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129 lines
5.2 KiB
Plaintext
129 lines
5.2 KiB
Plaintext
BUTTONS ALGORITHM
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Each seat contains three buttons:
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1) Marked "RECLINE"
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2) Marked "CALL ATTENDANT"
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3) Marked "LIGHT"
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The buttons, when enabled, work as follows:
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RECLINE operates on seat +1 col +2 rows and RINGS BELL there
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LIGHT operates on seat +4 col +3 rows, and TOGGLES RECLINE there
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BELL operates on seat -1 col +1 row and TOGGLES LIGHT there
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The algorithm is also revealed when the player presses any of the
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buttons from any seat when the seat buttons are DISABLED. What happens
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then is that the button triggers a recorded announcement audible only
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over the headphones; that announcement includes the location of the
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seat to which it is wired, NOT to the seat which the player is actually
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in. Player has to be IN the seat with the Headphones both plugged in
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and being worn before he can hear the message. He also has to be in the
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seat, either with or without headphones, before he can press the button.
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BUTTONS PLAY
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The player always starts in 3B. If he presses a button at this point,
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he hears the metallic whispering which only lasts for that turn. To
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hear it properly he has to wear the headphones and plug them in. He can
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press each button and get the same message repeatedly.
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Once he starts wandering around the cabin he could theoretically map it
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in 14 turns. After fourteen turns the FASTEN SEAT BELT SIGN comes on
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and he has four turns to get back before being forced back by the
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stewardess.
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At this point he should have mapped the cabin. His return to 3B starts
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the meal service routine. Only when all meals have been served do we
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activate the buttons. The FASTEN SEAT BELTS light goes out and he is
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free to wander around the cabin or eat his meal or return to ANOTHER
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seat.
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POSSIBLE PLAYS
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1)
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LOSER. He eats his meal like a good boy. After a number of turns a
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neighbour will complain about his halitosis, the stew will bring him an
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electric toothbrush and tell him to clean his teeth.
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1a) DECLINES. He dies of halitosis and so does everyone else. They
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continue to nag at him after death (2 turns) and reboot.
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1b) ACCEPTS. He goes to the bathroom to clean his teeth.
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1bi) SUCCEEDS. He plugs in the toothbrush which activates the john,
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sending it into a frenzy and sucking him below the surface.
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***BOG NOTE*** at all other times the door is shut and groaning can be
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heard from behind the door.
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1bii) FAILS to plug the toothbrush in and dies of halitosis except
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nobody else dies since you are sealed off. However when the aeroplane
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lands the entire ground crew are killed and your name is reviled
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posthumously.
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2) LOSER
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Player does NOT eat his meal but does not solve the buttons puzzle.
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He will be shepherded back to his seat at frequent intervals by the
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attendant and told that if he does not eat his meal they will be unable
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to take the tray away, and if they are unable to take the tray away the
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table will not be able to be safely stowed in accordance with FAA
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regulations and therefore the plane will be unable to land and will
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therefore run out of fuel and crash with the inevitable death of
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everyone on board. If he says "Fuck that, buster", it all comes true.
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ALTERNATIVE if he doesn't eat his meal it will eventually eat its way
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through the plate, through the table, slither onto the floor, crawl
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around the cabin reeking and humming, eat through the floor and cause
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explosion decompression. Dead.
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3) WIN
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The player does NOT eat his food but instead solves the algorithm puzzle
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and eventually (within the meal-escape time) manages to find the Light
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switch in 6E which will splat the seat in front of 3B thus smashing his
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tray into the back of the seat and returning 2B to an upright position
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in preparation for landing at this time.
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As a reward for winning this winsome little puzzlette, THE MISSING
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CORNER OF THE FLIGHT SAFETY CARD falls out of seat 2B. You smother your
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disgust at the flecks of dried llama-spit and examine it. It shows a
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crudely-drawn picture (by Zalagasa's leading primitivist) of a misshapen
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stewardess apparently standing underneath a rather wrinkled and colossal
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mushroom on which is written the words "Stinglai k'aabi".
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We now control the stewardess to two more appearances. FIRST, she now
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appears and tells player that there is a call for him on the telephone.
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To the admiring glances of the hateful and ugly passengers he walks to
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the telephone and finds that it is the waitress from the cafe wanting to
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know if he left her a gratuity. She is leaving an address to which he
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can mail it (which is in fact his own address) when she is cut off. He
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overhears the captian talking to ATC saying that the aeroplane has lost
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control (Apparently some noxious substance has eaten its way through the
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hydraulic lines on the port side) and will be crashing in five minutes.
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ATC informs him that he has not filed a flight plan for a crash etc.
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Rings off.
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Stewardess reappears and player asks for a stinglai k'aabi and is given
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one. He then has to open the hatch. Announcement from stewardess.
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Player has Jump, Jump, any char., and out. Door slams shut, parachute
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catches. Knock on door, stew opens it, "Oh - you fell for the old
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'we're going to crash' routine, did you? Have a nice day!"
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TO POT.
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LOSE CASES AFTER WIN BUTTON.
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1) Doesn't spot parachute puzzle.
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2) Doesn't answer phone.
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3) Won't jump.
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4) Doesn't even open hatch.
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PLANE CRASH ends each. |