55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#include <SDL.h>
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#include "input.h"
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int input(struct inp_event *inp, int wait)
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{
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int rc;
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SDL_Event event;
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if (wait)
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rc = SDL_WaitEvent(&event);
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else
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rc = SDL_PollEvent(&event);
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if (!rc)
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return 0;
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inp->sym = NULL;
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inp->type = 0;
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switch(event.type){
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case SDL_QUIT:
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return -1;
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case SDL_KEYDOWN: //A key has been pressed
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inp->type = KEY_DOWN;
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inp->code = event.key.keysym.scancode;
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inp->sym = SDL_GetKeyName(event.key.keysym.sym);
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break;
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case SDL_KEYUP:
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inp->type = KEY_UP;
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inp->code = event.key.keysym.scancode;
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inp->sym = SDL_GetKeyName(event.key.keysym.sym);
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break;
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case SDL_MOUSEMOTION:
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inp->type = MOUSE_MOTION;
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inp->x = event.button.x;
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inp->y = event.button.y;
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break;
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case SDL_MOUSEBUTTONUP:
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inp->type = MOUSE_UP;
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inp->x = event.button.x;
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inp->y = event.button.y;
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if (event.button.button == 4)
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inp->type = 0;
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else if (event.button.button == 5)
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inp->type = 0;
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break;
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case SDL_MOUSEBUTTONDOWN:
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inp->type = MOUSE_DOWN;
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inp->x = event.button.x;
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inp->y = event.button.y;
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if (event.button.button == 4)
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inp->type = MOUSE_WHEEL_UP;
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else if (event.button.button == 5)
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inp->type = MOUSE_WHEEL_DOWN;
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break;
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}
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return 1;
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}
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