going to 1.0.0...
This commit is contained in:
parent
7848771961
commit
5a8316dfaa
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@ -1,4 +1,4 @@
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VERSION := \"0.9.3\"
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VERSION := \"1.0.0\"
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DESTDIR=
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BIN=
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@ -1,4 +1,4 @@
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VERSION := \"0.9.3\"
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VERSION := \"1.0.0\"
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PREFIX=/usr/local
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DESTDIR=
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@ -1,4 +1,4 @@
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VERSION := \"0.9.3\"
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VERSION := \"1.0.0\"
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PREFIX=
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DESTDIR=
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8
debian/changelog
vendored
8
debian/changelog
vendored
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@ -1,3 +1,11 @@
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instead (1.0.1) unstable; urgency=low
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* aother mouse buttons -- escape
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* escape as use cancel
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* lifeoff from life methid
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-- Peter Kosyh <p.kosyh@gmail.com> Tue, 3 Nov 2009 19:43:00 +0400
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instead (0.9.3) unstable; urgency=low
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* have and seen fixes
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@ -1,6 +1,6 @@
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[Desktop Entry]
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Encoding=UTF-8
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Version=0.9.3
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Version=1.0.0
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Type=Application
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Name=INSTEAD
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Name[ru]=INSTEAD
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@ -4,7 +4,7 @@
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</head><body brgcolor="#d6e7c9" bgcolor="#ffffff">
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<center>[ <a href="#info">What is it?</a> ] [ <a href="#screenshots">Screenshots</a> ] [ <a href="#download"> Download </a> ]</center>
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<hr>
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<center><h2>INSTEAD 0.9.3 — interpreter of simple text adventures </h2></center>
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<center><h2>INSTEAD 1.0.0 — interpreter of simple text adventures </h2></center>
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<h1><a name="info">What is it?</a></h1>
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<p align="justify">The interpreter of STEAD (Simple Text Adventures) allows to play games, combining visual novels, text adventure and classic quests of 1990-s. The STEAD games features are: </p>
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<ul>
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@ -4,7 +4,7 @@
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</head><body brgcolor="#d6e7c9" bgcolor="#ffffff">
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<center>[ <a href="#info">Что это такое?</a> ] [ <a href="#screenshots">Скриншоты</a> ] [ <a href="#download"> Скачать </a> ]</center>
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<hr>
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<center><h2>INSTEAD 0.9.3 -- интерпретатор простых текстовых приключений для Unix</h2></center>
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<center><h2>INSTEAD 1.0.0 -- интерпретатор простых текстовых приключений для Unix</h2></center>
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<h1><a name="info">Что это такое?</a></h1>
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<p align="justify">Интерпретатор STEAD (Simply Text Adventure) позволяет проигрывать игры, которые по жанру являются
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смесью визуальной новеллы, текстового квеста и классических квестов 90-х. Особенности STEAD игры:</p>
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@ -1,4 +1,4 @@
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.TH INSTEAD 6 "Version 0.9.3" Instead GAMES
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.TH INSTEAD 6 "Version 1.0.0" Instead GAMES
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.SH NAME
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@ -2072,7 +2072,10 @@ int game_loop(void)
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if (game_click(x, y, 1) == -1)
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break;
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} else if (!is_key(&ev, "escape")) {
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menu_toggle();
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if (use_xref)
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disable_use();
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else
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menu_toggle();
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} else if (!is_key(&ev, "tab")) {
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select_frame(shift_pressed);
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} /*else if (!is_key(&ev, "home") || !is_key(&ev, "[7]")) {
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game_menu(old_menu);
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}
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} else if (ev.type == MOUSE_DOWN) {
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game_highlight(-1, -1, 0);
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game_click(ev.x, ev.y, 0);
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x = ev.x;
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y = ev.y;
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if (ev.code != 1)
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disable_use();
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else {
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game_highlight(-1, -1, 0);
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game_click(ev.x, ev.y, 0);
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x = ev.x;
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y = ev.y;
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}
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} else if (ev.type == MOUSE_UP) {
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game_highlight(-1, -1, 0);
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if (game_click(ev.x, ev.y, 1) == -1)
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@ -94,20 +94,21 @@ int input(struct inp_event *inp, int wait)
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inp->type = MOUSE_UP;
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inp->x = event.button.x;
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inp->y = event.button.y;
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inp->code = event.button.button;
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if (event.button.button == 4)
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inp->type = 0;
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else if (event.button.button == 5)
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inp->type = 0;
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inp->type = 0;
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break;
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case SDL_MOUSEBUTTONDOWN:
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inp->type = MOUSE_DOWN;
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inp->x = event.button.x;
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inp->y = event.button.y;
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inp->code = event.button.button;
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if (event.button.button == 4)
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inp->type = MOUSE_WHEEL_UP;
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else if (event.button.button == 5)
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inp->type = MOUSE_WHEEL_DOWN;
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while (SDL_PeepEvents(&peek, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN)) > 0) {
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if (!((event.button.button == 4 &&
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inp->type == MOUSE_WHEEL_UP) ||
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@ -1,5 +1,5 @@
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stead = {
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version = "0.9.3",
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version = "1.0.0",
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table = table,
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string = string,
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math = math,
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