Switched to Salet because I want procgen
parent
07a644d8a5
commit
edd2373544
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@ -0,0 +1,4 @@
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node_modules
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build
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dist
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dist.zip
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watchify = require('watchify')
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browserify = require('browserify')
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browserSync = require('browser-sync')
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gulp = require('gulp')
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source = require('vinyl-source-stream')
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gutil = require('gulp-util')
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coffeify = require('coffeeify')
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coffee = require("gulp-coffee")
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sass = require('gulp-sass')
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uglify = require('gulp-uglify')
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buffer = require('vinyl-buffer')
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zip = require('gulp-zip')
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concat = require('gulp-concat')
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fs = require 'fs'
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CSON = require 'cson'
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glob = require 'glob'
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reload = browserSync.reload
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html = (target) ->
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return () ->
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return gulp.src(['html/index.html']).pipe(gulp.dest(target))
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# Images
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img = (target) ->
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return () ->
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return gulp.src(['img/*.png', 'img/*.jpeg', 'img/*.jpg']).pipe(gulp.dest(target))
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# Audio assets
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audio = (target) ->
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return () ->
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return gulp.src(['audio/*.mp3']).pipe(gulp.dest(target))
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gulp.task('html', html('./build'))
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gulp.task('img', img('./build/img'))
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gulp.task('audio', audio('./build/audio'))
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gulp.task('sass', () ->
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gulp.src('sass/main.scss')
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.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError))
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.pipe(gulp.dest('./build/css'))
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)
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bundler = watchify(browserify({
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entries: ["./build/game/main.coffee"]
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debug: true
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transform: [coffeify]
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}))
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bundle = () ->
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return bundler.bundle()
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.on('error', gutil.log.bind(gutil, 'Browserify Error'))
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.pipe(source('bundle.js'))
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.pipe(gulp.dest('./build/game'))
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gulp.task('concatCoffee', () ->
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files = glob.sync('game/procgen/ru/*.cson')
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spec = {}
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for file in files
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data = CSON.parseCSONFile(file)
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if not data.groups?
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data.groups = []
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if data.phrases?
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data.groups.push({
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tags: [],
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phrases: data.phrases
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})
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data.phrases = undefined
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key = file.substr(0, file.lastIndexOf('.')) || file
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key = key.replace('game/procgen/ru/', '')
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spec[key] = data
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json = JSON.stringify(spec) + '\n'
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fs.writeFileSync("./build/game/procgen/ru.json", json)
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return gulp.src([
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'./game/begin.coffee',
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'./game/story.coffee',
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]).pipe(concat('./main.coffee')).pipe(gulp.dest('./build/game'))
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)
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gulp.task('coffee', ['concatCoffee'], bundle)
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bundler.on('update', bundle)
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bundler.on('log', gutil.log)
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gulp.task('build', ['html', 'img', 'sass', 'coffee', 'audio'])
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gulp.task('serve', ['build'], () ->
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browserSync({
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server: {
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baseDir: 'build'
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}
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})
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sassListener = () ->
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reload('./build/css/main.css')
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gulp.watch(['./html/*.html'], ['html'])
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gulp.watch(['./sass/*.scss'], ['sass'])
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gulp.watch(['./img/*.png', './img/*.jpeg', './img/*.jpg'], ['img'])
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gulp.watch(['./game/*.coffee'], ['coffee']);
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gulp.watch(['./build/css/main.css'], sassListener)
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gulp.watch(
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['./build/game/bundle.js', './build/img/*', './build/index.html'],
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browserSync.reload)
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)
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gulp.task('html-dist', html('./dist'))
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gulp.task('img-dist', img('./dist/img'))
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gulp.task('audio-dist', audio('./dist/audio'))
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gulp.task('legal-dist', () ->
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return gulp.src(['LICENSE.txt'])
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.pipe(gulp.dest("./dist"))
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)
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gulp.task('sass-dist', () ->
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return gulp.src('./sass/main.scss')
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.pipe(sass({outputStyle: 'compressed'}))
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.pipe(gulp.dest('./dist/css'))
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)
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distBundler = browserify({
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debug: false,
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entries: ['./build/game/main.coffee'],
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transform: ['coffeeify']
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})
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gulp.task('coffee-dist', ['concatCoffee'], () ->
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return distBundler.bundle()
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.pipe(source('bundle.js'))
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.pipe(buffer())
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.pipe(uglify())
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.on('error', gutil.log)
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.pipe(gulp.dest('./dist/game'))
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)
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gulp.task('dist', [
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'html-dist',
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'img-dist',
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'sass-dist',
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'coffee-dist',
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'audio-dist',
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'legal-dist'
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])
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gulp.task('zip', ['dist'], () ->
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return gulp.src('dist/**')
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.pipe(zip('dist.zip'))
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.pipe(gulp.dest('.'))
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)
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Copyright (c) 2016 Alexander Yakovlev, https://oreolek.ru/
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Raconteur is copyright (c) 2015 Bruno Dias, released under the similar license terms.
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Undum is copyright (c) 2009-2015 Ian Millington, released under the similar license terms.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -2,4 +2,4 @@
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The theme is **One room**.
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I'm building it for [INSTEAD](http://instead.syscall.ru/download/) interpreter.
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I'm building it on [Salet](https://salet.su/) engine.
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17
emphasis.lua
17
emphasis.lua
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require 'format'
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format.filter = function(text)
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for _, s in ipairs {"%*%*", "%_%_"} do
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text = text:gsub(s .. "([^%s][^<>]-[^%s][%*%_]?)" .. s, txtb("%1"));
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end;
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for _, s in ipairs {"%*"} do
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text = text:gsub(s .. "([^%s_][^<>_]-[^%s_])" .. s, txtem("%1"));
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end;
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for _, s in ipairs {"%_"} do
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text = text:gsub(s .. "([^%s_][^<>_]-[^%s_])" .. s, txtu("%1"));
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end;
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for _, s in ipairs {"%-"} do
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text = text:gsub(s .. " ([^%s_][^<>_]-[^%s_]) " .. s, txtst("%1"));
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end;
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return text;
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end
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dialogue = require('../../lib/dialogue.coffee')
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phrase = require('../../lib/phrase.coffee')
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#oneOf = require('../../lib/oneOf.coffee')
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require('salet')
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ImprovEngine = require('improv')
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Improv = {}
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salet.game_id = "0ee0825d-0c71-4a08-bfe5-730e575df26d"
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salet.game_version = "1.0"
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$.getJSON('game/procgen/ru.json', (data) ->
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Improv = new ImprovEngine(data, {
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filters: [
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ImprovEngine.filters.mismatchFilter()
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]
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reincorporate: false
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})
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$.holdReady( false )
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)
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$(document).ready(() ->
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window.addEventListener('popstate', (event) ->
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salet.goBack()
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)
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$("#night").on("click", () ->
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if (window.night)
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styles = {
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"-webkit-filter": ""
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"filter": ""
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"background-color": ""
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}
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$("body").css(styles)
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$("#night").removeClass("active")
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window.night = false
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else
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styles = {
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"-webkit-filter": "invert(1)hue-rotate(180deg)"
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"filter": "invert(1)hue-rotate(180deg)"
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"background-color": "#000"
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}
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$("body").css(styles)
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$("#night").addClass("active")
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window.night = true
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)
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salet.beginGame()
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)
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###
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Element helpers. There is no real need to build monsters like a().id("hello")
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because you won't use them as is. It does not make sense in context, the
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author has Markdown and all utilities to *forget* about the markup.
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###
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way_to = (content, ref) ->
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return "<a href='#{ref}' class='way'>#{content}</a>"
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textlink = (content, ref) ->
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return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
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actlink = (content, ref) ->
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return "<a href='./#{ref}' class='once'>#{content}</a>"
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class ImprovModel
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constructor: () ->
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@tags = []
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phrases: [
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"обнимает гитару."
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"насвистывает свою партию в песне про солнце."
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"задумчиво смотрит в одну точку."
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]
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phrases: [
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"выжимает из машины всё, что дозволено правилами."
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]
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phrases: [
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"напевает про себя весёлый мотивчик."
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]
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room "start",
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choices: ["vstart"]
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before: (from) ->
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if (!from)
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"""
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-- Только что звонили из клуба.
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Приехали какие-то чмыри из администрации, нас отменяют.
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"""
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dsc: () -> """
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### В машине
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Рядом с вами сидит [Лёша](alexey) и #{Improv.gen("alexey")}
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На переднем сидении [Марго](margo) #{Improv.gen("margo")}
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Вы сидите на заднем сидении, за спиной водителя. [Катя](katie) #{Improv.gen("katie")}
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Вы положили в карман дверцы [мобильный телефон.](phone)
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За [окном машины](./_writer_window) проносится трасса.
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*Вы сжимаете родную флейту. Только бы не опоздать.*
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"""
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writers:
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window:
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"Россия."
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room "phone",
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choices: "#call",
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dsc: "Вы открываете список контактов. Кому бы позвонить…"
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room "director",
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tags: ["call"],
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choices: "#director"
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optionText: "Директор музыкального клуба"
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dsc: """
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— Алло? Анна Борисовна?
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"""
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dialogue "Попрощаться", "director", "call", """
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— Спасибо. Созвонимся.
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"""
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# Virtual room to go around limitations
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room "vstart",
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tags: ["call"]
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optionText: (from) ->
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switch from
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when "start" then "Осмотреться ещё раз"
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when "phone" then "Отложить телефон"
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else "Передумать"
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enter: () ->
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salet.goTo("start")
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Salet showcase</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href='https://fonts.googleapis.com/css?family=PT+Sans:400,400italic|PT+Sans+Caption' rel='stylesheet' type='text/css'>
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<link rel="stylesheet" href="css/main.css">
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</head>
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<body>
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<div id="page">
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<div class="fixed container">
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<div id="tools_wrapper" class="row">
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<div class='ways'>
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<small class="text-muted" id="ways_hint">Click these links to explore other rooms</small>
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<ul class="nav nav-pills" id="ways">
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</ul>
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</div>
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<div class="buttons">
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<button id="night" class="btn btn-outline-primary">Night mode</button>
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<button id="erase" class="btn btn-outline-danger">Restart</button>
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</div>
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</div> <!-- End of div.tools_wrapper -->
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</div>
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<div class="container">
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<div class="row">
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<div id="title" class="title">
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<div class="label">
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<h1>One room</h1>
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<h2>A Ludum Dare effort</h2>
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<noscript>
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<p class="noscript_message">This game requires Javascript.</p>
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</noscript>
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</div>
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</div>
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</div>
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<div id="content_wrapper" class="row">
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<div id="content" class="content">
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<noscript>You need to turn on Javascript to play this game.</noscript>
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</div>
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<a name="end_of_content"></a>
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</div>
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<div id="legal" class="row">
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<div id="footleft">
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<p>
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<a href="https://git.oreolek.ru/oreolek/ludumdare37" target="_blank">See the source code</a>
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</p>
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</div>
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<div id="footright">
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</div>
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</div>
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</div>
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</div> <!-- End of div.page -->
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<!-- CDN JS Libraries -->
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/marked/0.3.5/marked.min.js" integrity="sha384-QXBtGc4014gU26HdCwzgy8TVO+FHSSE4+EvPPiSTpdE9w0KyJy1ocfiIbBl1HLq7" crossorigin="anonymous"></script>
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<script type="text/javascript" src="https://code.jquery.com/jquery-3.1.1.min.js" crossorigin="anonymous"></script>
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<script type="text/javascript" src="game/bundle.js"></script>
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</body>
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</html>
|
13
init.lua
13
init.lua
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require 'para'
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require 'dash'
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require 'quotes'
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require 'dbg'
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require 'emphasis';
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game.forcedsc = false;
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game._action = nil;
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game.actions = {}
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rndstr = function(strings)
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return strings[rnd(stead.table.maxn(strings))];
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end
|
BIN
italic.ttf
BIN
italic.ttf
Binary file not shown.
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These functions are not used by Salet core.
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But you can `require` them in your game and use thusly.
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###
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A dialogue shortcut.
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Usage:
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dialogue "Point out a thing in her purse (mildly)", "start", "mild", """
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Point out a thing in her purse (mildly)
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""", "character.mild = true"
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###
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dialogue = (title, startTag, endTag, text, effect) ->
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retval = room("dialogue_"+Object.keys(salet.rooms).length, {
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optionText: title
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dsc: text
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clear: false # backlog is useful in dialogues
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choices: "#"+endTag
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})
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if typeof(startTag) == "string"
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retval.tags = [startTag]
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else if typeof(startTag) == "object"
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retval.tags = startTag
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if effect?
|
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retval.before = (character, system) ->
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eval(effect)
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return retval
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|
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module.exports = dialogue
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###
|
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oneOf.js
|
||||
|
||||
Copyright (c) 2015 Bruno Dias
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
###
|
||||
|
||||
###
|
||||
Undularity Tools
|
||||
|
||||
Those functions are not a core part of Undularity, but provide some
|
||||
general functionality that relates to adaptive text generation.
|
||||
|
||||
This is provided partly as a helper to less technical users, and as
|
||||
a convenience for authors.
|
||||
###
|
||||
|
||||
# Monkey patching
|
||||
|
||||
###
|
||||
Shuffles an array. It can use Undum's random number generator implementation,
|
||||
so it expects a System.rnd object to be passed into it. If one isn't
|
||||
supplied, it will use Math.Random instead.
|
||||
|
||||
This is an implementation of the Fischer-Yates (Knuth) shuffle.
|
||||
|
||||
Returns the shuffled array.
|
||||
###
|
||||
|
||||
Array.prototype.shuffle = () ->
|
||||
# slice() clones the array. Object members are copied by reference, beware.
|
||||
newArr = this.slice()
|
||||
m = newArr.length
|
||||
|
||||
while (m)
|
||||
i = Math.floor(salet.rnd.randf() * m--)
|
||||
t = newArr[m]
|
||||
newArr[m] = newArr[i]
|
||||
newArr[i] = t
|
||||
|
||||
return newArr
|
||||
|
||||
###
|
||||
oneOf()
|
||||
|
||||
Takes an array and returns an object with several methods. Each method
|
||||
returns an iterator which iterates over the array in a specific way:
|
||||
|
||||
inOrder()
|
||||
Returns the array items in order.
|
||||
|
||||
cycling()
|
||||
Returns the array items in order, cycling back to the first item when
|
||||
it runs out.
|
||||
|
||||
stopping()
|
||||
Returns the array items in order, then repeats the last item when it
|
||||
runs out.
|
||||
|
||||
randomly()
|
||||
Returns the array items at random. Takes a system object, for consistent
|
||||
randomness. Will never return the same item twice in a row.
|
||||
|
||||
trulyAtRandom()
|
||||
Returns the array items purely at random. Takes a system object, for
|
||||
consistent randomness.
|
||||
|
||||
inRandomOrder()
|
||||
Returns the array items in a random order. Takes a system object, for
|
||||
consistent randomness.
|
||||
###
|
||||
|
||||
###
|
||||
Takes a function and gives it a toString() property that calls itself and
|
||||
returns its value, allowing for ambiguous use of the closure object
|
||||
as a text snippet.
|
||||
|
||||
Returns the modified function.
|
||||
###
|
||||
stringish = (callback) ->
|
||||
callback.toString = () ->
|
||||
return '' + this.call()
|
||||
return callback
|
||||
|
||||
oneOf = (ary...) ->
|
||||
if ary.length == 0
|
||||
throw new Error(
|
||||
"tried to create a oneOf iterator with a 0-length array");
|
||||
|
||||
return {
|
||||
inOrder: () ->
|
||||
i = 0
|
||||
return stringish(() ->
|
||||
if i >= ary.length
|
||||
return null
|
||||
return ary[i++]
|
||||
)
|
||||
|
||||
cycling: () ->
|
||||
i = 0
|
||||
return stringish(() ->
|
||||
if (i >= ary.length)
|
||||
i = 0
|
||||
return ary[i++]
|
||||
)
|
||||
|
||||
stopping: () ->
|
||||
i = 0
|
||||
return stringish(() ->
|
||||
if (i >= ary.length)
|
||||
i = ary.length - 1
|
||||
return ary[i++]
|
||||
)
|
||||
|
||||
randomly: (system) ->
|
||||
last = null
|
||||
|
||||
if (ary.length<2)
|
||||
throw new Error("attempted to make randomly() iterator with a 1-length array")
|
||||
return stringish( () ->
|
||||
i = null
|
||||
offset = null
|
||||
if not last?
|
||||
i = Math.floor(salet.rnd.randf() * ary.length)
|
||||
else
|
||||
###
|
||||
Let offset be a random number between 1 and the length of the
|
||||
array, minus one. We jump offset items ahead on the array,
|
||||
wrapping around to the beginning. This gives us a random item
|
||||
other than the one we just chose.
|
||||
###
|
||||
|
||||
offset = Math.floor(salet.rnd.randf() * (ary.length -1) + 1)
|
||||
i = (last + offset) % ary.length
|
||||
|
||||
last = i
|
||||
return ary[i]
|
||||
)
|
||||
|
||||
trulyAtRandom: (system) ->
|
||||
return stringish(() ->
|
||||
return ary[Math.floor(salet.rnd.randf() * ary.length)];
|
||||
)
|
||||
|
||||
inRandomOrder: (system) ->
|
||||
shuffled = ary.shuffle(system)
|
||||
i = 0
|
||||
return stringish(() ->
|
||||
if (i >= ary.length)
|
||||
i = 0
|
||||
return shuffled[i++]
|
||||
)
|
||||
}
|
||||
|
||||
Array.prototype.oneOf = () ->
|
||||
oneOf.apply(null, this)
|
||||
String.prototype.oneOf = () ->
|
||||
return this
|
||||
|
||||
module.exports = oneOf
|
|
@ -0,0 +1,28 @@
|
|||
###
|
||||
A phrase shortcut.
|
||||
Usage:
|
||||
|
||||
phrase "Point out a thing in her purse (mildly)", "start", """
|
||||
Point out a thing in her purse (mildly)
|
||||
""", "character.sandbox.mild = true"
|
||||
|
||||
@param title phrase Phrase (question)
|
||||
@param salet Salet core
|
||||
@param string tag tag marking viewing condition
|
||||
@param string text Response
|
||||
@param string effect an optional parameter, eval'd code
|
||||
###
|
||||
phrase = (title, tag, text, effect) ->
|
||||
retval = room("phrase_"+salet.rooms.length, {
|
||||
optionText: title
|
||||
dsc: text
|
||||
clear: false # backlog is useful in dialogues
|
||||
choices: "#"+tag
|
||||
tags: [tag]
|
||||
})
|
||||
if effect?
|
||||
retval.before = (character, system) ->
|
||||
eval(effect)
|
||||
return retval
|
||||
|
||||
module.exports = phrase
|
15
main.lua
15
main.lua
|
@ -1,15 +0,0 @@
|
|||
-- $Name: Ludum Dare 37$
|
||||
instead_version "1.9.1";
|
||||
dofile("init.lua");
|
||||
|
||||
main = room{
|
||||
nam = "Дело о ",
|
||||
dsc = [[
|
||||
-- Я никого не выпущу, пока мы не решим, что делать с колонией, — сказал директор, закрывая
|
||||
входную дверь на ключ.
|
||||
]],
|
||||
obj = {},
|
||||
};
|
||||
|
||||
-- Outside the window is The World Out There; it's buzzing with life. In a cruel twist of the fate… you guessed it - it's 100% decoration.
|
||||
--
|
|
@ -0,0 +1,27 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"cson": "^4.0.0",
|
||||
"glob": "^7.1.1",
|
||||
"improv": "^0.8.0",
|
||||
"salet": "^1.5.4"
|
||||
},
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"bootstrap": "^4.0.0-alpha.2",
|
||||
"browser-sync": "^2.18.2",
|
||||
"browserify": "^13.1.1",
|
||||
"browserify-shim": "^3.8.8",
|
||||
"coffee-script": "^1.12.0",
|
||||
"coffeeify": "^2.1.0",
|
||||
"gulp": "^3.8.11",
|
||||
"gulp-coffee": "^2.3.3",
|
||||
"gulp-concat": "^2.6.1",
|
||||
"gulp-sass": "^2.1.1",
|
||||
"gulp-uglify": "^2.0.0",
|
||||
"gulp-util": "^3.0.4",
|
||||
"gulp-zip": "^3.0.2",
|
||||
"vinyl-buffer": "^1.0.0",
|
||||
"vinyl-source-stream": "^1.1.0",
|
||||
"watchify": "^3.1.0"
|
||||
}
|
||||
}
|
BIN
regular.ttf
BIN
regular.ttf
Binary file not shown.
|
@ -0,0 +1,16 @@
|
|||
@mixin halfcolumn() {
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col(6);
|
||||
}
|
||||
@media (max-width: breakpoint-max(xs)) {
|
||||
@include make-col(12);
|
||||
}
|
||||
}
|
||||
@mixin col($sm-width, $xs-width) {
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col($sm-width);
|
||||
}
|
||||
@media (max-width: breakpoint-max(xs)) {
|
||||
@include make-col($xs-width);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
$font-family-sans-serif: 'PT Sans','Open Sans',"Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
$headings-font-family: "PT Sans Caption",$font-family-sans-serif;
|
||||
$font-family-base: $font-family-sans-serif;
|
||||
|
||||
$body-bg: #fff;
|
||||
$body-color: #000;
|
||||
$link-color: blue;
|
||||
$btn-bg: grey;
|
||||
$btn-color: lighten($btn-bg, 50%);
|
||||
$secondary-bg: #F1EED9;
|
||||
|
||||
$brand-primary: lighten($body-color, 20%);
|
||||
$brand-danger: darken($body-bg, 30%);
|
||||
|
||||
$waycolor: $link-color;
|
||||
$text_background: $body-bg; // can be btn-bg
|
||||
$animation_duration: 2s;
|
|
@ -0,0 +1,203 @@
|
|||
@import "../node_modules/bootstrap/scss/mixins/grid";
|
||||
@import "mixins";
|
||||
@import "variables";
|
||||
// Bootstrap v4 stripped core
|
||||
@import "../node_modules/bootstrap/scss/variables";
|
||||
@import "../node_modules/bootstrap/scss/mixins";
|
||||
@import "../node_modules/bootstrap/scss/normalize";
|
||||
@import "../node_modules/bootstrap/scss/print";
|
||||
@import "../node_modules/bootstrap/scss/reboot";
|
||||
@import "../node_modules/bootstrap/scss/type";
|
||||
// @import "../node_modules/bootstrap/scss/images";
|
||||
@import "../node_modules/bootstrap/scss/grid";
|
||||
@import "../node_modules/bootstrap/scss/buttons";
|
||||
|
||||
@import "../node_modules/bootstrap/scss/nav";
|
||||
@import "../node_modules/bootstrap/scss/responsive-embed";
|
||||
@import "../node_modules/bootstrap/scss/utilities";
|
||||
|
||||
body {
|
||||
overflow-y: scroll;
|
||||
overflow-x: hidden;
|
||||
background: $body-bg;
|
||||
}
|
||||
// The title block
|
||||
.title {
|
||||
margin-top: 3.5em;
|
||||
@include col(10,12);
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col-offset(1);
|
||||
}
|
||||
.label {
|
||||
margin: 1.5em auto;
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col-offset(2);
|
||||
@include make-col(8);
|
||||
}
|
||||
@media (max-width: breakpoint-min(sm)) {
|
||||
@include make-col(12);
|
||||
}
|
||||
text-align: center;
|
||||
}
|
||||
.subtitle {
|
||||
font-size: smaller;
|
||||
color: #aaa;
|
||||
}
|
||||
h2 {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
.warnings {
|
||||
font-size: small;
|
||||
font-style: italic;
|
||||
p {
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
}
|
||||
.noscript_message {
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
position: absolute;
|
||||
font-size: 0.9em;
|
||||
font-style: italic;
|
||||
text-align: center;
|
||||
color: #943;
|
||||
}
|
||||
}
|
||||
#choices {
|
||||
@include make-col(12);
|
||||
}
|
||||
.fixed {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 0;
|
||||
z-index: 1000;
|
||||
width: 100%;
|
||||
}
|
||||
#tools_wrapper {
|
||||
background: $body-bg;
|
||||
.ways {
|
||||
padding: 0.5em;
|
||||
@include make-col(6);
|
||||
}
|
||||
.buttons {
|
||||
@include make-col(6);
|
||||
text-align: right;
|
||||
}
|
||||
button {
|
||||
display: inline-block;
|
||||
}
|
||||
}
|
||||
#content_wrapper {
|
||||
background: $text_background;
|
||||
border-radius: 5px;
|
||||
}
|
||||
.content {
|
||||
@include col(10, 12);
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col-offset(1);
|
||||
}
|
||||
.pic {
|
||||
text-align: center;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
p {
|
||||
hyphens: auto;
|
||||
}
|
||||
padding: 1em;
|
||||
ul {
|
||||
margin: 0;
|
||||
padding: 0 0 0 1em;
|
||||
}
|
||||
ul.options {
|
||||
padding: 0;
|
||||
text-align: center;
|
||||
margin-top: 0.5em;
|
||||
margin-bottom: 0.7em;
|
||||
list-style-type: none;
|
||||
border-radius: 4px;
|
||||
li {
|
||||
padding: 0.5em;
|
||||
}
|
||||
li:hover {
|
||||
cursor: pointer;
|
||||
}
|
||||
li:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
}
|
||||
section {
|
||||
border-top: 1px dashed #bbb;
|
||||
}
|
||||
.situation-start {
|
||||
border-top: none;
|
||||
}
|
||||
img.right {
|
||||
float: right;
|
||||
margin: 1.1em 0 1.1em 1.1em;
|
||||
}
|
||||
img.left {
|
||||
float: left;
|
||||
margin: 1.1em 1.1em 1.1em 0;
|
||||
}
|
||||
h3 {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
#legal {
|
||||
margin-top: 1em;
|
||||
color: darken($body-color, 10%);
|
||||
font-size: smaller;
|
||||
#footleft {
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col-offset(2);
|
||||
@include make-col(5);
|
||||
}
|
||||
@media (max-width: breakpoint-max(xs)) {
|
||||
@include make-col(12);
|
||||
}
|
||||
}
|
||||
#footright {
|
||||
text-align: right;
|
||||
@media (min-width: breakpoint-min(sm)) {
|
||||
@include make-col(3);
|
||||
@include make-col-offset(2);
|
||||
}
|
||||
@media (max-width: breakpoint-max(xs)) {
|
||||
@include make-col(12);
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.way {
|
||||
color: $waycolor;
|
||||
margin-right: 1em;
|
||||
}
|
||||
.cycle {
|
||||
color: darkgreen;
|
||||
border-bottom: darkgreen dashed 1px;
|
||||
}
|
||||
ul.options {
|
||||
border: 1px solid #876;
|
||||
li {
|
||||
border-bottom: 1px solid #876;
|
||||
}
|
||||
li:hover {
|
||||
background-color: rgba(153,136,119,0.2);
|
||||
}
|
||||
}
|
||||
#legal {
|
||||
.muted {
|
||||
color: grey;
|
||||
}
|
||||
}
|
||||
hr {
|
||||
width: 50%;
|
||||
border-color: $body-color;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
14
theme.ini
14
theme.ini
|
@ -1,14 +0,0 @@
|
|||
; $Name: Baskerville-beige$
|
||||
include = garamond
|
||||
|
||||
win.fnt.name = {regular,,italic,}.ttf
|
||||
win.fnt.size = 18
|
||||
win.fnt.height = 1.4
|
||||
|
||||
inv.fnt.name = {regular,,italic,}.ttf
|
||||
inv.fnt.size = 18
|
||||
inv.fnt.height = 1.4
|
||||
|
||||
menu.fnt.name = {regular,,italic,}.ttf
|
||||
menu.fnt.size = 15
|
||||
menu.fnt.height = 1.4
|
Loading…
Reference in New Issue