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Alexander Yakovlev 2014-05-31 18:57:02 +07:00
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Wield.tex
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@ -225,7 +225,7 @@ must pick a weapon. Or, perhaps everyone must be rings.
Ваша Черта Происхождения - это слово или фраза, которая лучше всего описывает профессию персонажа
перед тем, как он подобрал Вещь и стал Героем.
\begin{table}
\begin{table}[ht]
\begin{tabular}{cccc}
Ремесленник & Учёный & Политик & Рыцарь\\
Вор & Студент & Купец & Философ\\
@ -520,4 +520,687 @@ must pick a weapon. Or, perhaps everyone must be rings.
Некоторые силы ниже ставят условия на вашего персонажа или другие условия. Также некоторые силы убирают
условия.
\chapter{Домены сил}
\textbf{От переводчика:} Для краткости, пометка "Небоевая" означает, что в битве после использования этой
силы вы не можете атаковать и защищаться в этом раунде. Пометка "Защитная" означает, что вы можете
использовать эту силу и защищаться в этом раунде.
\section{Воздух}
\subsection{Шёпот Ветра}
Вы говорите с воздухом, и передаёте сообщения через него кому-то в пределах ста миль. Небоевая.
\subsection{Grasp of Wind}
Вы перемещаете что-то маленькое к себе. Небоевая.
\subsection{Крылья Воздуха}
Вы летаете! Этот эффект продолжается, пока вы больше не хотите летать. Защитная.
\subsection{Grasp of the Gales}
Вы перемещаете кого-то к себе.
В битве вы можете использовать эту силу и атаковать кого-то, кого вы переместили к себе в этом раунде.
\subsection{Призыв Шторма}
Вы можете создавать штормы. Этот эффект длится пока вы не отзовёте шторм.
Небоевая сила, но в битве за каждый раунд, который продолжается шторм, вы выбираете кого-то,
и он получает одну рану, против которой нельзя защититься.
\subsection{Крылья Шторма}
Все, кого вы скажете, могут летать! Этот эффект длится пока вы не хотите, чтобы все летали. Защитная.
\subsection{Гнев Шторма}
Вы призываете молнию в определённое место.
Небоевая сила, но вы можете выбрать кого-то, и он получает три раны, против которых нельзя защититься.
Или вы выбираете что-то, что может быть разрушено молнией; оно разрушается.
\subsection{Плащ Шторма}
Вы становитесь невидимым. Этот эффект длится, пока вы больше не хотите быть невидимым. Защитная.
Вы не можете быть атакованы, если атакующие не знают точно, где вы находитесь.
\subsection{Соединённые с Ветром}
Вы превращаетесь в воздуъ, всё что вы держите или носите превращается также в воздух.
Эти эффекты продолжаются, пока вы не захотите снова стать целым.
Небоевая сила. Вас нельзя атаковать в этой форме. Вы также не можете атаковать кого-либо или что-либо в этой форме.
\subsection{Мельница}
Description: You move everything and everyone, including yourself, that you see from one
place to another. You can choose to leave someone and/or something behind but it must be
declared at the time of the move. Защитная.
\section{ Animal }
\subsection{Savage Tongues}
Description: You speak with animals. Небоевая.
\subsection{Call the Wild}
Description: You summon small animals. The animals stay until you dismiss them. Небоевая.
If you have the control the swarm power you can use that power this round.
\subsection{Manner of the Beast}
Description: You gain animal traits. (scent, claws, hearing, sight and so on). This effect lasts
until you want to revert to normal. If the trait you gained will help you succeed on a
challenge, gain an extra 1d20 to your roll.
Combat: In combat, you can both use this power and attack someone if the gained animal
traits was specifically for combat.
\subsection{Animal Kin}
Description: You gain a small animal friend. The animal will stay until you dismiss it and will
follow simple commands.
Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of
defending you, it will defend you for 1 wound.
\subsection{Beast Shape}
Description: You shapeshift into an animal. This effect lasts until you want to revert to
normal.
Combat: In combat, you can both use this power and defend this round.
\subsection{Control the Swarm}
Description: You control a group of small animals. You can have them attack someone for 1
wound or defend someone for 1 wound. They follow simple or complicated commands if they
are able to.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Summon the Pack}
Description: You summon large animals. The animals stay until you dismiss them and will
follow simple commands.
Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of
defending someone, you can have them defend someone for 1 or 2 wounds.
\subsection{Become the Pack}
Description: You turn everyone you want into an animal. This effect lasts for 24 hours or
until you want the other to return to normal; whichever comes first. If someone is still capable
of wielding a Vatcha in animal form they can still use powers.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Beastial Ally}
Description: You gain an intelligent or large animal friend. The animal will stay until you
dismiss it. An intelligent animal can make its own educated decision but will follow commands
from you. A large animal will follow simple and complicated commands.
Combat: In combat, you can neither attack nor defend this round. An intelligent animal gets
its own turn in combat, it can only attack or defend for 1 wound. A large animal can attack or
defend for 1 or 2 wounds for you this turn.
\subsection{The Dragon}
Description: You turn into a dragon. Dragons cannot be killed and inflict 3 wounds per attack
that cannot be defended against.
Combat: In combat, you can both use this power and attack this round.
\section{Creation}
\subsection{Repair}
Description: You repair something small.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Lesser Glamour}
Description: You create something small and false. This effect lasts until you dismiss it and is
treated as real until someone or something physically interacts with it.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Greater Summoning}
Description: You repair something large.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Glamour}
Description: You create something large and false. This effect lasts until you dismiss it and is
treated as real until someone or something physically interacts with it.
Combat: In combat, you can neither attack nor defend this round.
\subsection{True Summoning}
Description: You create something small and real.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Hands of Mercy}
Description: You remove 2 wound from someone.
Combat: In combat, you can both use this power and defend this round.
\subsection{Shaping Hands}
Description: You repair everything in sight.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Greater Glamour}
Description: You create multiple glamours. This effect lasts until you dismiss it and is treated
as real until someone or something physically interacts with it.
Combat: In combat, you can neither attack nor defend this round.
\subsection{High Summoning}
Description: You create something large and real.
Combat: In combat, you can neither attack nor defend this round.
\subsection{True Sacrifice}
Description: Anything you want happens right now but you die and cant come back.
Combat: In combat, you can neither attack nor defend this round.
\section{Destruction}
\subsection{Wreckage}
Description: You break something.
Combat: In combat, you can both use this power and defend this round.
\subsection{Sabotage}
Description: You break two somethings.
Combat: In combat, you can both use this power and defend this round.
\subsection{Waste}
Description: You break three somethings.
Combat: In combat, you can both use this power and defend this round.
\subsection{Ravage}
Description: You break four somethings.
Combat: In combat, you can both use this power and defend this round.
\subsection{Ruin}
Description: You break everything in sight.
Combat: In combat, you can both use this power and defend this round.
\subsection{Injure}
Description: You inflict 1 wound on someone in sight.
Combat: In combat, you can both use this power and defend this round.
\subsection{Maim}
Description: You inflict 1 wound on two someones in sight.
Combat: In combat, you can both use this power and defend this round.
\subsection{Mutilate}
Description: You inflict 1 wound on three someones in sight.
Combat: In combat, you can both use this power and defend this round.
\subsection{Mayhem}
Description: You inflict 1 wound on four someones in sight.
Combat: In combat, you can both use this power and defend this round.
\subsection{Break the Unbreakable}
Description: You kill someone or something that cannot be killed.
Combat: In combat, you can both use this power and defend this round.
\section{Darkness}
\subsection{Eyes of Shadow}
Description: You see in the dark. This effect lasts until you do not want to see in the dark
anymore.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Trick of the Dark}
Description: You reroll a failed roll once per encounter.
Combat: In combat, this power is used after you fail a roll.
\subsection{Trust the Darkness}
Description: You gain a bonus d20 to your roll but Fate decide what happens if you succeed.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Shifting Shadows}
Description: You shift one of your failure onto someone once per encounter.
Combat: In combat, this power is used after you fail a roll.
\subsection{Stealing the Light}
Description: You blind someone. This effect lasts 24 hours or until you dismiss it; whichever
comes first. Someone who is blind loses 1d20 from all rolls that involve moving or aiming.
Combat: In combat, you can both use this power and defend this round.
\subsection{Falling Darkness}
Description: You create darkness that blinds everyone in sight. This effect lasts 24 hours or
until you dismiss it; whichever comes first. Someone who is blind loses 1d20 from all rolls that
involve moving or aiming.
Combat: In combat, you can both use this power and defend this round.
\subsection{Shadow Curse}
Description: You make someone fail once per encounter.
Combat: In combat, this power is used after someone succeeds on a roll.
\subsection{Shadow Step}
Description: You travel through shadows. You travel twice as fast as normal in shadows. If
the shadow disappears while you are traveling in it; you reappear where you would have been
in the shadow.
Combat: In combat, you can both use this power and defend this round.
\subsection{Shadows in the Heart}
Description: You stop an action once per someone per encounter.
Combat: In combat, you can both use this power and defend this round.
\subsection{Blessing of Darkness}
Description: You succeed at anything. This power can be used a number of times equal to the
control you have over the Vatcha per day.
Combat: In combat, you can both use this power and attack or defend this round if you
declared to succeed at one of those attacks.
\section{Death}
\subsection{Ghost Tongue}
Description: You speak with corpses and ghosts.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Eyes of Fear}
Description: You cause someone to become afraid. This effect lasts 24 hours or until you
dismiss it; whichever comes first. Someone who is afraid loses 1d20 from all rolls that involve
dangerous conditions.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Talons of Pain}
Description: You cause someone to feel extreme pain. This effect lasts 24 hours or until you
dismiss it; whichever comes first. Someone in extreme pain can only take an action every
other round. This power does not physically wound someone.
Combat: In combat, you can both use this power and defend this round.
\subsection{Hand of Death}
Description: You control undead. You can have them attack someone for 1 wound or defend
someone for 1 wound. They follow simple if they are able to.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Gaze of Dust}
Description: You turn something to dust.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Deaths Mercy}
Description: You stop someone from dying once per someone per encounter.
Combat: In combat, this power is used after someone gains enough wounds to die.They
remove all wounds.
\subsection{Cruel Mercy}
Description: You remove one of your own wounds and someone gains 1 wound.
Combat: In combat, you can both use this power and defend this round.
\subsection{Sword of Doom}
Description: Your weapon kills everyone it hits except everyone who cannot be killed.
Combat: In combat, you can both use this power and defend this round.
\subsection{Dead Stare}
Description: You turn someone into a undead. This power can be used a number of times
equal to the control you have over the Vatcha per day.
Combat: In combat, you can both use this power and defend this round.
\subsection{Storm of Doom}
Description: You raise an army of the undead under your control who can destroy everyone
and everything in their path once per week. You can choose to leave someone and/or
something undestroyed but it must be declared at the time of the attack.
Combat: In combat, you can neither attack nor defend this round.
\section{Earth}
\subsection{Earth Speak}
Description: You talk to earth and pass messages through it to someone within 100 miles.
Combat: In combat, you can both use this power and defend this round.
\subsection{Move the Earth}
Description: You move soft earth; such as sand, soil and other loosely packed earth. You
move a 10 foot square at a time in any direction.
Combat: In combat, you can both use this power and defend this round. If you move the earth
under someones feet they take a -5 penalty to their attack or defend roll.
\subsection{Strength of Stone}
Description: You have 1 extra wound before you die.
Special: This power is always active
\subsection{Into the Earth}
Description: You sink something into the earth.
Combat: In combat, you can both use this power and defend this round.
\subsection{Statue}
Description: You turn something into stone. This effect lasts for 24 hours or until you dismiss
it; whichever comes first.
Combat: In combat, you can both use this power and defend this round.
\subsection{Dig}
Description: You travel through solid earth as though it was water, breath it as well.
Combat: In combat, you can both use this power and defend this round.
\subsection{Excavate}
Description: You move hard earth; such rock and packed dirt. You move a 10 foot square at a
time in any direction.
Combat: In combat, you can both use this power and defend this round. If you move the earth
under someones feet they take a -5 penalty to their attack or defend roll.
\subsection{Caress of Stone}
Description: You turn someone into stone. This effect last for 24 hours or until you dismiss it;
whichever comes first.
Combat: In combat, you can both use this power and defend this round.
\subsection{Become the Earth}
Description: You turn into earth, everything you are holding or wearing turns into earth as
well. This effects lasts until you do not want to be earth.
Combat: In combat, you can both use this power and attack this round. In additional, you
automatically defend against 2 wounds without rolling every round you remain earth.
\subsection{Earthquake}
Description: You cause an earthquake that destroys everyone and everything in sight.
Combat: In combat, you can both use this power and defend this round.
\section{Fire}
\subsection{Fire Tongue}
Description: You talk to fire and pass messages through it to someone within 100 miles.
Combat: In combat, you can both use this power and attack this round..
\subsection{Heat}
Description: You make something too hot ot to touch.
Combat: In combat, you can both use this power and attack this round..
\subsection{Conflagrate}
Description: You move existing fire to anywhere in sight.
Combat: In combat, you can both use this power and attack this round..
\subsection{Swallow the Fire}
Description: You stop fire from burning out.
Combat: In combat, you can both use this power and attack this round..
\subsection{Ignite}
Description: You set something on fire, if it is capable of catching fire.
Combat: In combat, you can both use this power and attack this round..
\subsection{Heart of Flame}
Description: You are immune to fire. You cannot be burned or take any damage from fire.
Special: This power is always active
\subsection{Explode}
Description: You create a fiery explosion. The explosion takes up a 5 foot square. It does 3
wounds to anyone standing in the square and 1 wound to anyone adjacent to the square.
Combat: In combat, you can both use this power and attack this round..
\subsection{Burn}
Description: You set someone on fire. Someone on fire takes 1 wound every round. This
wound cannot be defended against.
Combat: In combat, you can both use this power and attack this round..
\subsection{Torch}
Description: You turn into fire. This effect lasts until you do not want to be fire. You gain 1
extra wound to every successful attack.
Combat: In combat, you can both use this power and attack this round..
\subsection{Flame Storm}
Description: You call fire falls from the sky that destroys everyone and everything in sight.
Combat: In combat, you can both use this power and attack this round..
\section{Life}
\subsection{Life Link}
Description: You have telepathy with someone in sight.
Special: This power is always active
\subsection{Power of Life}
Description: You grant a +10 to any roll once per someone per encounter.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Sacrifice Blessing}
Description: You gain 1 wound and someone removes 1 wound.
Combat: In combat, you can both use this power and defend this round.
\subsection{Hear the Heart}
Description: You detect when someone is nearby.
Special: This power is always active
\subsection{Aura of Life}
Description: You remove 1 wound from everyone you want to remove wounds from.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Merciful Justice}
Description: You stop someones heart .This power can be used a number of times equal to
the control you have over the Vatcha per day. Someone with a stopped heart dies.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Mind Link}
Description: You read everyones thoughts.
Combat: Use this power to stop the first count of five and ask a player or Fate what a
character is about to do. They must answer truthfully but secretly.
Special: This power is always active
\subsection{Armor of Will}
Description: You cannot be wounded by any weapon forged by man.
Special: This power is always active
\subsection{Undo the Darkness}
Description: You turn an undead into a normal corpse.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Life and Light}
Description: You bring everything in sight back to life. You can choose to leave something
dead but it must be declared at the time of the revival.
Combat: In combat, you can neither attack nor defend this round.
\section{Light}
\subsection{Hand of Light}
Description: You create light from your hands. This effect lasts until you dismiss it. Your
light illuminates up to 20 feet around you.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Lights Blessing}
Description: You pick someone and they reroll a failed roll once per encounter.
Combat: In combat, this power is used after someone fails a roll.
\subsection{Aura of Hope}
Description: You pick someone and they gain a bonus d20 to your roll but you decide what
happens if they succeed.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Blessed Martyr}
Description: You can take someones failure as your own once per encounter.
Combat: In combat, this power is used after someone fails a roll and you succeed at the same
time.
\subsection{Body of Light}
Description: You can turn into light, everything you are holding or wearing turns into light as
well. This effects lasts until you want to become solid again.
Combat: In combat, you can neither attack nor defend this round. You cannot be attacked
while in this form. You also cannot attack everyone or everything in this form.
\subsection{Eyes of Truth}
Description: You cannot be blinded or fooled by illusion.
Special: This power is always active
\subsection{Aura of Pure Light}
Description: You remove all negative conditions from everyone you want.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Aura of Truth}
Description: You see everyone invisible and no one can lie to you (even by omission). This
effect last for 1 hour or until you dismiss it; whichever comes first.
Combat: In combat, you can both use this power and defend this round..
\subsection{Strength of Hope}
Description: You give someone an extra action once per someone per encounter.
Combat: In combat, you can both use this power and defend this round..
\subsection{Righteous Hammer}
Description: You pick someone and they succeed at anything. This power can be used a
number of times equal to the control you have over the Vatcha per day.
Combat: In combat, you can both use this power and attack or defend this round if you
declared to succeed at one of those attacks.
\section{Plant}
\subsection{Voice of the Green}
Description: You talk with plants.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Touching the Green}
Description: You animate small plants. They cannot move from the spot they are roots but
bend in any other way you want.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Feed the Masses}
Description: You create enough food to feed everyone in sight.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Join the Green}
Description: You create seeds that if someone eats, they have telepathic contact with you.
After the seed is eaten, the effect lasts for 24 hours.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Raise the Green}
Description: You make plants grow.
Combat: In combat, you can both use this power and defend this round.
\subsection{Tree House}
Description: You create a tree house that houses and feeds everyone and protects everyone
from everything until sunrise the next day.
Combat: In combat, you can both use this power and defend this round.
\subsection{Wrath of the Green}
Description: You animate large plants. They cannot move from the spot they are roots but
bend in any other way you want
.
Combat: In combat, you can both use this power and defend this round.
\subsection{Mercy of the Green}
Description: You remove 1 wound per round.
Special: This power is always active
\subsection{Blessing of the Green}
Description: You remove all wounds from someone.
Combat: In combat, you can both use this power and defend this round.
\subsection{Army of the Green}
Description: You raise an army of walking trees under your control who can destroy everyone
and everything in their path once per week. You can choose to leave someone and/or
something undestroyed but it must be declared at the time of the attack.
Combat: In combat, you can neither attack nor defend this round.
\section{Water}
\subsection{Pools of Vision}
Description: You talk to water and pass messages through it to someone within 100 miles.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Cleansing Water}
Description: You remove one condition from someone.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Direct the Flow}
Description: You move existing water to anywhere in sight.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Cleansing Sight}
Description: You learn where something is while looking in water.
Combat: In combat, you can neither attack nor defend this round.
\subsection{Raise the Waters}
Description: You create water.
Combat: In combat, you can both use this power and defend this round.
\subsection{Water Lung}
Description: You breathe water.
Special: This power is always active
\subsection{Protective Wave}
Description: You move everyone and everything away from you with water. You can choose
to leave someone and/or something unmoved but it must be declared at the time of the wave.
The everyone and everything moved, moves until 1 mile away from you.
Combat: In combat, you can both use this power and defend this round.
\subsection{Mercy of the Blue}
Description: You remove all negative conditions from everyone you want.
Combat: In combat, you can both use this power and defend this round.
\subsection{One with the Waters}
Description: You can turn into water, everything you are holding or wearing turns into water
as well. This effects lasts until you want to become solid again.
Combat: In combat, you can neither attack nor defend this round. You cannot be attacked
while in this form. You also cannot attack everyone or everything in this form.
\subsection{Wrath of the Blue}
Description: You sink everyone and everything in sight into the water.You can choose to
leave someone and/or something behind but it must be declared at the time of the move.
Combat: In Combat, you can both use this power and defend this round.
\end{document}