qualities head: bullets: qualities.integer("bullets".l()), clips: qualities.integer("clips".l()), enemies: qualities.integer("enemies".l()), undum.game.init = (character, system) -> system.setQuality("bullets", 6) system.setQuality("clips", 6) system.setQuality("enemies", 35) character.sandbox.clips = [6,6,6,6,6,6] character.sandbox.current_clip = 0 character.sandbox.nicked = 0 character.sandbox.seen_reload = 0 character.sandbox.seen_search = 0 character.sandbox.trick_shot = 0 character.sandbox.shots = 0 character.sandbox.killed = 0 character.sandbox.seen_pacifist = 0 character.sandbox.shot_pacifist = undefined $("#title").click(() -> $("#clip").fadeIn() ) # setInterval( () -> # console.log( 'Character object:', character ) #, 1000 ); window.onload = undum.begin