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Another rename, this time to rationalize media.
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README.md
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README.md
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@ -62,9 +62,9 @@ development. It also has excellent Javascript debugging tools.
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2. Unzip Undum somewhere on your hard-drive.
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3. Open tutorial.html in your browser, and play through the tutorial.
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3. Open games/tutorial.html in your browser, and play through the tutorial.
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4. Copy tutorial.html to a file that reflects your game name.
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4. Copy games/tutorial.html to a file that reflects your game name.
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5. Edit your HTML file and add the title, author and description of
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the game you want to write. At the bottom of the file change the
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@ -104,10 +104,20 @@ For example, if you had 3 games: `episode1`, `episode2`, and
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js/
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jquery-1.4.2.min.js
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undum.js
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episode1.game.js
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episode2.game.js
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christmas-special.game.js
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games/
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episode1/
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episode1.game.js
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... media for episode 1 ...
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episode2/
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episode2.game.js
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... media for episode 1 ...
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christmas-special/
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christmas-special.game.js
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... media for christmas special ...
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This assumes you use the same directory lay out that I do. You are
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welcome to change things around, of course, as long as you work and
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change the references.
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## Progress
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@ -13,7 +13,7 @@ undum.game.id = "349baf43-9ade-49a8-86d0-24e3de3ce072";
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undum.game.situations = {
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start: new undum.SimpleSituation(
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"<h1>Starting Out with Undum</h1>\
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<img src='media/tutorial/woodcut1.png' class='float_right'>\
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<img src='media/games/tutorial/woodcut1.png' class='float_right'>\
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<p>Welcome to the Undum tutorial. Undum is a tool for writing\
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hypertext interactive fiction. It has some unique features\
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and a visual design that encourages narrative games.</p>\
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@ -123,7 +123,7 @@ undum.game.situations = {
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character is already in that situation, then the situation's\
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<em>enter</em> method won't be called again.</p>\
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\
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<img src='media/tutorial/woodcut2.png' class='float_left'>\
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<img src='media/games/tutorial/woodcut2.png' class='float_left'>\
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<p>The third type of link, then, is a general hyperlink. If your\
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link doesn't consist of a single element or pair of elements, as\
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above, then Undum will guess that you have a normal hyperlink. As\
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@ -288,7 +288,7 @@ undum.game.situations = {
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the character's level, for example, you might want to show a progress\
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bar to indicate how near the character is to levelling up.</p>\
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\
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<img src='media/tutorial/woodcut3.png' class='float_right'>\
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<img src='media/games/tutorial/woodcut3.png' class='float_right'>\
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<p>After a few seconds, the progress bar disappears, to keep the\
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focus on the text. Undum isn't designed for games where a lot of\
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statistic management is needed. If you want a change to be part\
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Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 104 KiB |
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
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@ -163,6 +163,7 @@
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<script type="text/javascript" src="media/js/undum.js"></script>
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<!-- Change the name of this file. It is your main game file. -->
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<script type="text/javascript" src="media/js/tutorial.game.js"></script>
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<script type="text/javascript"
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src="media/games/tutorial/tutorial.game.js"></script>
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</body>
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</html>
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