diff --git a/game/story.coffee b/game/story.coffee index 189c7d0..df95d79 100644 --- a/game/story.coffee +++ b/game/story.coffee @@ -8,7 +8,7 @@ room "start", state.setTag("weather", "warm") audio = document.getElementById("bgsound") audio.currentTime = 0 - audio.volume = 0.5 + audio.volume = 1.0 audio.play() return "intro".l() dsc: () -> "dsc".l(Improv, state) @@ -22,9 +22,9 @@ room "start", salet.character.killed = true salet.character.newBeat() salet.goTo("killed") - if (salet.character.book = true and salet.character.lastBeat() == 2) + if (salet.character.book == true and salet.character.lastBeat() == 2) salet.view.write "**"+"reset_book".l()+"**" - if (salet.character.book = true and salet.character.lastBeat() > 3) + if (salet.character.book == true and salet.character.lastBeat() > 3) salet.character.book = false salet.character.newBeat() salet.view.write "**"+"reset_book_ends".l()+"**" @@ -41,7 +41,7 @@ room "start", return false units:[ unit "debug", - dsc: "{{Пропустить интро}}" + dsc: "