steed/src/sdl-instead/input.c
2009-02-21 10:52:44 +00:00

55 lines
1.2 KiB
C

#include <SDL.h>
#include "input.h"
int input(struct inp_event *inp, int wait)
{
int rc;
SDL_Event event;
if (wait)
rc = SDL_WaitEvent(&event);
else
rc = SDL_PollEvent(&event);
if (!rc)
return 0;
inp->sym = NULL;
inp->type = 0;
switch(event.type){
case SDL_QUIT:
return -1;
case SDL_KEYDOWN: //A key has been pressed
inp->type = KEY_DOWN;
inp->code = event.key.keysym.scancode;
inp->sym = SDL_GetKeyName(event.key.keysym.sym);
break;
case SDL_KEYUP:
inp->type = KEY_UP;
inp->code = event.key.keysym.scancode;
inp->sym = SDL_GetKeyName(event.key.keysym.sym);
break;
case SDL_MOUSEMOTION:
inp->type = MOUSE_MOTION;
inp->x = event.button.x;
inp->y = event.button.y;
break;
case SDL_MOUSEBUTTONUP:
inp->type = MOUSE_UP;
inp->x = event.button.x;
inp->y = event.button.y;
if (event.button.button == 4)
inp->type = 0;
else if (event.button.button == 5)
inp->type = 0;
break;
case SDL_MOUSEBUTTONDOWN:
inp->type = MOUSE_DOWN;
inp->x = event.button.x;
inp->y = event.button.y;
if (event.button.button == 4)
inp->type = MOUSE_WHEEL_UP;
else if (event.button.button == 5)
inp->type = MOUSE_WHEEL_DOWN;
break;
}
return 1;
}