steed/src/sdl-instead/themes.c
2011-07-26 08:06:15 +00:00

951 lines
24 KiB
C

#include "externals.h"
#include "internals.h"
int theme_relative = 0;
char *curtheme_dir = NULL;
static int parse_win_align(const char *v, void *data)
{
int *i = (int *)data;
if (!strcmp(v, "left"))
*i = ALIGN_LEFT;
else if (!strcmp(v, "justify"))
*i = ALIGN_JUSTIFY;
else if (!strcmp(v, "center"))
*i = ALIGN_CENTER;
else if (!strcmp(v, "right"))
*i = ALIGN_RIGHT;
else
return -1;
return 0;
}
static int parse_gfx_mode(const char *v, void *data)
{
int *i = (int *)data;
if (!strcmp(v, "fixed"))
*i = GFX_MODE_FIXED;
else if (!strcmp(v, "embedded"))
*i = GFX_MODE_EMBEDDED;
else if (!strcmp(v, "float"))
*i = GFX_MODE_FLOAT;
else if (!strcmp(v, "direct"))
*i = GFX_MODE_DIRECT;
else
return -1;
return 0;
}
static int out_gfx_mode(const void *v, char **out)
{
char *o;
switch (*((int*)v)) {
case GFX_MODE_FIXED:
o = strdup("fixed");
break;
case GFX_MODE_EMBEDDED:
o = strdup("embedded");
break;
case GFX_MODE_FLOAT:
o = strdup("float");
break;
case GFX_MODE_DIRECT:
o = strdup("direct");
break;
default:
o = strdup("");
break;
}
if (!o)
return -1;
*out = o;
return 0;
}
static int parse_inv_mode(const char *v, void *data)
{
int *i = (int *)data;
if (!strcmp(v, "vertical") || !strcmp(v, "0") || !strcmp(v, "vertical-left"))
*i = INV_MODE_VERT | INV_ALIGN_SET(ALIGN_LEFT);
else if (!strcmp(v, "horizontal") || !strcmp(v, "1") || !strcmp(v, "horizontal-center"))
*i = INV_MODE_HORIZ | INV_ALIGN_SET(ALIGN_CENTER);
else if (!strcmp(v, "horizontal-left") || !strcmp(v, "1"))
*i = INV_MODE_HORIZ | INV_ALIGN_SET(ALIGN_LEFT);
else if (!strcmp(v, "horizontal-right") || !strcmp(v, "1"))
*i = INV_MODE_HORIZ | INV_ALIGN_SET(ALIGN_RIGHT);
else if (!strcmp(v, "disabled") || !strcmp(v, "-1"))
*i = INV_MODE_DISABLED;
else if (!strcmp(v, "vertical-right"))
*i = INV_MODE_VERT | INV_ALIGN_SET(ALIGN_RIGHT);
else if (!strcmp(v, "vertical-center"))
*i = INV_MODE_VERT | INV_ALIGN_SET(ALIGN_CENTER);
else
return -1;
return 0;
}
static int out_inv_mode(const void *v, char **out)
{
char *o;
int m = *((int*)v);
o = malloc(64);
if (!o)
return -1;
if (m == INV_MODE_DISABLED) {
sprintf(o, "disabled");
*out = o;
return 0;
}
if ((INV_MODE(m) == INV_MODE_HORIZ))
sprintf(o, "horizontal");
else
sprintf(o, "vertical");
if ((m & INV_ALIGN_SET(ALIGN_CENTER)) == INV_ALIGN_SET(ALIGN_CENTER)) {
strcat(o, "-center");
} else if ((m & INV_ALIGN_SET(ALIGN_LEFT)) == INV_ALIGN_SET(ALIGN_LEFT)) {
strcat(o, "-left");
} else if ((m & INV_ALIGN_SET(ALIGN_RIGHT)) == INV_ALIGN_SET(ALIGN_RIGHT)) {
strcat(o, "-right");
}
*out = o;
return 0;
}
static int parse_color(const char *v, void *data)
{
color_t *c = (color_t *)data;
return gfx_parse_color(v, c);
}
static int out_color(const void *v, char **out)
{
char *o;
color_t *c = (color_t *)v;
o = malloc(16);
if (!o)
return -1;
sprintf(o, "#%02x%02x%02x", c->r, c->g, c->b);
*out = o;
return 0;
}
static int parse_include(const char *v, void *data)
{
int rc;
char cwd[PATH_MAX];
if (!strlowcmp(v, DEFAULT_THEME))
return 0;
getdir(cwd, sizeof(cwd));
setdir(game_cwd);
rc = game_theme_load(v);
// if (!rc)
// game_theme_select(v);
setdir(cwd);
return rc;
}
struct parser cmd_parser[] = {
{ "scr.w", parse_int, &game_theme.w },
{ "scr.h", parse_int, &game_theme.h },
{ "scr.gfx.scalable", parse_int, &game_theme.gfx_scalable },
{ "scr.col.bg", parse_color, &game_theme.bgcol },
{ "scr.gfx.bg", parse_full_path, &game_theme.bg_name, CHANGED_BG },
{ "scr.gfx.cursor.normal", parse_full_path, &game_theme.cursor_name, CHANGED_CURSOR },
{ "scr.gfx.cursor.x", parse_int, &game_theme.cur_x },
{ "scr.gfx.cursor.y", parse_int, &game_theme.cur_y },
{ "scr.gfx.use", parse_full_path, &game_theme.use_name, CHANGED_USE }, /* compat */
{ "scr.gfx.cursor.use", parse_full_path, &game_theme.use_name, CHANGED_USE },
{ "scr.gfx.pad", parse_int, &game_theme.pad },
{ "scr.gfx.x", parse_int, &game_theme.gfx_x },
{ "scr.gfx.y", parse_int, &game_theme.gfx_y },
{ "scr.gfx.w", parse_int, &game_theme.max_scene_w },
{ "scr.gfx.h", parse_int, &game_theme.max_scene_h },
{ "scr.gfx.mode", parse_gfx_mode, &game_theme.gfx_mode },
{ "win.align", parse_win_align, &game_theme.win_align },
{ "win.x", parse_int, &game_theme.win_x },
{ "win.y", parse_int, &game_theme.win_y },
{ "win.w", parse_int, &game_theme.win_w },
{ "win.h", parse_int, &game_theme.win_h },
{ "win.fnt.name", parse_full_path, &game_theme.font_name, CHANGED_FONT },
{ "win.fnt.size", parse_int, &game_theme.font_size, CHANGED_FONT },
{ "win.fnt.height", parse_float, &game_theme.font_height },
/* compat mode directive */
{ "win.gfx.h", parse_int, &game_theme.max_scene_h },
/* here it was */
{ "win.gfx.up", parse_full_path, &game_theme.a_up_name, CHANGED_UP },
{ "win.gfx.down", parse_full_path, &game_theme.a_down_name, CHANGED_DOWN },
{ "win.up.x", parse_int, &game_theme.a_up_x },
{ "win.up.y", parse_int, &game_theme.a_up_y },
{ "win.down.x", parse_int, &game_theme.a_down_x },
{ "win.down.y", parse_int, &game_theme.a_down_y },
{ "win.col.fg", parse_color, &game_theme.fgcol },
{ "win.col.link", parse_color, &game_theme.lcol },
{ "win.col.alink", parse_color, &game_theme.acol },
{ "inv.x", parse_int, &game_theme.inv_x },
{ "inv.y", parse_int, &game_theme.inv_y },
{ "inv.w", parse_int, &game_theme.inv_w },
{ "inv.h", parse_int, &game_theme.inv_h },
{ "inv.mode", parse_inv_mode, &game_theme.inv_mode },
{ "inv.horiz", parse_inv_mode, &game_theme.inv_mode },
{ "inv.col.fg", parse_color, &game_theme.icol },
{ "inv.col.link", parse_color, &game_theme.ilcol },
{ "inv.col.alink", parse_color, &game_theme.iacol },
{ "inv.fnt.name", parse_full_path, &game_theme.inv_font_name, CHANGED_IFONT },
{ "inv.fnt.size", parse_int, &game_theme.inv_font_size, CHANGED_IFONT },
{ "inv.fnt.height", parse_float, &game_theme.inv_font_height },
{ "inv.gfx.up", parse_full_path, &game_theme.inv_a_up_name, CHANGED_IUP },
{ "inv.gfx.down", parse_full_path, &game_theme.inv_a_down_name, CHANGED_IDOWN },
{ "inv.up.x", parse_int, &game_theme.inv_a_up_x },
{ "inv.up.y", parse_int, &game_theme.inv_a_up_y },
{ "inv.down.x", parse_int, &game_theme.inv_a_down_x },
{ "inv.down.y", parse_int, &game_theme.inv_a_down_y },
{ "menu.col.bg", parse_color, &game_theme.menu_bg },
{ "menu.col.fg", parse_color, &game_theme.menu_fg },
{ "menu.col.link", parse_color, &game_theme.menu_link },
{ "menu.col.alink", parse_color, &game_theme.menu_alink },
{ "menu.col.alpha", parse_int, &game_theme.menu_alpha },
{ "menu.col.border", parse_color, &game_theme.border_col },
{ "menu.bw", parse_int, &game_theme.border_w},
{ "menu.fnt.name", parse_full_path, &game_theme.menu_font_name, CHANGED_MFONT },
{ "menu.fnt.size", parse_int, &game_theme.menu_font_size, CHANGED_MFONT },
{ "menu.fnt.height", parse_float, &game_theme.menu_font_height },
{ "menu.gfx.button", parse_full_path, &game_theme.menu_button_name, CHANGED_BUTTON },
{ "menu.button.x", parse_int, &game_theme.menu_button_x },
{ "menu.button.y", parse_int, &game_theme.menu_button_y },
/* compat */
{ "menu.buttonx", parse_int, &game_theme.menu_button_x },
{ "menu.buttony", parse_int, &game_theme.menu_button_y },
{ "snd.click", parse_full_path, &game_theme.click_name, CHANGED_CLICK },
{ "include", parse_include, NULL },
{ NULL, },
};
#define TF_POSX 1
#define TF_POSY 2
#define TF_NEG 4
typedef struct {
const char *name;
int *val;
int flags;
} theme_scalable_t;
static theme_scalable_t theme_scalables[] = {
{ "scr.w", &game_theme.w },
{ "scr.h", &game_theme.h },
{ "scr.gfx.cursor.x", &game_theme.cur_x },
{ "scr.gfx.cursor.y", &game_theme.cur_y },
{ "scr.gfx.pad", &game_theme.pad },
{ "scr.gfx.x", &game_theme.gfx_x, TF_POSX },
{ "scr.gfx.y", &game_theme.gfx_y, TF_POSY },
{ "scr.gfx.w", &game_theme.max_scene_w, TF_NEG },
{ "scr.gfx.h", &game_theme.max_scene_h, TF_NEG },
{ "win.x", &game_theme.win_x, TF_POSX },
{ "win.y", &game_theme.win_y, TF_POSY },
{ "win.w", &game_theme.win_w },
{ "win.h", &game_theme.win_h },
{ "win.fnt.size", &game_theme.font_size },
{ "inv.x", &game_theme.inv_x, TF_POSX },
{ "inv.y", &game_theme.inv_y, TF_POSY },
{ "inv.w", &game_theme.inv_w },
{ "inv.h", &game_theme.inv_h },
{ "inv.fnt.size", &game_theme.inv_font_size },
{ "menu.fnt.size", &game_theme.menu_font_size },
{ "menu.button.x", &game_theme.menu_button_x, TF_POSX },
{ "menu.button.y", &game_theme.menu_button_y, TF_POSY },
{ "win.up.x", &game_theme.a_up_x, TF_POSX | TF_NEG },
{ "win.up.y", &game_theme.a_up_y, TF_POSY | TF_NEG },
{ "win.down.x", &game_theme.a_down_x, TF_POSX | TF_NEG },
{ "win.down.y", &game_theme.a_down_y, TF_POSY | TF_NEG },
{ "inv.up.x", &game_theme.inv_a_up_x, TF_POSX | TF_NEG },
{ "inv.up.y", &game_theme.inv_a_up_y, TF_POSY | TF_NEG },
{ "inv.down.x", &game_theme.inv_a_down_x, TF_POSX | TF_NEG },
{ "inv.down.y", &game_theme.inv_a_down_y, TF_POSY | TF_NEG },
{ NULL, },
};
static int theme_scalables_unscaled[sizeof(theme_scalables)/sizeof(theme_scalable_t)];
struct game_theme game_theme = {
.scale = 1.0f,
.w = 800,
.h = 480,
.gfx_scalable = 1,
.bg_name = NULL,
.bg = NULL,
.use_name = NULL,
.cursor_name = NULL,
.use = NULL,
.cursor = NULL,
.cur_x = 0,
.cur_y = 0,
.font_name = NULL,
.font_height = 1.0f,
.font = NULL,
.a_up_name = NULL,
.a_down_name = NULL,
.a_up = NULL,
.a_down = NULL,
.a_up_x = -1,
.a_up_y = -1,
.a_down_x = -1,
.a_down_y = -1,
.inv_font_name = NULL,
.inv_font = NULL,
.inv_font_height = 1.0f,
.inv_a_up_name = NULL,
.inv_a_down_name = NULL,
.inv_a_up_x = -1,
.inv_a_up_y = -1,
.inv_a_down_x = -1,
.inv_a_down_y = -1,
.inv_a_up = NULL,
.inv_a_down = NULL,
.menu_font_name = NULL,
.menu_font_height = 1.0f,
.menu_font = NULL,
.menu_button_name = NULL,
.menu_button = NULL,
.win_align = ALIGN_JUSTIFY,
.gfx_mode = GFX_MODE_EMBEDDED,
.inv_mode = INV_MODE_VERT | INV_ALIGN_SET(ALIGN_LEFT),
.click_name = NULL,
.click = NULL,
.xoff = 0,
.yoff = 0,
.changed = 0,
};
struct game_theme game_theme;
static void free_theme_strings(void)
{
struct game_theme *t = &game_theme;
FREE(t->use_name);
FREE(t->cursor_name);
FREE(t->bg_name);
FREE(t->inv_a_up_name);
FREE(t->inv_a_down_name);
FREE(t->a_down_name);
FREE(t->a_up_name);
FREE(t->font_name);
FREE(t->inv_font_name);
FREE(t->menu_font_name);
FREE(t->menu_button_name);
FREE(t->click_name);
}
int game_theme_free(void)
{
free_theme_strings();
if (game_theme.font)
fnt_free(game_theme.font);
if (game_theme.inv_font)
fnt_free(game_theme.inv_font);
if (game_theme.menu_font)
fnt_free(game_theme.menu_font);
if (game_theme.a_up)
gfx_free_image(game_theme.a_up);
if (game_theme.a_down)
gfx_free_image(game_theme.a_down);
if (game_theme.inv_a_up)
gfx_free_image(game_theme.inv_a_up);
if (game_theme.inv_a_down)
gfx_free_image(game_theme.inv_a_down);
if (game_theme.use)
gfx_free_image(game_theme.use);
if (game_theme.bg)
gfx_free_image(game_theme.bg);
if (game_theme.menu_button)
gfx_free_image(game_theme.menu_button);
if (game_theme.click)
snd_free_wav(game_theme.click);
game_theme.font = game_theme.inv_font = game_theme.menu_font = NULL;
game_theme.a_up = game_theme.a_down = game_theme.use = NULL;
game_theme.inv_a_up = game_theme.inv_a_down = NULL;
game_theme.menu_button = NULL;
game_theme.bg = NULL;
game_theme.click = NULL;
game_theme.cur_x = game_theme.cur_y = 0;
return 0;
}
int theme_img_scale(img_t *p)
{
img_t pic;
float v = game_theme.scale;
if (!p || !*p || v == 1.0f)
return 0;
if (!cache_have(gfx_image_cache(), *p))
return 0; /* do not scale sprites! */
pic = gfx_scale(*p, v, v);
if (!pic)
return -1;
gfx_free_image(*p);
*p = pic;
return 0;
}
static int game_theme_scale(int w, int h)
{
int i;
float xs, ys, v;
int xoff, yoff;
struct game_theme *t = &game_theme;
if (w < 0 || h < 0 || (w == t->w && h == t->h)) {
t->scale = 1.0f;
t->xoff = 0;
t->yoff = 0;
w = t->w;
h = t->h;
goto out;
}
xs = (float)w / (float)t->w;
ys = (float)h / (float)t->h;
v = (xs < ys)?xs:ys;
xoff = (w - t->w*v)/2;
yoff = (h - t->h*v)/2;
if (xoff < 0)
xoff = 0;
if (yoff < 0)
yoff = 0;
t->scale = v;
t->xoff = xoff;
t->yoff = yoff;
out:
for (i = 0; theme_scalables[i].name; i++) {
int val = *(theme_scalables[i].val);
theme_scalables_unscaled[i] = val;
if (val == -1 && (theme_scalables[i].flags & TF_NEG))
continue;
val *= t->scale;
if (theme_scalables[i].flags & TF_POSX)
val += t->xoff;
if (theme_scalables[i].flags & TF_POSY)
val += t->yoff;
*(theme_scalables[i].val) = val;
}
t->w = w;
t->h = h;
return 0;
}
extern int parse_relative_path;
char *theme_getvar(char *name)
{
int i;
for (i = 0; theme_scalables[i].name; i ++) {
int val;
char buf[64];
if (strcmp(theme_scalables[i].name, name))
continue;
val = theme_scalables_unscaled[i];
sprintf(buf, "%d", val);
return strdup(buf);
}
/* so, it is a string or like this */
for (i = 0; cmd_parser[i].cmd; i++) {
int *num;
char *s;
float *f;
char buf[64];
if (strcmp(cmd_parser[i].cmd, name))
continue;
if (cmd_parser[i].fn == parse_int) {
num = (int *)cmd_parser[i].p;
sprintf(buf, "%d", *num);
return strdup(buf);
} else if (cmd_parser[i].fn == parse_full_path) {
s = *((char **)cmd_parser[i].p);
if (!s)
return NULL;
return strdup(s);
} else if (cmd_parser[i].fn == parse_inv_mode) {
if (out_inv_mode(cmd_parser[i].p, &s))
return NULL;
return s;
} else if (cmd_parser[i].fn == parse_gfx_mode) {
if (out_gfx_mode(cmd_parser[i].p, &s))
return NULL;
return s;
} else if (cmd_parser[i].fn == parse_float) {
f = (float*)cmd_parser[i].p;
sprintf(buf, "%f", *f);
return strdup(buf);
} else if (cmd_parser[i].fn == parse_color) {
if (out_color(cmd_parser[i].p, &s))
return NULL;
return s;
} else
return NULL;
break;
}
return NULL;
}
static int theme_process_cmd(char *n, char *v, struct parser *cmd_parser)
{
int i;
n = strip(n);
v = strip(v);
if (process_cmd(n, v, cmd_parser))
return -1;
for (i = 0; cmd_parser[i].cmd; i++) {
if (!strcmp(cmd_parser[i].cmd, n)) {
game_theme.changed |= cmd_parser[i].aux;
return 0;
}
}
return -1;
}
int theme_setvar(char *name, char *val)
{
int rc = -1;
struct game_theme *t = &game_theme;
theme_relative = 1;
if (!theme_process_cmd(name, val, cmd_parser)) {
int i;
for (i = 0; theme_scalables[i].name; i++) {
int val;
if (strcmp(theme_scalables[i].name, name))
continue;
val = *(theme_scalables[i].val);
theme_scalables_unscaled[i] = val;
if (val == -1 && (theme_scalables[i].flags & TF_NEG))
continue;
val *= t->scale;
if (theme_scalables[i].flags & TF_POSX)
val += t->xoff;
if (theme_scalables[i].flags & TF_POSY)
val += t->yoff;
*(theme_scalables[i].val) = val;
break;
}
rc = 0;
}
theme_relative = 0;
return rc;
}
static int theme_bg_scale(void)
{
struct game_theme *t = &game_theme;
if (t->bg) {
img_t screen, pic;
int xoff = (t->w - gfx_img_w(t->bg))/2;
int yoff = (t->h - gfx_img_h(t->bg))/2;
if (xoff < 0)
xoff = 0;
if (yoff < 0)
yoff = 0;
if (t->scale != 1.0f || xoff || yoff) {
pic = gfx_new(t->w, t->h);
if (!pic)
return -1;
screen = gfx_screen(pic);
gfx_img_fill(pic, 0, 0, t->w, t->h, gfx_col(0,0,0));
gfx_draw(t->bg, xoff, yoff);
gfx_screen(screen);
gfx_free_image(t->bg);
t->bg = pic;
}
}
return 0;
}
int game_theme_optimize(void)
{
/* todo: check errors */
struct game_theme *t = &game_theme;
if (t->bg && cache_have(gfx_image_cache(), t->bg))
t->bg = gfx_display_alpha(t->bg);
if (t->a_up && cache_have(gfx_image_cache(), t->a_up))
t->a_up = gfx_display_alpha(t->a_up);
if (t->a_down && cache_have(gfx_image_cache(), t->a_down))
t->a_down = gfx_display_alpha(t->a_down);
if (t->inv_a_up && cache_have(gfx_image_cache(), t->inv_a_up))
t->inv_a_up = gfx_display_alpha(t->inv_a_up);
if (t->inv_a_down && cache_have(gfx_image_cache(), t->inv_a_down))
t->inv_a_down = gfx_display_alpha(t->inv_a_down);
if (t->use && cache_have(gfx_image_cache(), t->use))
t->use = gfx_display_alpha(t->use);
if (t->cursor && cache_have(gfx_image_cache(), t->cursor))
t->cursor = gfx_display_alpha(t->cursor);
if (t->menu_button && cache_have(gfx_image_cache(), t->menu_button))
t->menu_button = gfx_display_alpha(t->menu_button);
return 0;
}
static int game_theme_update_data(void)
{
struct game_theme *t = &game_theme;
int idf = idf_only(game_idf, 0);
if (t->font_name && (t->changed & CHANGED_FONT)) {
fnt_free(t->font);
if (!(t->font = fnt_load(t->font_name, FONT_SZ(t->font_size))))
goto err;
}
if (t->inv_font_name && (t->changed & CHANGED_IFONT)) {
fnt_free(t->inv_font);
if (!(t->inv_font = fnt_load(t->inv_font_name, FONT_SZ(t->inv_font_size))))
goto err;
}
if (t->menu_font_name && (t->changed & CHANGED_MFONT)) {
int m = FONT_SZ(t->inv_font_size);
if (MAX_MENU_LINES * m * game_theme.menu_font_height > game_theme.h)
m = game_theme.h / MAX_MENU_LINES / game_theme.menu_font_height;
else if (m < t->menu_font_size)
m = t->menu_font_size;
// fprintf(stderr, "%d %d > %d? %d", (int)FONT_SZ(t->inv_font_size), (int)FONT_SZ(t->inv_font_size) * MAX_MENU_LINES, game_theme.h, m);
fnt_free(t->menu_font);
if (!(t->menu_font = fnt_load(t->menu_font_name, m))) /* do not scale menu!!! */
goto err;
}
if (t->a_up_name && (t->changed & CHANGED_UP)) {
gfx_free_image(t->a_up);
if (!(t->a_up = gfx_load_image(t->a_up_name)))
goto err;
if (theme_img_scale(&t->a_up))
goto err;
}
if (t->a_down_name && (t->changed & CHANGED_DOWN)) {
gfx_free_image(t->a_down);
if (!(t->a_down = gfx_load_image(t->a_down_name)))
goto err;
if (theme_img_scale(&t->a_down))
goto err;
}
if (t->inv_a_up_name && (t->changed & CHANGED_IUP)) {
gfx_free_image(t->inv_a_up);
if (!(t->inv_a_up = gfx_load_image(t->inv_a_up_name)))
goto err;
if (theme_img_scale(&t->inv_a_up))
goto err;
}
if (t->inv_a_down_name && (t->changed & CHANGED_IDOWN)) {
gfx_free_image(t->inv_a_down);
if (!(t->inv_a_down = gfx_load_image(t->inv_a_down_name)))
goto err;
if (theme_img_scale(&t->inv_a_down))
goto err;
}
if (t->bg_name && (t->changed & CHANGED_BG)) {
gfx_free_image(t->bg);
t->bg = NULL;
if (t->bg_name[0] && !(t->bg = gfx_load_image(t->bg_name)))
goto err;
if (theme_img_scale(&t->bg))
goto err;
if (theme_bg_scale())
goto err;
}
if (t->use_name && (t->changed & CHANGED_USE)) {
gfx_free_image(t->use);
if (!(t->use = gfx_load_image(t->use_name)))
goto err;
if (theme_img_scale(&t->use))
goto err;
}
if (t->cursor_name && (t->changed & CHANGED_CURSOR)) {
gfx_free_image(t->cursor);
if (!(t->cursor = gfx_load_image(t->cursor_name)))
goto err;
if (theme_img_scale(&t->cursor))
goto err;
}
if (t->menu_button_name && (t->changed & CHANGED_BUTTON)) {
gfx_free_image(t->menu_button);
if (!(t->menu_button = gfx_load_image(t->menu_button_name)))
goto err;
if (theme_img_scale(&t->menu_button))
goto err;
}
if (t->click_name && (t->changed & CHANGED_CLICK)) {
snd_free_wav(t->click);
t->click = snd_load_wav(t->click_name);
}
// free_theme_strings(); /* todo, font */
t->changed = 0;
if (!t->cursor || !t->use || !t->inv_a_up || !t->inv_a_down || !t->a_down || !t->a_up ||
!t->font || !t->inv_font || !t->menu_font || !t->menu_button) {
fprintf(stderr,"Can't init theme. Not all required elements are defined.\n");
goto err;
}
idf_only(game_idf, idf);
return 0;
err:
idf_only(game_idf, idf);
t->changed = 0;
return -1;
}
int game_theme_update(void)
{
game_release_theme();
if (game_theme_update_data()) {
fprintf(stderr, "Can not update theme!\n");
return -1;
}
if (game_apply_theme()) {
fprintf(stderr, "Can not apply theme!\n");
return -1;
}
return 0;
}
int game_theme_init(void)
{
color_t col = { .r = 0, .g = 0, .b = 0 };
int w = opt_mode[0];
int h = opt_mode[1];
if ((w == -1)
&& (gfx_get_max_mode(&w, &h) || (game_theme.w <= w && game_theme.h <= h))) {
w = opt_mode[0];
h = opt_mode[1];
}
if (!SCALABLE_THEME) { /* no scalable? TODO: message? */
w = game_theme.w;
h = game_theme.h;
}
game_theme_scale(w, h);
if (gfx_set_mode(game_theme.w, game_theme.h, opt_fs)) {
opt_mode[0] = opt_mode[1] = -1; opt_fs = 0; /* safe options */
return -1;
}
gfx_fill(0, 0, game_theme.w, game_theme.h, col);
if (game_theme_update_data()) {
fprintf(stderr, "Can not init theme!\n");
game_theme_free();
game_theme_select(DEFAULT_THEME);
return -1;
}
return 0;
}
static int theme_parse(const char *path)
{
idff_t idf = NULL;
if (theme_relative)
idf = idf_open(game_idf, path);
if (idf) {
int rc = parse_idff(idf, path, cmd_parser);
idf_close(idf);
if (rc)
fprintf(stderr, "Theme parsed with errors!\n");
return rc;
}
if (parse_ini(dirpath(path), cmd_parser)) {
fprintf(stderr, "Theme parsed with errors!\n");
// game_theme_free();
return -1;
}
return 0;
}
int theme_load(const char *name)
{
if (theme_parse(name))
return 0; /* no theme loaded if error in parsing */
return 0;
}
struct theme *themes = NULL;
int themes_nr = 0;
static int is_theme(const char *path, const char *n)
{
int rc = 0;
char *p = getpath(path, n);
char *pp;
if (!p)
return 0;
pp = malloc(strlen(p) + strlen(THEME_FILE) + 1);
if (pp) {
strcpy(pp, p);
strcat(pp, THEME_FILE);
if (!access(pp, R_OK))
rc = 1;
free(pp);
}
free(p);
return rc;
}
static char *theme_name(const char *path, const char *d_name)
{
char *l;
char *p = getfilepath(path, THEME_FILE);
if (!p)
goto err;
l = lookup_lang_tag(p, "Name", ";");
free(p);
if (l)
return l;
err:
return strdup(d_name);
}
static int cmp_theme(const void *p1, const void *p2)
{
const struct theme *t1 = (const struct theme*)p1;
const struct theme *t2 = (const struct theme*)p2;
return strcmp(t1->name, t2->name);
}
static void themes_sort()
{
qsort(themes, themes_nr, sizeof(struct theme), cmp_theme);
}
static struct theme *theme_lookup(const char *name);
int themes_lookup(const char *path)
{
char *p;
int n = 0, i = 0;
DIR *d;
struct dirent *de;
if (!path)
return 0;
d = opendir(path);
if (!d)
return -1;
while ((de = readdir(d))) {
if (theme_lookup(de->d_name))
continue;
if (!is_theme(path, de->d_name))
continue;
n ++;
}
rewinddir(d);
if (!n)
goto out;
themes = realloc(themes, sizeof(struct theme) * (n + themes_nr));
while ((de = readdir(d)) && i < n) {
/*if (de->d_type != DT_DIR)
continue;*/
if (theme_lookup(de->d_name))
continue;
if (!is_theme(path, de->d_name))
continue;
p = getpath(path, de->d_name);
themes[themes_nr].path = p;
themes[themes_nr].dir = strdup(de->d_name);
themes[themes_nr].name = theme_name(p, de->d_name);
themes_nr ++;
i ++;
}
out:
closedir(d);
themes_sort();
return 0;
}
int themes_rename(void)
{
int i;
char cwd[PATH_MAX];
getdir(cwd, sizeof(cwd));
setdir(game_cwd);
for (i = 0; i < themes_nr; i++) {
FREE(themes[i].name);
themes[i].name = theme_name(dirpath(themes[i].path), themes[i].dir);
}
setdir(cwd);
return 0;
}
static struct theme *theme_lookup(const char *name)
{
int i;
if (!name || !*name) {
if (themes_nr == 1)
return &themes[0];
return NULL;
}
for (i = 0; i<themes_nr; i ++) {
if (!strlowcmp(themes[i].dir, name)) {
return &themes[i];
}
}
return NULL;
}
int game_theme_load(const char *name)
{
struct theme *theme;
char cwd[PATH_MAX];
int rc = -1;
int rel = theme_relative;
getdir(cwd, sizeof(cwd));
setdir(game_cwd);
theme = theme_lookup(name);
theme_relative = 0;
if (!theme || setdir(theme->path) || theme_load(THEME_FILE))
goto err;
rc = 0;
err:
setdir(cwd);
theme_relative = rel;
return rc;
}
int game_theme_select(const char *name)
{
struct theme *theme;
theme = theme_lookup(name);
if (!theme)
return -1;
curtheme_dir = theme->dir;
return 0;
}
int game_default_theme(void)
{
return game_theme_load(DEFAULT_THEME);
}