mirror of https://github.com/Oreolek/shooter.git
Gulp concatenation and canView's
This commit is contained in:
parent
32434811b9
commit
769014ff36
|
@ -89,7 +89,12 @@ gulp.task('copyTranslations', [], function() {
|
|||
});
|
||||
|
||||
gulp.task('concatCoffee', ['copyTranslations'], function() {
|
||||
return gulp.src('./game/*.coffee')
|
||||
return gulp.src([
|
||||
'./game/begin.coffee',
|
||||
'./game/gameplay.coffee',
|
||||
'./game/story.coffee',
|
||||
'./game/end.coffee',
|
||||
])
|
||||
.pipe(concat('./main.coffee'))
|
||||
.pipe(gulp.dest('./build/game'));
|
||||
});
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
# copyright (c) Alexander Yakovlev 2015.
|
||||
# This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
|
||||
# To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0
|
||||
|
||||
situation = require('raconteur')
|
||||
undum = require('undum-commonjs')
|
||||
oneOf = require('raconteur/lib/oneOf.js')
|
||||
qualities = require('raconteur/lib/qualities.js')
|
||||
|
||||
undumloc = require("./translations/ru.coffee").language
|
||||
undum.language["ru"] = undumloc
|
||||
undumloc = require("./translations/en.coffee").language
|
||||
undum.language["en"] = undumloc
|
||||
$ = require("jquery")
|
||||
Array.prototype.oneOf = () ->
|
||||
oneOf.apply(null, this)
|
||||
|
||||
undum.game.id = "7a1aba32-f0fd-4e3b-ba5a-59e3fa9e6012"
|
||||
undum.game.version = "2.0"
|
|
@ -0,0 +1,43 @@
|
|||
# copyright (c) Alexander Yakovlev 2015.
|
||||
# This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
|
||||
# To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0
|
||||
|
||||
situation = require('raconteur')
|
||||
undum = require('undum-commonjs')
|
||||
oneOf = require('raconteur/lib/oneOf.js')
|
||||
qualities = require('raconteur/lib/qualities.js')
|
||||
|
||||
undumloc = require("./translations/ru.coffee").language
|
||||
undum.language["ru"] = undumloc
|
||||
undumloc = require("./translations/en.coffee").language
|
||||
undum.language["en"] = undumloc
|
||||
$ = require("jquery")
|
||||
Array.prototype.oneOf = () ->
|
||||
oneOf.apply(null, this)
|
||||
|
||||
undum.game.id = "7a1aba32-f0fd-4e3b-ba5a-59e3fa9e6012"
|
||||
undum.game.version = "2.0"
|
||||
|
||||
a = require('raconteur/lib/elements.js').a
|
||||
way_to = (content, ref) -> a(content).class('way').ref(ref)
|
||||
textlink = (content, ref) -> a(content).once().writer(ref)
|
||||
textcycle = (content, ref) -> a(content).replacer(ref).class("cycle").id(ref).toString()
|
||||
writemd = (system, text) ->
|
||||
if typeof text is Function
|
||||
text = text()
|
||||
system.write(markdown.render(text))
|
||||
|
||||
situation "start",
|
||||
content: () ->
|
||||
return "start".l()(this.writers.smell)
|
||||
choices: ["#start"],
|
||||
writers:
|
||||
smell: textcycle("пахнет сладким мёдом", "look")
|
||||
look: textcycle("смотрит вдаль, о чём-то задумавшись", "touch")
|
||||
touch: textcycle("крепко обнимает меня, впиваясь ногтями в плечо", "smell")
|
||||
|
||||
is_visited = (situation) ->
|
||||
situations = undum.game.situations[situation]
|
||||
if situations
|
||||
return Boolean situations.visited
|
||||
return 0
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
qualities
|
||||
head:
|
||||
bullets: qualities.integer("bullets".l()),
|
||||
|
@ -18,7 +19,6 @@ undum.game.init = (character, system) ->
|
|||
character.sandbox.killed = 0
|
||||
character.sandbox.seen_pacifist = 0
|
||||
character.sandbox.shot_pacifist = undefined
|
||||
window.is_visited = (situation) -> undum.game.situations[situation].visited == 1
|
||||
$("#title").click(() ->
|
||||
$("#clip").fadeIn()
|
||||
)
|
|
@ -1,20 +1,3 @@
|
|||
situation = require('raconteur')
|
||||
$ = require("jquery")
|
||||
md = require('markdown-it')
|
||||
markdown = new md({
|
||||
typographer: true,
|
||||
html: true
|
||||
})
|
||||
|
||||
a = require('raconteur/lib/elements.js').a
|
||||
way_to = (content, ref) -> a(content).class('way').ref(ref)
|
||||
textlink = (content, ref) -> a(content).once().writer(ref)
|
||||
textcycle = (content, ref) -> a(content).replacer(ref).class("cycle").id(ref)
|
||||
writemd = (system, text) ->
|
||||
if typeof text is Function
|
||||
text = text()
|
||||
system.write(markdown.render(text))
|
||||
|
||||
# This is an easy game.
|
||||
# I'm thinking if you want more harder approach, you can:
|
||||
# a) remove bullet counter (you don't know how many bullets left in a clip)
|
||||
|
|
|
@ -1,14 +1,3 @@
|
|||
situation = require('raconteur')
|
||||
|
||||
a = require('raconteur/lib/elements.js').a
|
||||
way_to = (content, ref) -> a(content).class('way').ref(ref)
|
||||
textlink = (content, ref) -> a(content).once().writer(ref)
|
||||
textcycle = (content, ref) -> a(content).replacer(ref).class("cycle").id(ref).toString()
|
||||
writemd = (system, text) ->
|
||||
if typeof text is Function
|
||||
text = text()
|
||||
system.write(markdown.render(text))
|
||||
|
||||
###
|
||||
--- Intro dialogue ---
|
||||
I believe a dialogue is always a mini-game in itself.
|
||||
|
@ -16,20 +5,11 @@ Undum's implicit choice system is perfect for "floating modules"-type of dialogu
|
|||
BUT it also means that every phrase should be a separate situation.
|
||||
###
|
||||
|
||||
situation "start",
|
||||
content: () ->
|
||||
return "start".l()(this.writers.smell)
|
||||
choices: ["#start"],
|
||||
writers:
|
||||
smell: textcycle("пахнет сладким мёдом", "look")
|
||||
look: textcycle("смотрит вдаль, о чём-то задумавшись", "touch")
|
||||
touch: textcycle("крепко обнимает меня, впиваясь ногтями в плечо", "smell")
|
||||
|
||||
situation 'answer1',
|
||||
optionText: "Милая, я просто за тебя беспокоюсь.",
|
||||
choices: ['#answer1'],
|
||||
tags: "start",
|
||||
canView: true,
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Милая, я просто за тебя беспокоюсь.
|
||||
|
||||
|
@ -43,7 +23,7 @@ situation 'branch1-a',
|
|||
optionText: "Защиты недостаточно.",
|
||||
choices: ['#start'],
|
||||
tags: "answer1",
|
||||
canView: true,
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Защиты недостаточно. -- я кладу руку на рукоять пистолета.
|
||||
|
||||
|
@ -54,7 +34,7 @@ situation 'branch1-b',
|
|||
optionText: "Я всегда держу его при себе.",
|
||||
choices: ['#start'],
|
||||
tags: "answer1",
|
||||
canView: true,
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Я всегда держу его при себе. Это нормально.
|
||||
|
||||
|
@ -67,7 +47,7 @@ situation 'dlg-intro-finale1',
|
|||
optionText: "Я и так расслаблен.",
|
||||
choices: ['#stage3'],
|
||||
tags: "answer2",
|
||||
canView: true,
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: () -> """
|
||||
-- О чём ты говоришь?
|
||||
Я и так расслаблен.
|
||||
|
@ -85,6 +65,7 @@ situation 'answer2',
|
|||
optionText: "Я его даже не трогаю.",
|
||||
choices: ['#answer2', "#stage2"],
|
||||
tags: "start",
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Я его даже не трогаю.
|
||||
|
||||
|
@ -95,6 +76,7 @@ situation 'answer2',
|
|||
situation 'lazy',
|
||||
optionText: "Я просто не вынимал его из кобуры.",
|
||||
choices: ['#lazy', "#stage2"],
|
||||
canView: () -> !is_visited(this.name),
|
||||
tags: "start",
|
||||
content: """
|
||||
-- Я просто не вынимал его из кобуры.
|
||||
|
@ -107,6 +89,7 @@ situation 'lazy2',
|
|||
optionText: "Конечно, он на предохранителе.",
|
||||
choices: ['#stage2'],
|
||||
tags: "lazy",
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Конечно, он на предохранителе.
|
||||
Видишь, ничего страшного. -- я вытащил пистолет, чтобы показать ей.
|
||||
|
@ -122,6 +105,7 @@ situation 'lazy3',
|
|||
optionText: "Я не собираюсь стрелять.",
|
||||
choices: ['#stage3'],
|
||||
tags: "stage2",
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Я не собираюсь стрелять.
|
||||
|
||||
|
@ -132,6 +116,7 @@ situation 'dlg-intro-finale2',
|
|||
optionText: "Это просто мой пистолет.",
|
||||
choices: ['#intro'],
|
||||
tags: "stage3",
|
||||
canView: () -> !is_visited(this.name),
|
||||
content: """
|
||||
-- Это просто мой пистолет.
|
||||
Лучше посмотри на эти розовые облака в небе.
|
||||
|
|
Loading…
Reference in New Issue