Initial commit - empty game
commit
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require 'format'
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format.filter = function(text)
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for _, s in ipairs {"%*%*", "%_%_"} do
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text = text:gsub(s .. "([^%s][^<>]-[^%s][%*%_]?)" .. s, txtb("%1"));
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end;
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for _, s in ipairs {"%*"} do
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text = text:gsub(s .. "([^%s_][^<>_]-[^%s_])" .. s, txtem("%1"));
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end;
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for _, s in ipairs {"%_"} do
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text = text:gsub(s .. "([^%s_][^<>_]-[^%s_])" .. s, txtu("%1"));
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end;
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for _, s in ipairs {"%-"} do
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text = text:gsub(s .. " ([^%s_][^<>_]-[^%s_]) " .. s, txtst("%1"));
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end;
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return text;
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end
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require 'para'
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require 'dash'
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require 'quotes'
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require 'dbg'
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require 'emphasis';
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game.forcedsc = false;
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game._action = nil;
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game.actions = {}
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rndstr = function(strings)
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return strings[rnd(stead.table.maxn(strings))];
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end
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; $Name: Baskerville-beige$
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include = garamond
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win.fnt.name = {regular,,italic,}.ttf
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win.fnt.size = 18
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win.fnt.height = 1.4
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inv.fnt.name = {regular,,italic,}.ttf
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inv.fnt.size = 18
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inv.fnt.height = 1.4
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menu.fnt.name = {regular,,italic,}.ttf
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menu.fnt.size = 15
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menu.fnt.height = 1.4
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