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Added roar audio.

This commit is contained in:
Alexander Yakovlev 2015-12-09 23:04:40 +07:00
parent 8a72027355
commit a2e2f24775
4 changed files with 10 additions and 1 deletions

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audio/roar.mp3 Normal file

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@ -18,6 +18,9 @@ scripted_events = (character, system) ->
if character.qualities.enemies == 3
writemd(system, "thirdsteps".l())
if character.qualities.enemies == 1
audio = document.getElementById("roar")
audio.currentTime=0
audio.play()
writemd(system, "boss".l())
if character.qualities.enemies == 0
character.sandbox.steps = false

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@ -34,7 +34,7 @@
<a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/" class="footright"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" /></a>
<p>Приблизительное время прохождения игры: пять минут.</p>
<p>Написано при помощи <a href="http://undum.com">Undum</a> и <a href="http://sequitur.github.io/raconteur/">Raconteur</a>.</p>
<p>Бета-тестеры: headless zombie</p>
<p class="muted">Бета-тестеры: headless zombie, Kie Kazuki</p>
</div>
</div>
</div> <!-- End of div.page -->
@ -71,6 +71,7 @@
<audio id="reload" preload="auto"><source src="audio/reload.mp3" type='audio/mpeg; codecs="mp3"'></audio>
<audio id="step1" preload="auto"><source src="audio/step1.mp3" type='audio/mpeg; codecs="mp3"'></audio>
<audio id="step2" preload="auto"><source src="audio/step2.mp3" type='audio/mpeg; codecs="mp3"'></audio>
<audio id="roar" preload="auto"><source src="audio/roar.mp3" type='audio/mpeg; codecs="mp3"'></audio>
<script type="text/javascript" src="game/undum.js"></script>
<script type="text/javascript" src="game/bundle.js"></script>
</body>

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@ -28,3 +28,8 @@ ul.options {
background-color: rgba(153,136,119,0.2);
}
}
#legal {
.muted {
color: grey;
}
}