s">%(inner)s</span>

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@ -0,0 +1 @@
<span class="itemnotcarried" data-carried="%(inner)s">%(inner)s</span>

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@ -1,4 +1,4 @@
* TODO [20/47] [42%]
* TODO [21/47] [44%]
- [X] Debug output
- [X] DOT output
- [X] LaTeX output
@ -21,7 +21,7 @@
- [X] Remove item from inventory (forced by instructions)
- [X] Enable link if not having an item
- [X] Enable link if not having a codeword
- [ ] Make sure dropped items can not be picked up again
- [X] Make sure dropped items can not be picked up again
- [ ] Make inventory and codewords generic
They are the same, sort of, and it might be good to be able to
add other similar entities as well, like skills or spells or whatever.