sprites cleanup
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fa026def40
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@ -915,7 +915,9 @@ static int luaB_draw_sprite(lua_State *L) {
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if (img2)
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s = img2;
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}
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gfx_clip(game_theme.xoff, game_theme.yoff, game_theme.w, game_theme.h);
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gfx_draw_from(s, x + xoff0, y + yoff0, w, h, d, xx + xoff, yy + yoff);
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gfx_noclip();
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gfx_free_image(img2);
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lua_pushboolean(L, 1);
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return 1;
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@ -963,7 +965,9 @@ static int luaB_copy_sprite(lua_State *L) {
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game_pict_modify(d);
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gfx_clip(game_theme.xoff, game_theme.yoff, game_theme.w, game_theme.h);
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gfx_copy_from(s, x + xoff0, y + yoff0, w, h, d, xx + xoff, yy + yoff);
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gfx_noclip();
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gfx_free_image(img2);
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lua_pushboolean(L, 1);
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return 1;
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