player_moved added
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parent
739fb7cc65
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@ -164,9 +164,9 @@ iface.fmt = function(self, cmd, st, moved, r, av, objs, pv) -- st -- changed sta
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if st then
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av = txtem(av);
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pv = txtem(pv);
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if not PLAYER_MOVED then
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-- if not PLAYER_MOVED then
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r = txtem(r)
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end
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-- end
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if isForcedsc(here()) or NEED_SCENE then
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l = here():scene();
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end
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@ -1341,7 +1341,7 @@ function game_life(self)
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local av,v
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stead.in_life_call = true;
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stead.lifes_off = list {}; -- lifes to off
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local m = PLAYER_MOVED
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stead.PLAYER_MOVED = PLAYER_MOVED
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for i,o in opairs(self.lifes) do
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local vv
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local pre
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@ -1356,7 +1356,8 @@ function game_life(self)
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end
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end
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end
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if not PLAYER_MOVED then PLAYER_MOVED = m end
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if not PLAYER_MOVED then PLAYER_MOVED = stead.PLAYER_MOVED end
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stead.PLAYER_MOVED = nil
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stead.in_life_call = false;
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for i,o in ipairs(stead.lifes_off) do
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lifeoff(o);
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@ -1365,6 +1366,10 @@ function game_life(self)
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return v, av;
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end
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function player_moved()
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return PLAYER_MOVED or stead.PLAYER_MOVED
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end
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function check_list(k, v, p)
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if v.check == nil or not v:check(stead.string.format("%s[%q]", p, k)) then
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error ("error in list: "..stead.object..'.'..k);
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