steed/src/steed/sound.h

34 lines
906 B
C

#ifndef __SOUND_H__
#define __SOUND_H__
typedef void* wav_t;
typedef struct _mus_t *mus_t;
#ifdef _WIN32
#define DEFAULT_CHUNKSIZE 1024
#else
#define DEFAULT_CHUNKSIZE 2048
#endif
//extern mus_t snd_load_mus(const char *path);
extern void snd_free_mus(mus_t mus);
extern int snd_init(int hz);
extern int snd_hz(void);
extern int snd_play(wav_t chunk, int channel, int loop);
extern void snd_halt_chan(int han, int ms);
extern void snd_free_wav(wav_t chunk);
extern wav_t snd_load_wav(const char *fname);
extern int snd_play_mus(char *music, int ms, int loop);
extern int snd_playing_mus();
extern void snd_stop_mus(int ms);
extern int snd_volume_mus(int vol);
extern void snd_done(void);
extern int snd_vol_from_pcn(int v);
extern int snd_vol_to_pcn(int v);
extern int snd_playing(int channel);
extern void snd_pause(int on);
extern int snd_panning(int channel, int left, int right);
#endif