-`game/main.coffee`: The main entry point for your game. Contains a skeleton of a Raconteur story.
-`html/index.html`: The html page for your story.
-`img/`: This directory holds all of your game's image assets. Anything with the .png or .jpeg extensions, in this folder (including subfolders), will be copied over to `build/img/` or `dist/img/` when you build your game, so that the relative path for all of your images will be `img/image.png` and so on.
-`less/`: Holds your Less files. `less/main.less` is the entry point for Less; all other files have to be imported by this file. `less/mobile.less` has mobile-specific definitions, but you're free to reorganise these files as you like.
-`Gupfile.js`: The Gulpfile is the configuration file for the build system. Ideally, you won't have to edit this unless you want to change your folder organisation or build setup.
-`package.json`: This barebones package.json file only holds a list of dependencies to install, so that `npm install` will install dependencies automagically.
## Usage
This scaffold comes prepped for usage with Gulp as a build system, Less for CSS preprocessing, Browserify for bundling JavaScript, and CoffeeScript as a JS transpiler.
Running `gulp` will build your game in the `build/` directory. `gulp serve` will build and then start up a local server with live reload, so you can point your browser. `gulp dist` will make a distribution-ready copy of your game in `dist/`, with minified JavaScript and CSS. `gulp zip` will make a distribution-ready copy in `dist/` and then make a `dist.zip` file that is ready to be uploaded to [Itch.io] or sent by email.