sprites fix
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@ -3,6 +3,7 @@ instead (1.4.3) unstable; urgency=low
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* bug fix in nopara logic;
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* ukranian translation and tutorial;
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* multilang tutorial3;
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* sprites small fix (predefined handles);
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-- Peter Kosyh <p.kosyh@gmail.com> Thu, 15 Jun 2011 16:56:00 +0400
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@ -836,6 +836,8 @@ static int luaB_text_sprite(lua_State *L) {
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char txtkey[32];
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const char *color = luaL_optstring(L, 3, NULL);
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int style = luaL_optnumber(L, 4, 0);
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const char *desc = luaL_optstring(L, 5, NULL);
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color_t col = { .r = game_theme.fgcol.r, .g = game_theme.fgcol.g, .b = game_theme.fgcol.b };
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if (!font)
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@ -858,14 +860,15 @@ static int luaB_text_sprite(lua_State *L) {
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if (!img)
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return 0;
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key = sname;
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strncpy(txtkey, text, sizeof(txtkey));
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txtkey[sizeof(txtkey) - 1] = 0;
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sprite_name(text, sname, sizeof(sname));
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if (!desc || sprite_lookup(desc)) {
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key = sname;
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strncpy(txtkey, text, sizeof(txtkey));
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txtkey[sizeof(txtkey) - 1] = 0;
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sprite_name(txtkey, sname, sizeof(sname));
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} else
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key = desc;
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sp = sprite_new(key, img);
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if (!sp)
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@ -33,8 +33,8 @@ sprite = {
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font_scaled_size = function(size)
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return stead.font_scaled_size(size);
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end;
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font = function(font, size)
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return stead.font_load(font, size);
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font = function(font, size, ...)
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return stead.font_load(font, size, ...);
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end;
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free_font = function(font)
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return stead.font_free(key);
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@ -43,20 +43,20 @@ sprite = {
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local w,h = stead.sprite_text_size(font)
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return h
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end;
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alpha = function(name, alpha)
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return stead.sprite_alpha(name, alpha);
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alpha = function(name, alpha, ...)
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return stead.sprite_alpha(name, alpha, ...);
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end;
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dup = function(name)
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return stead.sprite_dup(name);
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dup = function(name, ...)
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return stead.sprite_dup(name, ...);
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end;
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scale = function(name, xs, ys)
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return stead.sprite_scale(name, xs, ys);
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scale = function(name, xs, ys, ...)
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return stead.sprite_scale(name, xs, ys, ...);
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end;
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rotate = function(name, angle)
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return stead.sprite_rotate(name, angle);
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rotate = function(name, angle, ...)
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return stead.sprite_rotate(name, angle, ...);
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end;
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text = function(font, text, col, style)
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return stead.sprite_text(font, text, col, style);
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text = function(font, text, col, style, ...)
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return stead.sprite_text(font, text, col, style, ...);
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end;
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size = function(spr)
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return stead.sprite_size(spr);
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@ -85,8 +85,8 @@ sprite = {
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pixel = function(d, x, y, col, alpha)
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return stead.sprite_pixel(d, x, y, col, alpha)
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end;
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load = function(fname)
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return stead.sprite_load(fname);
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load = function(fname, ...)
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return stead.sprite_load(fname, ...);
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end;
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free = function(key)
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return stead.sprite_free(key);
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