steed/src/sdl-instead/game.h
2010-06-01 11:23:31 +00:00

80 lines
1.8 KiB
C

#ifndef __GAME_H__
#define __GAME_H__
#ifndef GAMES_PATH
#define GAMES_PATH "./games"
#endif
#define MAIN_FILE "main.lua"
#define HZ 100
extern int game_running;
extern int nosound_sw;
extern int alsa_sw;
extern int debug_sw;
extern int fullscreen_sw;
extern int window_sw;
extern int nopause_sw;
extern int game_own_theme; /* current game has own theme */
extern char *err_msg; /* last error message */
extern char game_cwd[]; /* current game cwd */
extern char *curgame_dir;
extern char *game_local_games_path(void);
extern char *game_tmp_path(void);
extern int game_theme_select(const char *name);
extern int game_init(const char *game);
extern int game_loop(void);
extern void game_done(int err);
extern int game_load_theme(const char *path);
extern void game_music_player(void);
extern void game_stop_mus(int ms);
extern int game_change_vol(int d, int val);
extern int game_change_hz(int hz);
extern int games_lookup(const char *path);
extern void game_err_msg(const char *s);
extern int game_error(const char *name);
extern int game_restart(void);
extern int game_select(const char *name);
extern int game_cmd(char *cmd);
extern void game_menu(int nr); /* select and show menu */
extern void game_menu_box(int show, const char *txt); /* show menu */
extern int game_load(int nr);
extern int game_save(int nr);
extern int game_saves_enabled(void);
extern char *game_cfg_path(void);
extern char *game_save_path(int rc, int nr);
extern char *game_locale(void);
extern int game_paused(void);
#define CURSOR_CLEAR -1
#define CURSOR_OFF 0
#define CURSOR_ON 1
#define CURSOR_DRAW 2
extern void game_cursor(int on); /* must be called with -1 before gfx change and 1 after, 2 - not update */
struct game {
char *path;
char *name;
char *dir;
};
extern struct game *games;
extern int games_nr;
#endif