ludumdare37/game/begin.coffee

107 lines
2.8 KiB
CoffeeScript

i18n.push("ru", ru_lang)
i18n.push("en", en_lang)
salet.game_id = "0ee0825d-0c71-4a08-bfe5-730e575df26d"
salet.game_version = "1.0"
lang = document.getElementsByTagName("html")[0].getAttribute("lang") || "en"
ImprovEngine = new Improv(procgendata[lang], {
rng: () ->
return salet.rnd.randf()
filters: [
Improv.filters.mismatchFilter()
]
reincorporate: false
})
$(document).on("init", () ->
salet.character.lastBeat = () ->
return salet.progress.sequence.length - salet.character.beat
salet.character.newBeat = () ->
salet.character.beat = salet.progress.sequence.length
salet.character.beat = 0
state.setTag("weather", "warm")
audio = document.getElementById("bgsound")
if audio?
audio.currentTime = 0
audio.volume = 1.0
audio.play()
)
$(document).ready(() ->
window.addEventListener('popstate', (event) ->
salet.goBack()
)
$("#night").on("click", () ->
if (window.night)
styles = {
"-webkit-filter": ""
"filter": ""
"background-color": ""
}
$("body").css(styles)
$("#night").removeClass("active")
window.night = false
else
styles = {
"-webkit-filter": "invert(1)hue-rotate(180deg)"
"filter": "invert(1)hue-rotate(180deg)"
"background-color": "#000"
}
$("body").css(styles)
$("#night").addClass("active")
window.night = true
)
salet.beginGame()
)
###
Element helpers. There is no real need to build monsters like a().id("hello")
because you won't use them as is. It does not make sense in context, the
author has Markdown and all utilities to *forget* about the markup.
###
way_to = (content, ref) ->
return "<a href='#{ref}' class='way'>#{content}</a>"
textlink = (content, ref) ->
return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
actlink = (content, ref) ->
return "<a href='./#{ref}' class='once'>#{content}</a>"
class ImprovModel
constructor: () ->
@tags = []
getTag: (tagName) ->
for tag in @tags
if tag[0] == tagName
return tag[1]
return undefined
hasTag: (tagName) ->
for tag in @tags
if tag[0] == tagName
return true
return false
setTag: (tagName, value) ->
for tag, index in @tags
if tag[0] == tagName
@tags[index][1] = value
return true
@tags.push([tagName, value])
return true
setTagIfNotPresent: (tagName, value) ->
if @getTag(tagName) == undefined
@tags.push([tagName, value])
state = new ImprovModel
cunit = (name, spec) ->
spec.act = () ->
# re-enter the room, reroll the description
salet.view.clearContent()
r = salet.here()
r.entering(r.name)
return '<em>'+@enact.fcall(this)+'</em>'
return unit(name, spec)
procgen = (tag) ->
return ImprovEngine.gen(tag, state)