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ru version - started translating

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Alexander Yakovlev 2017-07-21 18:38:24 +07:00
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credits: """
Фоновое изображение: нет
foyer_title: "Foyer of the Opera House"
start: """
Hurrying through the rainswept November night, you're glad to see the bright
lights of the Opera House.
It's surprising that there aren't more people about but, hey, what do you
expect in a cheap demo game...?
Игра использует код по лицензии MIT. К коду приложили руку:
* Alexander Yakovlev
* Andrew Plotkin
* Bruno Dias
* David Eyk
* Dmitry Eliseev
* Ian Millington
* Ivan Narozhny
* Juhana Leinonen
* Reactive Sets
* Michael Neal Tenuis
* Selene
### Плащ Тьмы
#### Базовая демонстрация IF
##### Roger Firth, пер. Андрея Гранкина, версия на Salet - Александр Яковлев
"""
foyer: """
You are standing in a spacious hall, splendidly decorated in red
and gold, with glittering chandeliers overhead.
The entrance from the street is to the [north,](entrance) and there are doorways
[south](bar) and [west.](cloakroom)
"""
credits: """
Игра использует эти иконки с сайта [game-icons.net](http://www.game-icons.net):
* White book by [Willdabeast,](http://wjbstories.blogspot.com/) CC-BY 3.0
* Light backpack by [Delapouite,](http://delapouite.com/) CC-BY 3.0
* Compass by [Lorc,](http://lorcblog.blogspot.com/) CC-BY 3.0
Игра использует библиотеку Salet. Код Salet лицензирован согласно лицензии MIT,
список авторов библиотеки доступен [по ссылке.](https://gitlab.com/Oreolek/salet-module#list-of-contributors)
Опять же, [оригинальная игра](http://www.firthworks.com/roger/cloak/) была
написана Роджером Фиртом.
Данная версия опирается на перевод Андрея Гранкина.
Исходный код этой версии доступен [здесь.](https://gitlab.com/Oreolek/cloak-salet)
"""
entrance: """
You've only just arrived, and besides, the weather outside seems to be getting worse.
"""
cloakroom: """
The walls of this small room were clearly once lined with hooks,
though now [only one](./verb_examine_hook) remains. The exit is a door to the [east.](foyer)
"""
cloakroom_title: "Cloakroom"
entrance_title: "Street entrance"
bar_title: "Foyer bar"
bar: """
The bar, much rougher than you'd have guessed after the opulence
of the foyer to the north, is completely empty.
"""
message_disp: "Message"
message: """
There seems to be some sort of {{message}} scrawled in the sawdust on the floor.
"""
message_x: """
The message, neatly marked in the sawdust, reads...
### You have won
"""
message_ruined: """
The message has been carelessly trampled, making it difficult to read.
You can just distinguish the words...
### You have lost
"""
cloak: """
A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops.
Its blackness is so deep that it almost seems to suck light from the room.
"""
cloak_disp: "Cloak"
hook: "It's just a small brass hook,"
hook_disp: "Small hook"
hook_empty: "screwed to the wall."
hook_full: "with {list} hanging on it."
bar_dark: "The room completely submerged in darkness."
darkness: "Darkness"
wear_darkness: "You are already wearing it, in a way."
dark: "Blundering around in the dark isn't a good idea!"
drop_cloak: "This isn't the best place to leave a smart cloak lying around."
hang_cloak: "There's a hook here, so you hang the cloak on it."
wear_cloak: "You take the cloak from the hook and wear it."
take_cloak: "You take the cloak from the hook."
night: "Night mode"
multiplayer: "Multiplayer mode"
showall: "Filter list of objects"