wince up
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524c1e8813
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334d116894
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@ -1,3 +1,6 @@
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#include "externals.h"
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#include "internals.h"
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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@ -6,9 +9,6 @@
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#include "SDL_gfxBlitFunc.h"
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#include "SDL_anigif.h"
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#include "externals.h"
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#include "internals.h"
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#define Surf(p) ((SDL_Surface *)p)
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static SDL_Surface *screen = NULL;
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@ -1,8 +1,8 @@
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#include <SDL.h>
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#include "externals.h"
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#include "internals.h"
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#include <SDL.h>
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static int m_focus = 0;
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static int m_minimized = 0;
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@ -366,6 +366,13 @@ static int luaB_get_savepath(lua_State *L) {
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return 1;
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}
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static int luaB_get_gamepath(lua_State *L) {
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char path[PATH_MAX];
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char *p = getdir(path, sizeof(path) - 1);
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lua_pushstring(L, p);
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return 1;
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}
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static gtimer_t instead_timer = NULL;
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static int instead_timer_nr = 0;
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@ -420,6 +427,7 @@ static const luaL_Reg base_funcs[] = {
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{"print", luaB_print}, /* for some mystic, it is needed in win version (with -debug) */
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{"is_sound", luaB_is_sound},
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{"get_savepath", luaB_get_savepath},
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{"get_gamepath", luaB_get_gamepath},
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{"set_timer", luaB_set_timer},
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{NULL, NULL}
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};
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@ -2,7 +2,7 @@
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#define _SDL_ICONV_H
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#ifdef _SDL_ICONV
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#include <SDL_stdinc.h>
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#define iconv SDL_iconv
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#define iconv_t SDL_iconv_t
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#define iconv_open SDL_iconv_open
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@ -1,9 +1,9 @@
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include "externals.h"
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#include "internals.h"
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#include <SDL.h>
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#include <SDL_mixer.h>
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int audio_rate = 22050;
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Uint16 audio_format = MIX_DEFAULT_FORMAT;
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int audio_channels = 2;
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