28 lines
693 B
C
28 lines
693 B
C
#ifndef __SOUND_H__
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#define __SOUND_H__
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#define SND_CLICK 0
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#define SND_BONUS 1
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#define SND_HISCORE 2
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#define SND_GAMEOVER 3
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#define SND_BOOM 4
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#define SND_FADEOUT 5
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#define SND_PAINT 6
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typedef void* wav_t;
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typedef void* mus_t;
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//extern mus_t snd_load_mus(const char *path);
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extern void snd_free_mus(mus_t mus);
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extern int snd_init(int hz);
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extern int snd_hz(void);
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extern void snd_play(wav_t chunk);
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extern void snd_free_wav(wav_t chunk);
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extern wav_t snd_load_wav(const char *fname);
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extern int snd_play_mus(char *music, int ms, int loop);
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extern int snd_playing_mus();
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extern void snd_stop_mus(int ms);
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extern int snd_volume_mus(int vol);
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extern void snd_done(void);
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#endif
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