Fixing save/load
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@ -1,19 +0,0 @@
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- I looked at Monsieur Fogg
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* ... and I could contain myself no longer.<st>Continues the story.</st>
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'What is the purpose of our journey, Monsieur?'
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'A wager,' he replied.
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* * 'A wager!'[] I returned.
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He nodded.
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* * * 'But surely that is foolishness!'
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* * * 'A most serious matter then!'
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- - - He nodded again.
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* * * 'But can we win?'
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'That is what we will endeavour to find out,' he answered.
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* * * 'A modest wager, I trust?'
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'Twenty thousand pounds,' he replied, quite flatly.
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* * * I asked nothing further of him then[.], and after a final, polite cough, he offered nothing more to me. <>
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* * 'Ah[.'],' I replied, uncertain what I thought.
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- - After that, <>
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* ... but I said nothing<st>Ends the story</st>[] and <>
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- we passed the day in silence.
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- -> END
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14
game/game.ink
Normal file
14
game/game.ink
Normal file
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@ -0,0 +1,14 @@
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Интересное дело: когда друзья просят меня о помощи, я готов им помочь. Когда я оказываюсь заперт в хижине пятнадцатилетнего маньяка, никто не хочет поднимать трубку.
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->beginning
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=== beginning ===
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+ [<ell>Осмотреться<st>Ссылки с символом паузы доступны всегда и не будут продвигать сюжет.</st>]
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Это милая комната, ничего так.
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->beginning
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* Кричать[]?
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Это заброшенная деревня, здесь нет людей. Ну, кроме маньяка.
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Но его лучше не призывать. -> beginning
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* А вообще, лучше начать историю чуть раньше…
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(Пятью минутами ранее) МАНЬЯК
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->END
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26
js/script.js
26
js/script.js
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@ -1,6 +1,6 @@
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import jQuery from 'jquery'
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const inkjs = require('inkjs').Story;
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const entryPoint = 'game/fogg.ink.json';
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const entryPoint = 'game/game.ink.json';
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let continueToNextChoice, displayText, loadGame, saveChoice, s;
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@ -58,6 +58,7 @@ continueToNextChoice = function(s) {
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choice = ref[j];
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let text = choice.text.replace('<st>', '<span class="subtitle">');
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text = text.replace('</st>', '</span>')
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text = text.replace('<ell>', '<span class="ellipsis">⏸️ </span>');
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jQuery("#options").append(`<li><a href='#' id='choice-${choice.index}' data-index=${choice.index}>${text}</a></li>`);
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}
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jQuery("#options").fadeIn(500);
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@ -71,13 +72,26 @@ continueToNextChoice = function(s) {
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};
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loadGame = function(s) {
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let index, j, len, ref, results;
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let index, j, ref, results;
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ref = window.progress;
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results = [];
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for (j = 0, len = ref.length; j < len; j++) {
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index = ref[j];
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const len = ref.length;
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while(s.canContinue) {
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displayText(s, false);
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results.push(s.ChooseChoiceIndex(index));
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}
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for (j = 0; j < len; j++) {
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index = ref[j];
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if (!index) {
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continue
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}
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if (!s.currentChoices[index]) {
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continue
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}
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displayText(s, false);
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s.ChooseChoiceIndex(index)
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while(s.canContinue) {
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displayText(s, false);
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}
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}
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return results;
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};
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@ -114,7 +128,7 @@ jQuery(document).on('click', "#options li a", function() {
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});
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jQuery(document).on('click', "#options li", function() {
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s.ChooseChoiceIndex(jQuery(this).find('a').data("index"));
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saveChoice(jQuery(this).data("index"));
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saveChoice(jQuery(this).find('a').data("index"));
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continueToNextChoice(s);
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return false;
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});
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@ -15,7 +15,7 @@ module.exports = {
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onBeforeRun: [
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{
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cmd: "inklecate",
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args: ["game/fogg.ink"],
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args: ["game/game.ink"],
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options: {
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cwd: process.cwd()
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}
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