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a76b13b7cd
Author | SHA1 | Date | |
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Alexander Yakovlev | a76b13b7cd | ||
Alexander Yakovlev | 18ab3fd016 |
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@ -9,6 +9,9 @@ VAR background = "back.png"
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LIST dice = d2 = 2, d4 = 4, d6 = 6, d8 = 8, d10 = 10, d12 = 12, d20 = 20
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VAR attrpoints = 5
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VAR skillpoints = 10
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VAR chargen_error = ""
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VAR strength = d2
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VAR will = d2
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VAR strength_min = d2
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@ -129,25 +132,25 @@ Athletics (Strength): {link("-", "athletics_minus")} {athletics} {link("+", "ath
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<small>Jumping, Running.</small>
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Fighting (Strength): {link("-", "str_minus")} {fighting} {link("+", "str_plus")}
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Fighting (Strength): {link("-", "fighing_minus")} {fighting} {link("+", "fighing_plus")}
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Shooting (Strength): {link("-", "str_minus")} {shooting} {link("+", "str_plus")}
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Shooting (Strength): {link("-", "shooting_minus")} {shooting} {link("+", "shooting_plus")}
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Conceal (Will): {link("-", "str_minus")} {conceal} {link("+", "str_plus")}
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Conceal (Will): {link("-", "conceal_minus")} {conceal} {link("+", "conceal_plus")}
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<st>Sneaking, Disguise.</st>
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First Aid (Will): {link("-", "str_minus")} {first_aid} {link("+", "str_plus")}
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First Aid (Will): {link("-", "firstaid_minus")} {first_aid} {link("+", "firstaid_plus")}
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Driving (Will): {link("-", "str_minus")} {driving} {link("+", "str_plus")}
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Driving (Will): {link("-", "driving_minus")} {driving} {link("+", "driving_plus")}
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Performance (Strength): {link("-", "str_minus")} {performance} {link("+", "str_plus")}
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Performance (Strength): {link("-", "performance_minus")} {performance} {link("+", "performance_plus")}
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{magic:
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- "writing":
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Magic (writing) (inverse Humanity): {link("-", "str_minus")} {writing_magic} {link("+", "str_plus")}
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Magic (writing) (inverse Humanity): {link("-", "writingmagic_minus")} {writing_magic} {link("+", "writingmagic_plus")}
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- "comic":
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Magic (comic) (inverse Humanity): {link("-", "str_minus")} {comic_magic} {link("+", "str_plus")}
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Magic (comic) (inverse Humanity): {link("-", "str_minus")} {comicmagic_magic} {link("+", "comicmagic_plus")}
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}
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@ -1,22 +1,8 @@
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=== function _minus(ref attr, free)
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{ attr == LIST_MIN(dice):
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~ return false
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}
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// Lower an attribute or a skill.
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=== function _minus(ref attr)
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{ attr == d2:
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~ return false
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}
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{ attrpoints == 5:
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~ return false
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}
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{ attr == strength && attr == strength_min:
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~ return false
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}
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{ attr == will && attr == will_min:
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~ return false
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}
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{ free != true:
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~ attrpoints++
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}
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{ attr:
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- d4:
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~ attr = d2
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@ -36,25 +22,25 @@
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//~ attr = LIST_MAX(nextDice)
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~ return true
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// Wrapper for lowering an attribute - calculates the attribute points.
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=== function minus (ref attr)
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~ return _minus(attr, false)
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{ attrpoints == 5:
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~ return false
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}
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~ temp success = _minus(attr)
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{ success == true:
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~ attrpoints++
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}
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~ return
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=== function minus_free (ref attr)
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~ return _minus(attr, true)
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=== function _plus(ref attr, free)
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// Raise an attribute or skill.
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=== function _plus(ref attr)
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{ attr == LIST_MAX(dice):
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~ return false
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}
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{ attr == d20:
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~ return false
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}
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{ attrpoints == 0:
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~ return false
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}
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{ free != true:
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~ attrpoints--
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}
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{ attr:
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- d2:
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~ attr = d4
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@ -92,26 +78,71 @@
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~ return d2
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}
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// Wrapper for raising an attribute with taking skill points.
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=== function plus (ref attr)
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~ return _plus(attr, false)
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=== function plus_free (ref attr)
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~ return _plus(attr, true)
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{ attrpoints == 0:
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~ return false
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}
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~ temp success = _plus(attr)
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{ success == true:
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~ attrpoints--
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}
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return
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// Wrapper for lowering the Will attribute.
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=== function minus_will(free)
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{ will <= will_min:
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~ will = will_min
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~ return
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}
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~ return _minus(will, free)
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{ free == true:
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~ return _minus(will)
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- else:
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~ return minus(will)
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}
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// Wrapper for lowering the Strength attribute.
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=== function minus_strength(free)
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{ strength <= strength_min:
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~ strength = strength_min
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~ return
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}
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~ return _minus(strength, free)
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{ free == true:
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~ return _minus(strength)
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- else:
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~ return minus(strength)
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}
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// Wrapper for lowering a skill.
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=== function minus_skill(ref skill, ref attr)
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{ success == 10:
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~ return false
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}
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~ temp success = minus(skill)
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{ success == true:
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~ skillpoints++
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}
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~ return true
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// Wrapper for raising a skill.
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=== function plus_skill(ref skill, ref attr)
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{ skillpoints == 0:
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error = "Out of skill points."
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~ return false
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}
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{
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skill >= attr:
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error = "You cannot raise a skill above a stat."
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~ return
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}
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~ temp success = plus_free(skill)
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{ success == true:
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~ skillpoints--
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}
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~ return true
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=== function minus_skill_inverse(ref skill, ref attr)
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=== function plus_skill_inverse(ref skill, ref attr)
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=== str_plus
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~ plus(strength)
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@ -138,11 +169,75 @@
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-> step1
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=== athletics_plus
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~ plus(athletics)
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~ plus_skill(athletics, strength)
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-> step_skills
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=== athletics_minus
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~ minus(athletics)
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~ minus_skill(athletics, strength)
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-> step_skills
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=== fighting_minus
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~ minus_skill(fighting, strength)
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-> step_skills
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=== fighting_plus
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~ plus_skill(fighting, strength)
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-> step_skills
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=== shooting_minus
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~ minus_skill(shooting, strength)
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-> step_skills
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=== shooting_plus
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~ plus_skill(shooting, strength)
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-> step_skills
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=== conceal_minus
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~ minus_skill(conceal, will)
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-> step_skills
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=== conceal_plus
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~ plus_skill(conceal, will)
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-> step_skills
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=== firstaid_minus
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~ minus_skill(firstaid, will)
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-> step_skills
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=== firstaid_plus
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~ plus_skill(firstaid, will)
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-> step_skills
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=== driving_minus
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~ minus_skill(driving, will)
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-> step_skills
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=== driving_plus
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~ plus_skill(driving, will)
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-> step_skills
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=== performance_minus
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~ minus_skill(performance, strength)
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-> step_skills
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=== performance_plus
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~ plus_skill(performance, strength)
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-> step_skills
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=== writingmagic_plus
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~ plus_skill_inverse(writing_magic, humanity)
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-> step_skills
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=== writingmagic_minus
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~ minus_skill_inverse(writing_magic, humanity)
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-> step_skills
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=== comicmagic_plus
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~ plus_skill_inverse(comic_magic, humanity)
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-> step_skills
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=== comicmagic_minus
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~ minus_skill_inverse(comic_magic, humanity)
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-> step_skills
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// by Stian
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@ -150,14 +245,12 @@
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~ temp die_roll = RANDOM(1, 20)
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~ temp result = die_roll + modifier
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// Flavour text for the roll.
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You needed: {treshold}
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You needed: {threshold}
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You rolled: {result}
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{ result >= treshold:
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{ result >= threshold:
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-> ifsuccess
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- else:
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-> iffailure
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}
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