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Linting
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@ -12,7 +12,8 @@ module.exports.language =
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emptyclip: "I get rid of empty cartridge."
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player_hit:[
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"Android's head explodes like a Christmas fireworks.",
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"Android tries to dodge but finds himself right on the bullet's wrong side. He falls, flooding the floor with oil."
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"Android tries to dodge but finds himself right on the bullet's wrong side.
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He falls, flooding the floor with oil."
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]
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player_finished:[
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"I finish the android with a shot to his heart.",
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@ -20,7 +21,8 @@ module.exports.language =
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"The bullet pierces android's head and he finally falls on the floor motionless.",
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]
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player_nicked:[
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"I shoot the enemy's leg off. He falls but keeps slowly scratch his way with his hands.",
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"""I shoot the enemy's leg off.
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He falls but keeps slowly scratch his way with his hands.""",
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"I shoot through the android's arm. He stumbles but keeps going.",
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]
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shoot:[
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@ -46,7 +48,10 @@ module.exports.language =
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"Slowly take aim and shoot",
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]
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reload: "Reload the pistol",
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reload_response: "I put another clip in the pistol. I hope it has some ammo."
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reload_response: """
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I put another clip in the pistol.
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I hope it has some ammo.
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"""
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search: "Search for a clip"
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search_response:[
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"I hastily search the floor, trying to find at least one cartridge intact.",
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@ -54,7 +59,7 @@ module.exports.language =
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]
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finale: """
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KABOOM!
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The last android suddenly explodes like larded with dynamite.
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Eh, with these machines you never know.
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I turn around and go away, not looking at the fire.
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@ -28,7 +28,7 @@ undum.game.version = "1.0"
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way_to = (content, ref) -> a(content).class('way').ref(ref)
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textlink = (content, ref) -> a(content).once().writer(ref)
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is_visited = (situation) -> undum.game.situations[situation].visited == 1
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writemd = (system, text) ->
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writemd = (system, text) ->
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if typeof text is Function
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text = text()
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system.write(markdown.render(text))
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@ -151,7 +151,7 @@ situation "reload",
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character.sandbox.seen_reload = 1
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system.clearContent()
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character.sandbox.distance--
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after: (character, system) ->
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after: (character, system) ->
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spend_clip(character, system)
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writemd(system, "reload_response".l())
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return true
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@ -199,9 +199,9 @@ situation "not_found",
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situation "finale",
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content: (character, system) ->
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if character.sandbox.shots == 35
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return "finale_perfect".l(),
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return "finale".l(),
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if character.sandbox.shots < 36
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return "finale_perfect".l()
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return "finale".l()
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qualities
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head:
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