diff --git a/README.md b/README.md
index 728c9c0..e9ec4a9 100644
--- a/README.md
+++ b/README.md
@@ -21,11 +21,9 @@ If you need a lighter template without any console commands: [inkjs-boilerplate.
* Keyboard support (press 1-9 to select 1th-9th choices, 0 to choose 10th)
* Great game performance (all JS is ~200Kb in size with Inkjs runtime)
* For authors: `npm watch` will auto-recompile the game on changes to JS or JSON
+ * Auto-recompiling from ink to JSON is not included, though
+* Mobile-ready layout
+* Editable color scheme
### Compatibility
Compatible browsers: Chrome >= 60, Firefox >= 60, iOS >= 12, Safari >= 12.
-
-If you want to support older browsers (released before 2018),
-you'll have to rewrite the CSS.
-I use Bootstrap 5 because it's a good framework but it's also very modern.
-Other than that, the code depends only on inkJS and jQuery so it should comfortably support IE9+
diff --git a/js/script.js b/js/script.js
index 5197efc..bdb4df7 100644
--- a/js/script.js
+++ b/js/script.js
@@ -1,9 +1,26 @@
import jQuery from 'jquery'
const inkjs = require('inkjs').Story;
+/**
+ * Path to your game's compiled JSON.
+ * It is relative to index.html file.
+ */
const entryPoint = 'game/fogg.ink.json';
let continueToNextChoice, displayText, loadGame, saveChoice, s;
+/**
+ * You can change this function.
+ * It's an easy way to define your own tags and text transformations.
+ */
+transform = function(text) {
+ text = text.replace('
').html(html);
if (interactive) {
@@ -56,8 +72,7 @@ continueToNextChoice = function(s) {
ref = s.currentChoices;
for (j = 0, len = ref.length; j < len; j++) {
choice = ref[j];
- let text = choice.text.replace('