initial commit
commit
93cdb0f069
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node_modules
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The MIT License (MIT)
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Copyright (c) 2015 Bruno Dias
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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# Raconteur Development Template
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A scaffold for Raconteur projects.
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## Installation
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You'll need [Node.js] and [Gulp] installed.
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git clone [this repository]
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cd raconteur-template
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npm install
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## Pieces
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Raconteur is designed to be used with a toolchain made of several powerful web development tools.
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- Node.js
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- npm
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- Gulp
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- Browserify
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- CoffeeScript
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- Less
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## File Structure
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Inside the scaffold, you will find:
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```
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.
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|-- game
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| `-- main.coffee
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|-- html
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| `-- index.html
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|-- img
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|-- less
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| |-- main.less
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| `-- mobile.less
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|-- Gulpfile.js
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`-- package.json
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```
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- `game/main.coffee`: The main entry point for your game. Contains a skeleton of a Raconteur story.
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- `html/index.html`: The html page for your story.
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- `img/`: This directory holds all of your game's image assets. Anything with the .png or .jpeg extensions, in this folder (including subfolders), will be copied over to `build/img/` or `dist/img/` when you build your game, so that the relative path for all of your images will be `img/image.png` and so on.
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- `less/`: Holds your Less files. `less/main.less` is the entry point for Less; all other files have to be imported by this file. `less/mobile.less` has mobile-specific definitions, but you're free to reorganise these files as you like.
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- `Gupfile.js`: The Gulpfile is the configuration file for the build system. Ideally, you won't have to edit this unless you want to change your folder organisation or build setup.
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- `package.json`: This barebones package.json file only holds a list of dependencies to install, so that `npm install` will install dependencies automagically.
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## Usage
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This scaffold comes prepped for usage with Gulp as a build system, Less for CSS preprocessing, Browserify for bundling JavaScript, and CoffeeScript as a JS transpiler.
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Running `gulp` will build your game in the `build/` directory. `gulp serve` will build and then start up a local server with live reload, so you can point your browser. `gulp dist` will make a distribution-ready copy of your game in `dist/`, with minified/gzipped JavaScript and CSS.
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{
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"dependencies": {
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"undum": "git://github.com/sequitur/undum.git#commonjs",
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"raconteur": "git://github.com/sequitur/raconteur.git#stable",
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"jquery": "^2.1.3",
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"markdown-it": "^4.1.0"
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},
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"private": true,
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"devDependencies": {
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"babelify": "^6.0.2",
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"browser-sync": "^2.6.0",
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"browserify": "^9.0.8",
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"gulp": "^3.8.11",
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"gulp-less": "^3.0.2",
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"gulp-sourcemaps": "^1.5.1",
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"gulp-util": "^3.0.4",
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"lodash": "^3.6.0",
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"vinyl-buffer": "^1.0.0",
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"vinyl-source-stream": "^1.1.0",
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"watchify": "^3.1.0"
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}
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}
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Reference in New Issue