From 8df6985423933ec2a08170cecba667eba7b99d25 Mon Sep 17 00:00:00 2001 From: Oreolek Date: Sat, 31 May 2014 18:57:02 +0700 Subject: [PATCH] Powers --- Wield.tex | 685 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 684 insertions(+), 1 deletion(-) diff --git a/Wield.tex b/Wield.tex index 72aa448..689f431 100644 --- a/Wield.tex +++ b/Wield.tex @@ -225,7 +225,7 @@ must pick a weapon. Or, perhaps everyone must be rings. Ваша Черта Происхождения - это слово или фраза, которая лучше всего описывает профессию персонажа перед тем, как он подобрал Вещь и стал Героем. -\begin{table} +\begin{table}[ht] \begin{tabular}{cccc} Ремесленник & Учёный & Политик & Рыцарь\\ Вор & Студент & Купец & Философ\\ @@ -520,4 +520,687 @@ must pick a weapon. Or, perhaps everyone must be rings. Некоторые силы ниже ставят условия на вашего персонажа или другие условия. Также некоторые силы убирают условия. + +\chapter{Домены сил} + +\textbf{От переводчика:} Для краткости, пометка "Небоевая" означает, что в битве после использования этой +силы вы не можете атаковать и защищаться в этом раунде. Пометка "Защитная" означает, что вы можете +использовать эту силу и защищаться в этом раунде. + +\section{Воздух} +\subsection{Шёпот Ветра} +Вы говорите с воздухом, и передаёте сообщения через него кому-то в пределах ста миль. Небоевая. + +\subsection{Grasp of Wind} +Вы перемещаете что-то маленькое к себе. Небоевая. + +\subsection{Крылья Воздуха} +Вы летаете! Этот эффект продолжается, пока вы больше не хотите летать. Защитная. + +\subsection{Grasp of the Gales} +Вы перемещаете кого-то к себе. + +В битве вы можете использовать эту силу и атаковать кого-то, кого вы переместили к себе в этом раунде. + +\subsection{Призыв Шторма} +Вы можете создавать штормы. Этот эффект длится пока вы не отзовёте шторм. + +Небоевая сила, но в битве за каждый раунд, который продолжается шторм, вы выбираете кого-то, +и он получает одну рану, против которой нельзя защититься. + +\subsection{Крылья Шторма} +Все, кого вы скажете, могут летать! Этот эффект длится пока вы не хотите, чтобы все летали. Защитная. + +\subsection{Гнев Шторма} +Вы призываете молнию в определённое место. + +Небоевая сила, но вы можете выбрать кого-то, и он получает три раны, против которых нельзя защититься. +Или вы выбираете что-то, что может быть разрушено молнией; оно разрушается. + +\subsection{Плащ Шторма} +Вы становитесь невидимым. Этот эффект длится, пока вы больше не хотите быть невидимым. Защитная. + +Вы не можете быть атакованы, если атакующие не знают точно, где вы находитесь. + +\subsection{Соединённые с Ветром} +Вы превращаетесь в воздуъ, всё что вы держите или носите превращается также в воздух. + +Эти эффекты продолжаются, пока вы не захотите снова стать целым. + +Небоевая сила. Вас нельзя атаковать в этой форме. Вы также не можете атаковать кого-либо или что-либо в этой форме. + +\subsection{Мельница} +Description: You move everything and everyone, including yourself, that you see from one +place to another. You can choose to leave someone and/or something behind but it must be +declared at the time of the move. Защитная. + +\section{ Animal } +\subsection{Savage Tongues} +Description: You speak with animals. Небоевая. + +\subsection{Call the Wild} +Description: You summon small animals. The animals stay until you dismiss them. Небоевая. + +If you have the control the swarm power you can use that power this round. + +\subsection{Manner of the Beast} +Description: You gain animal traits. (scent, claws, hearing, sight and so on). This effect lasts +until you want to revert to normal. If the trait you gained will help you succeed on a +challenge, gain an extra 1d20 to your roll. + +Combat: In combat, you can both use this power and attack someone if the gained animal +traits was specifically for combat. + +\subsection{Animal Kin} +Description: You gain a small animal friend. The animal will stay until you dismiss it and will +follow simple commands. + +Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of +defending you, it will defend you for 1 wound. + +\subsection{Beast Shape} +Description: You shapeshift into an animal. This effect lasts until you want to revert to +normal. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Control the Swarm} +Description: You control a group of small animals. You can have them attack someone for 1 +wound or defend someone for 1 wound. They follow simple or complicated commands if they +are able to. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Summon the Pack} +Description: You summon large animals. The animals stay until you dismiss them and will +follow simple commands. + +Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of +defending someone, you can have them defend someone for 1 or 2 wounds. + +\subsection{Become the Pack} +Description: You turn everyone you want into an animal. This effect lasts for 24 hours or +until you want the other to return to normal; whichever comes first. If someone is still capable +of wielding a Vatcha in animal form they can still use powers. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Beastial Ally} +Description: You gain an intelligent or large animal friend. The animal will stay until you +dismiss it. An intelligent animal can make its own educated decision but will follow commands +from you. A large animal will follow simple and complicated commands. + +Combat: In combat, you can neither attack nor defend this round. An intelligent animal gets +its own turn in combat, it can only attack or defend for 1 wound. A large animal can attack or +defend for 1 or 2 wounds for you this turn. + +\subsection{The Dragon} +Description: You turn into a dragon. Dragons cannot be killed and inflict 3 wounds per attack +that cannot be defended against. + +Combat: In combat, you can both use this power and attack this round. + +\section{Creation} +\subsection{Repair} +Description: You repair something small. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Lesser Glamour} +Description: You create something small and false. This effect lasts until you dismiss it and is +treated as real until someone or something physically interacts with it. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Greater Summoning} +Description: You repair something large. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Glamour} +Description: You create something large and false. This effect lasts until you dismiss it and is +treated as real until someone or something physically interacts with it. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{True Summoning} +Description: You create something small and real. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Hands of Mercy} +Description: You remove 2 wound from someone. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Shaping Hands} +Description: You repair everything in sight. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Greater Glamour} +Description: You create multiple glamours. This effect lasts until you dismiss it and is treated +as real until someone or something physically interacts with it. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{High Summoning} +Description: You create something large and real. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{True Sacrifice} +Description: Anything you want happens right now but you die and can’t come back. + +Combat: In combat, you can neither attack nor defend this round. + +\section{Destruction} +\subsection{Wreckage} +Description: You break something. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Sabotage} +Description: You break two somethings. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Waste} +Description: You break three somethings. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Ravage} +Description: You break four somethings. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Ruin} +Description: You break everything in sight. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Injure} +Description: You inflict 1 wound on someone in sight. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Maim} +Description: You inflict 1 wound on two someones in sight. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Mutilate} +Description: You inflict 1 wound on three someones in sight. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Mayhem} +Description: You inflict 1 wound on four someones in sight. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Break the Unbreakable} +Description: You kill someone or something that cannot be killed. + +Combat: In combat, you can both use this power and defend this round. + +\section{Darkness} + +\subsection{Eyes of Shadow} +Description: You see in the dark. This effect lasts until you do not want to see in the dark +anymore. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Trick of the Dark} +Description: You reroll a failed roll once per encounter. + +Combat: In combat, this power is used after you fail a roll. + +\subsection{Trust the Darkness} +Description: You gain a bonus d20 to your roll but Fate decide what happens if you succeed. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Shifting Shadows} +Description: You shift one of your failure onto someone once per encounter. + +Combat: In combat, this power is used after you fail a roll. + +\subsection{Stealing the Light} +Description: You blind someone. This effect lasts 24 hours or until you dismiss it; whichever +comes first. Someone who is blind loses 1d20 from all rolls that involve moving or aiming. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Falling Darkness} +Description: You create darkness that blinds everyone in sight. This effect lasts 24 hours or +until you dismiss it; whichever comes first. Someone who is blind loses 1d20 from all rolls that +involve moving or aiming. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Shadow Curse} +Description: You make someone fail once per encounter. + +Combat: In combat, this power is used after someone succeeds on a roll. + +\subsection{Shadow Step} +Description: You travel through shadows. You travel twice as fast as normal in shadows. If +the shadow disappears while you are traveling in it; you reappear where you would have been +in the shadow. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Shadows in the Heart} +Description: You stop an action once per someone per encounter. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Blessing of Darkness} +Description: You succeed at anything. This power can be used a number of times equal to the +control you have over the Vatcha per day. + +Combat: In combat, you can both use this power and attack or defend this round if you +declared to succeed at one of those attacks. + +\section{Death} +\subsection{Ghost Tongue} +Description: You speak with corpses and ghosts. +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Eyes of Fear} +Description: You cause someone to become afraid. This effect lasts 24 hours or until you +dismiss it; whichever comes first. Someone who is afraid loses 1d20 from all rolls that involve +dangerous conditions. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Talons of Pain} +Description: You cause someone to feel extreme pain. This effect lasts 24 hours or until you +dismiss it; whichever comes first. Someone in extreme pain can only take an action every +other round. This power does not physically wound someone. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Hand of Death} +Description: You control undead. You can have them attack someone for 1 wound or defend +someone for 1 wound. They follow simple if they are able to. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Gaze of Dust} +Description: You turn something to dust. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Death’s Mercy} +Description: You stop someone from dying once per someone per encounter. + +Combat: In combat, this power is used after someone gains enough wounds to die.They +remove all wounds. + +\subsection{Cruel Mercy} +Description: You remove one of your own wounds and someone gains 1 wound. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Sword of Doom} +Description: Your weapon kills everyone it hits except everyone who cannot be killed. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Dead Stare} +Description: You turn someone into a undead. This power can be used a number of times +equal to the control you have over the Vatcha per day. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Storm of Doom} +Description: You raise an army of the undead under your control who can destroy everyone +and everything in their path once per week. You can choose to leave someone and/or +something undestroyed but it must be declared at the time of the attack. + +Combat: In combat, you can neither attack nor defend this round. + +\section{Earth} +\subsection{Earth Speak} +Description: You talk to earth and pass messages through it to someone within 100 miles. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Move the Earth} +Description: You move soft earth; such as sand, soil and other loosely packed earth. You +move a 10 foot square at a time in any direction. + +Combat: In combat, you can both use this power and defend this round. If you move the earth +under someone’s feet they take a -5 penalty to their attack or defend roll. + +\subsection{Strength of Stone} +Description: You have 1 extra wound before you die. + +Special: This power is always active + +\subsection{Into the Earth} +Description: You sink something into the earth. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Statue} +Description: You turn something into stone. This effect lasts for 24 hours or until you dismiss +it; whichever comes first. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Dig} +Description: You travel through solid earth as though it was water, breath it as well. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Excavate} +Description: You move hard earth; such rock and packed dirt. You move a 10 foot square at a +time in any direction. + +Combat: In combat, you can both use this power and defend this round. If you move the earth +under someone’s feet they take a -5 penalty to their attack or defend roll. + +\subsection{Caress of Stone} +Description: You turn someone into stone. This effect last for 24 hours or until you dismiss it; +whichever comes first. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Become the Earth} +Description: You turn into earth, everything you are holding or wearing turns into earth as +well. This effects lasts until you do not want to be earth. + +Combat: In combat, you can both use this power and attack this round. In additional, you +automatically defend against 2 wounds without rolling every round you remain earth. + +\subsection{Earthquake} +Description: You cause an earthquake that destroys everyone and everything in sight. + +Combat: In combat, you can both use this power and defend this round. + +\section{Fire} +\subsection{Fire Tongue} +Description: You talk to fire and pass messages through it to someone within 100 miles. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Heat} +Description: You make something too hot ot to touch. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Conflagrate} +Description: You move existing fire to anywhere in sight. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Swallow the Fire} +Description: You stop fire from burning out. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Ignite} +Description: You set something on fire, if it is capable of catching fire. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Heart of Flame} +Description: You are immune to fire. You cannot be burned or take any damage from fire. + +Special: This power is always active + +\subsection{Explode} +Description: You create a fiery explosion. The explosion takes up a 5 foot square. It does 3 +wounds to anyone standing in the square and 1 wound to anyone adjacent to the square. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Burn} +Description: You set someone on fire. Someone on fire takes 1 wound every round. This +wound cannot be defended against. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Torch} +Description: You turn into fire. This effect lasts until you do not want to be fire. You gain 1 +extra wound to every successful attack. + +Combat: In combat, you can both use this power and attack this round.. + +\subsection{Flame Storm} +Description: You call fire falls from the sky that destroys everyone and everything in sight. +Combat: In combat, you can both use this power and attack this round.. + +\section{Life} +\subsection{Life Link} +Description: You have telepathy with someone in sight. + +Special: This power is always active + +\subsection{Power of Life} +Description: You grant a +10 to any roll once per someone per encounter. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Sacrifice Blessing} +Description: You gain 1 wound and someone removes 1 wound. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Hear the Heart} +Description: You detect when someone is nearby. + +Special: This power is always active + +\subsection{Aura of Life} +Description: You remove 1 wound from everyone you want to remove wounds from. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Merciful Justice} +Description: You stop someone’s heart .This power can be used a number of times equal to +the control you have over the Vatcha per day. Someone with a stopped heart dies. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Mind Link} +Description: You read everyone’s thoughts. + +Combat: Use this power to stop the first count of five and ask a player or Fate what a +character is about to do. They must answer truthfully but secretly. + +Special: This power is always active + +\subsection{Armor of Will} +Description: You cannot be wounded by any weapon forged by man. + +Special: This power is always active + +\subsection{Undo the Darkness} +Description: You turn an undead into a normal corpse. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Life and Light} +Description: You bring everything in sight back to life. You can choose to leave something +dead but it must be declared at the time of the revival. + +Combat: In combat, you can neither attack nor defend this round. + +\section{Light} +\subsection{Hand of Light} +Description: You create light from your hands. This effect lasts until you dismiss it. Your +light illuminates up to 20 feet around you. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Light’s Blessing} +Description: You pick someone and they reroll a failed roll once per encounter. + +Combat: In combat, this power is used after someone fails a roll. + +\subsection{Aura of Hope} +Description: You pick someone and they gain a bonus d20 to your roll but you decide what +happens if they succeed. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Blessed Martyr} +Description: You can take someone’s failure as your own once per encounter. + +Combat: In combat, this power is used after someone fails a roll and you succeed at the same +time. + +\subsection{Body of Light} +Description: You can turn into light, everything you are holding or wearing turns into light as +well. This effects lasts until you want to become solid again. + +Combat: In combat, you can neither attack nor defend this round. You cannot be attacked +while in this form. You also cannot attack everyone or everything in this form. + +\subsection{Eyes of Truth} +Description: You cannot be blinded or fooled by illusion. + +Special: This power is always active + +\subsection{Aura of Pure Light} +Description: You remove all negative conditions from everyone you want. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Aura of Truth} +Description: You see everyone invisible and no one can lie to you (even by omission). This +effect last for 1 hour or until you dismiss it; whichever comes first. + +Combat: In combat, you can both use this power and defend this round.. + +\subsection{Strength of Hope} +Description: You give someone an extra action once per someone per encounter. + +Combat: In combat, you can both use this power and defend this round.. + +\subsection{Righteous Hammer} +Description: You pick someone and they succeed at anything. This power can be used a +number of times equal to the control you have over the Vatcha per day. + +Combat: In combat, you can both use this power and attack or defend this round if you +declared to succeed at one of those attacks. + +\section{Plant} +\subsection{Voice of the Green} +Description: You talk with plants. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Touching the Green} +Description: You animate small plants. They cannot move from the spot they are roots but +bend in any other way you want. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Feed the Masses} +Description: You create enough food to feed everyone in sight. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Join the Green} +Description: You create seeds that if someone eats, they have telepathic contact with you. +After the seed is eaten, the effect lasts for 24 hours. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Raise the Green} +Description: You make plants grow. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Tree House} +Description: You create a tree house that houses and feeds everyone and protects everyone +from everything until sunrise the next day. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Wrath of the Green} +Description: You animate large plants. They cannot move from the spot they are roots but +bend in any other way you want +. +Combat: In combat, you can both use this power and defend this round. + +\subsection{Mercy of the Green} +Description: You remove 1 wound per round. + +Special: This power is always active + +\subsection{Blessing of the Green} +Description: You remove all wounds from someone. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Army of the Green} +Description: You raise an army of walking trees under your control who can destroy everyone +and everything in their path once per week. You can choose to leave someone and/or +something undestroyed but it must be declared at the time of the attack. + +Combat: In combat, you can neither attack nor defend this round. + +\section{Water} +\subsection{Pools of Vision} +Description: You talk to water and pass messages through it to someone within 100 miles. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Cleansing Water} +Description: You remove one condition from someone. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Direct the Flow} +Description: You move existing water to anywhere in sight. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Cleansing Sight} +Description: You learn where something is while looking in water. + +Combat: In combat, you can neither attack nor defend this round. + +\subsection{Raise the Waters} +Description: You create water. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Water Lung} +Description: You breathe water. + +Special: This power is always active + +\subsection{Protective Wave} +Description: You move everyone and everything away from you with water. You can choose +to leave someone and/or something unmoved but it must be declared at the time of the wave. +The everyone and everything moved, moves until 1 mile away from you. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{Mercy of the Blue} +Description: You remove all negative conditions from everyone you want. + +Combat: In combat, you can both use this power and defend this round. + +\subsection{One with the Waters} +Description: You can turn into water, everything you are holding or wearing turns into water +as well. This effects lasts until you want to become solid again. + +Combat: In combat, you can neither attack nor defend this round. You cannot be attacked +while in this form. You also cannot attack everyone or everything in this form. + +\subsection{Wrath of the Blue} +Description: You sink everyone and everything in sight into the water.You can choose to +leave someone and/or something behind but it must be declared at the time of the move. + +Combat: In Combat, you can both use this power and defend this round. \end{document}