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README.md
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README.md
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@ -17,16 +17,27 @@ _Ink is inkle's scripting language for writing interactive narrative, both for t
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- Diverts
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- Glue
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- Include
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- Tags
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### Runtime
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- state.visitCountAtPathString() - allows the runtime to check if the story went through a scpecific point
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### Runtime API
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```lua
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boolean story.canContinue
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nil story.continue()
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table story.currentChoices
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nil story.chooseChoiceIndex(index)
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nil story.choosePathString(path)
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table story.globalTags
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table story.tagsForContentAtPath(path)
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table story.currentTags
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number story.state.visitCountAtPathString(path)
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```
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See [WritingWithInk](https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md) and [RunningYourInk](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md) for the description of the reference ink implementation.
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## Used by
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pink is used by my small game https://github.com/premek/enjoy
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Let me know if you want to use it too.
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Let me know if you want to use it too - or just use it!
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## Install dependencies
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