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salet/lib/obj.coffee

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1.1 KiB
CoffeeScript

markdown = require('./markdown.coffee')
undum = require('./undum.js')
objlink = (content, ref) ->
return "<a href='./_act_#{ref}'>#{content}</a>"
class RaconteurObj
constructor: (spec) ->
for key, value of spec
this[key] ?= value
level: 0
look: (character, system, f) ->
if @dsc
text = markdown(@dsc.fcall(this, character, system, f))
text = "<span class='look lvl#{@level}'>" + text + "</span>"
window.name = @name
text = text.replace /([\s^])\{\{(\w+)\}\}([\s$])/g, (str, p1, p2, p3) ->
name = window.name
window.name = undefined
return p1+objlink(p2, name)+p3
return text
take: () -> "You take the #{@name}." # taking to inventory
act: () -> "You don't find anything extraordinary about the #{@name}." # object action
dsc: () -> "You see a {{#{@name}}} here." # object description
put: (room) ->
@level = 0 # this is scenery
undum.game.situations[room].objects[@name] = this
obj = (name, spec) ->
spec ?= {}
spec.name = name
return new RaconteurObj(spec)
module.exports = obj