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Link catcher
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@ -290,8 +290,8 @@ var startOutputTransaction = function() {
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}
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// The default is "all the way down".
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scrollStack.push(
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$("#content").height() + $("#title").height() + 60
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);
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document.getElementById("content").offsetHeight + document.getElementById("title").offsetHeight + 60
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);
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};
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var continueOutputTransaction = function() {
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if (pendingFirstWrite) {
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@ -342,7 +342,7 @@ var processLink = function(code) {
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endOutputTransaction();
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// We're able to save, if we weren't already.
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$("#save").attr('disabled', false);
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document.getElementById("save").setAttribute('disabled', false);
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};
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/* This gets called to actually do the work of processing a code.
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@ -392,13 +392,21 @@ var processOneLink = function(code) {
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}
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};
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/* This function listens on content block to filter out link clicks. */
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var linkClickHandler = function(event) {
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if (event.target.tagName.toLowerCase() === 'a') {
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event.preventDefault();
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processClick(event.target.href);
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}
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}
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/* This gets called when the user clicks a link to carry out an
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* action. */
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var processClick = function(code) {
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var now = (new Date()).getTime() * 0.001;
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system.time = now - startTime;
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progress.sequence.push({link:code, when:system.time});
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processLink(code);
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return processLink(code);
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};
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/* Transitions between situations. */
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@ -99,6 +99,9 @@ ready(function() {
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startGame();
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}
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// handle the link clicks
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document.getElementById("content").addEventListener("click", linkClickHandler, false);
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// Display the "click to begin" message. (We do this in code
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// so that, if Javascript is off, it doesn't happen.)
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showBlock("click_message");
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