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@ -225,7 +225,7 @@ must pick a weapon. Or, perhaps everyone must be rings.
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Ваша Черта Происхождения - это слово или фраза, которая лучше всего описывает профессию персонажа
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перед тем, как он подобрал Вещь и стал Героем.
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\begin{table}
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\begin{table}[ht]
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\begin{tabular}{cccc}
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Ремесленник & Учёный & Политик & Рыцарь\\
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Вор & Студент & Купец & Философ\\
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@ -520,4 +520,687 @@ must pick a weapon. Or, perhaps everyone must be rings.
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Некоторые силы ниже ставят условия на вашего персонажа или другие условия. Также некоторые силы убирают
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условия.
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\chapter{Домены сил}
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\textbf{От переводчика:} Для краткости, пометка "Небоевая" означает, что в битве после использования этой
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силы вы не можете атаковать и защищаться в этом раунде. Пометка "Защитная" означает, что вы можете
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использовать эту силу и защищаться в этом раунде.
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\section{Воздух}
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\subsection{Шёпот Ветра}
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Вы говорите с воздухом, и передаёте сообщения через него кому-то в пределах ста миль. Небоевая.
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\subsection{Grasp of Wind}
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Вы перемещаете что-то маленькое к себе. Небоевая.
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\subsection{Крылья Воздуха}
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Вы летаете! Этот эффект продолжается, пока вы больше не хотите летать. Защитная.
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\subsection{Grasp of the Gales}
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Вы перемещаете кого-то к себе.
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В битве вы можете использовать эту силу и атаковать кого-то, кого вы переместили к себе в этом раунде.
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\subsection{Призыв Шторма}
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Вы можете создавать штормы. Этот эффект длится пока вы не отзовёте шторм.
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Небоевая сила, но в битве за каждый раунд, который продолжается шторм, вы выбираете кого-то,
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и он получает одну рану, против которой нельзя защититься.
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\subsection{Крылья Шторма}
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Все, кого вы скажете, могут летать! Этот эффект длится пока вы не хотите, чтобы все летали. Защитная.
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\subsection{Гнев Шторма}
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Вы призываете молнию в определённое место.
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Небоевая сила, но вы можете выбрать кого-то, и он получает три раны, против которых нельзя защититься.
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Или вы выбираете что-то, что может быть разрушено молнией; оно разрушается.
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\subsection{Плащ Шторма}
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Вы становитесь невидимым. Этот эффект длится, пока вы больше не хотите быть невидимым. Защитная.
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Вы не можете быть атакованы, если атакующие не знают точно, где вы находитесь.
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\subsection{Соединённые с Ветром}
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Вы превращаетесь в воздуъ, всё что вы держите или носите превращается также в воздух.
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Эти эффекты продолжаются, пока вы не захотите снова стать целым.
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Небоевая сила. Вас нельзя атаковать в этой форме. Вы также не можете атаковать кого-либо или что-либо в этой форме.
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\subsection{Мельница}
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Description: You move everything and everyone, including yourself, that you see from one
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place to another. You can choose to leave someone and/or something behind but it must be
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declared at the time of the move. Защитная.
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\section{ Animal }
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\subsection{Savage Tongues}
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Description: You speak with animals. Небоевая.
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\subsection{Call the Wild}
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Description: You summon small animals. The animals stay until you dismiss them. Небоевая.
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If you have the control the swarm power you can use that power this round.
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\subsection{Manner of the Beast}
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Description: You gain animal traits. (scent, claws, hearing, sight and so on). This effect lasts
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until you want to revert to normal. If the trait you gained will help you succeed on a
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challenge, gain an extra 1d20 to your roll.
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Combat: In combat, you can both use this power and attack someone if the gained animal
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traits was specifically for combat.
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\subsection{Animal Kin}
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Description: You gain a small animal friend. The animal will stay until you dismiss it and will
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follow simple commands.
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Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of
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defending you, it will defend you for 1 wound.
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\subsection{Beast Shape}
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Description: You shapeshift into an animal. This effect lasts until you want to revert to
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normal.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Control the Swarm}
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Description: You control a group of small animals. You can have them attack someone for 1
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wound or defend someone for 1 wound. They follow simple or complicated commands if they
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are able to.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Summon the Pack}
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Description: You summon large animals. The animals stay until you dismiss them and will
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follow simple commands.
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Combat: In combat, you can neither attack nor defend this round. If the animal is a capable of
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defending someone, you can have them defend someone for 1 or 2 wounds.
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\subsection{Become the Pack}
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Description: You turn everyone you want into an animal. This effect lasts for 24 hours or
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until you want the other to return to normal; whichever comes first. If someone is still capable
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of wielding a Vatcha in animal form they can still use powers.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Beastial Ally}
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Description: You gain an intelligent or large animal friend. The animal will stay until you
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dismiss it. An intelligent animal can make its own educated decision but will follow commands
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from you. A large animal will follow simple and complicated commands.
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Combat: In combat, you can neither attack nor defend this round. An intelligent animal gets
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its own turn in combat, it can only attack or defend for 1 wound. A large animal can attack or
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defend for 1 or 2 wounds for you this turn.
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\subsection{The Dragon}
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Description: You turn into a dragon. Dragons cannot be killed and inflict 3 wounds per attack
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that cannot be defended against.
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Combat: In combat, you can both use this power and attack this round.
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\section{Creation}
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\subsection{Repair}
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Description: You repair something small.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Lesser Glamour}
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Description: You create something small and false. This effect lasts until you dismiss it and is
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treated as real until someone or something physically interacts with it.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Greater Summoning}
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Description: You repair something large.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Glamour}
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Description: You create something large and false. This effect lasts until you dismiss it and is
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treated as real until someone or something physically interacts with it.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{True Summoning}
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Description: You create something small and real.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Hands of Mercy}
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Description: You remove 2 wound from someone.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Shaping Hands}
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Description: You repair everything in sight.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Greater Glamour}
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Description: You create multiple glamours. This effect lasts until you dismiss it and is treated
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as real until someone or something physically interacts with it.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{High Summoning}
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Description: You create something large and real.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{True Sacrifice}
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Description: Anything you want happens right now but you die and can’t come back.
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Combat: In combat, you can neither attack nor defend this round.
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\section{Destruction}
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\subsection{Wreckage}
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Description: You break something.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Sabotage}
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Description: You break two somethings.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Waste}
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Description: You break three somethings.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Ravage}
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Description: You break four somethings.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Ruin}
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Description: You break everything in sight.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Injure}
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Description: You inflict 1 wound on someone in sight.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Maim}
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Description: You inflict 1 wound on two someones in sight.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Mutilate}
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Description: You inflict 1 wound on three someones in sight.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Mayhem}
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Description: You inflict 1 wound on four someones in sight.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Break the Unbreakable}
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Description: You kill someone or something that cannot be killed.
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Combat: In combat, you can both use this power and defend this round.
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\section{Darkness}
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\subsection{Eyes of Shadow}
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Description: You see in the dark. This effect lasts until you do not want to see in the dark
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anymore.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Trick of the Dark}
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Description: You reroll a failed roll once per encounter.
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Combat: In combat, this power is used after you fail a roll.
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\subsection{Trust the Darkness}
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Description: You gain a bonus d20 to your roll but Fate decide what happens if you succeed.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Shifting Shadows}
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Description: You shift one of your failure onto someone once per encounter.
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Combat: In combat, this power is used after you fail a roll.
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\subsection{Stealing the Light}
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Description: You blind someone. This effect lasts 24 hours or until you dismiss it; whichever
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comes first. Someone who is blind loses 1d20 from all rolls that involve moving or aiming.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Falling Darkness}
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Description: You create darkness that blinds everyone in sight. This effect lasts 24 hours or
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until you dismiss it; whichever comes first. Someone who is blind loses 1d20 from all rolls that
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involve moving or aiming.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Shadow Curse}
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Description: You make someone fail once per encounter.
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Combat: In combat, this power is used after someone succeeds on a roll.
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\subsection{Shadow Step}
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Description: You travel through shadows. You travel twice as fast as normal in shadows. If
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the shadow disappears while you are traveling in it; you reappear where you would have been
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in the shadow.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Shadows in the Heart}
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Description: You stop an action once per someone per encounter.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Blessing of Darkness}
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Description: You succeed at anything. This power can be used a number of times equal to the
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control you have over the Vatcha per day.
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Combat: In combat, you can both use this power and attack or defend this round if you
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declared to succeed at one of those attacks.
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\section{Death}
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\subsection{Ghost Tongue}
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Description: You speak with corpses and ghosts.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Eyes of Fear}
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Description: You cause someone to become afraid. This effect lasts 24 hours or until you
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dismiss it; whichever comes first. Someone who is afraid loses 1d20 from all rolls that involve
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dangerous conditions.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Talons of Pain}
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Description: You cause someone to feel extreme pain. This effect lasts 24 hours or until you
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dismiss it; whichever comes first. Someone in extreme pain can only take an action every
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other round. This power does not physically wound someone.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Hand of Death}
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Description: You control undead. You can have them attack someone for 1 wound or defend
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someone for 1 wound. They follow simple if they are able to.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Gaze of Dust}
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Description: You turn something to dust.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Death’s Mercy}
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Description: You stop someone from dying once per someone per encounter.
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Combat: In combat, this power is used after someone gains enough wounds to die.They
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remove all wounds.
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\subsection{Cruel Mercy}
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Description: You remove one of your own wounds and someone gains 1 wound.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Sword of Doom}
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Description: Your weapon kills everyone it hits except everyone who cannot be killed.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Dead Stare}
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Description: You turn someone into a undead. This power can be used a number of times
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equal to the control you have over the Vatcha per day.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Storm of Doom}
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Description: You raise an army of the undead under your control who can destroy everyone
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and everything in their path once per week. You can choose to leave someone and/or
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something undestroyed but it must be declared at the time of the attack.
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Combat: In combat, you can neither attack nor defend this round.
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\section{Earth}
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\subsection{Earth Speak}
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Description: You talk to earth and pass messages through it to someone within 100 miles.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Move the Earth}
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Description: You move soft earth; such as sand, soil and other loosely packed earth. You
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move a 10 foot square at a time in any direction.
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Combat: In combat, you can both use this power and defend this round. If you move the earth
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under someone’s feet they take a -5 penalty to their attack or defend roll.
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\subsection{Strength of Stone}
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Description: You have 1 extra wound before you die.
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Special: This power is always active
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\subsection{Into the Earth}
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Description: You sink something into the earth.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Statue}
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Description: You turn something into stone. This effect lasts for 24 hours or until you dismiss
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it; whichever comes first.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Dig}
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Description: You travel through solid earth as though it was water, breath it as well.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Excavate}
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Description: You move hard earth; such rock and packed dirt. You move a 10 foot square at a
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time in any direction.
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Combat: In combat, you can both use this power and defend this round. If you move the earth
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under someone’s feet they take a -5 penalty to their attack or defend roll.
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\subsection{Caress of Stone}
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Description: You turn someone into stone. This effect last for 24 hours or until you dismiss it;
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whichever comes first.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Become the Earth}
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Description: You turn into earth, everything you are holding or wearing turns into earth as
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well. This effects lasts until you do not want to be earth.
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Combat: In combat, you can both use this power and attack this round. In additional, you
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automatically defend against 2 wounds without rolling every round you remain earth.
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\subsection{Earthquake}
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Description: You cause an earthquake that destroys everyone and everything in sight.
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Combat: In combat, you can both use this power and defend this round.
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\section{Fire}
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\subsection{Fire Tongue}
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Description: You talk to fire and pass messages through it to someone within 100 miles.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Heat}
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Description: You make something too hot ot to touch.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Conflagrate}
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Description: You move existing fire to anywhere in sight.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Swallow the Fire}
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Description: You stop fire from burning out.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Ignite}
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Description: You set something on fire, if it is capable of catching fire.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Heart of Flame}
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Description: You are immune to fire. You cannot be burned or take any damage from fire.
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Special: This power is always active
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\subsection{Explode}
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Description: You create a fiery explosion. The explosion takes up a 5 foot square. It does 3
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|
wounds to anyone standing in the square and 1 wound to anyone adjacent to the square.
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Combat: In combat, you can both use this power and attack this round..
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|
\subsection{Burn}
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Description: You set someone on fire. Someone on fire takes 1 wound every round. This
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wound cannot be defended against.
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Combat: In combat, you can both use this power and attack this round..
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\subsection{Torch}
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Description: You turn into fire. This effect lasts until you do not want to be fire. You gain 1
|
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|
|
extra wound to every successful attack.
|
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Combat: In combat, you can both use this power and attack this round..
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|
\subsection{Flame Storm}
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|
Description: You call fire falls from the sky that destroys everyone and everything in sight.
|
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|
Combat: In combat, you can both use this power and attack this round..
|
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|
\section{Life}
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|
\subsection{Life Link}
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|
Description: You have telepathy with someone in sight.
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Special: This power is always active
|
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|
\subsection{Power of Life}
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|
|
Description: You grant a +10 to any roll once per someone per encounter.
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Combat: In combat, you can neither attack nor defend this round.
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|
\subsection{Sacrifice Blessing}
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|
Description: You gain 1 wound and someone removes 1 wound.
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|
Combat: In combat, you can both use this power and defend this round.
|
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|
\subsection{Hear the Heart}
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|
|
Description: You detect when someone is nearby.
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Special: This power is always active
|
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|
\subsection{Aura of Life}
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|
|
Description: You remove 1 wound from everyone you want to remove wounds from.
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Merciful Justice}
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|
|
Description: You stop someone’s heart .This power can be used a number of times equal to
|
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|
|
the control you have over the Vatcha per day. Someone with a stopped heart dies.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Mind Link}
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|
Description: You read everyone’s thoughts.
|
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|
Combat: Use this power to stop the first count of five and ask a player or Fate what a
|
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|
|
character is about to do. They must answer truthfully but secretly.
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|
Special: This power is always active
|
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|
\subsection{Armor of Will}
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|
|
Description: You cannot be wounded by any weapon forged by man.
|
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|
Special: This power is always active
|
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|
\subsection{Undo the Darkness}
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|
|
Description: You turn an undead into a normal corpse.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
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|
\subsection{Life and Light}
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|
Description: You bring everything in sight back to life. You can choose to leave something
|
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|
|
dead but it must be declared at the time of the revival.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\section{Light}
|
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|
\subsection{Hand of Light}
|
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|
|
Description: You create light from your hands. This effect lasts until you dismiss it. Your
|
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|
light illuminates up to 20 feet around you.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Light’s Blessing}
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|
Description: You pick someone and they reroll a failed roll once per encounter.
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|
Combat: In combat, this power is used after someone fails a roll.
|
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|
\subsection{Aura of Hope}
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|
Description: You pick someone and they gain a bonus d20 to your roll but you decide what
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|
happens if they succeed.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Blessed Martyr}
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|
Description: You can take someone’s failure as your own once per encounter.
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Combat: In combat, this power is used after someone fails a roll and you succeed at the same
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|
time.
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|
\subsection{Body of Light}
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|
Description: You can turn into light, everything you are holding or wearing turns into light as
|
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|
well. This effects lasts until you want to become solid again.
|
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|
|
Combat: In combat, you can neither attack nor defend this round. You cannot be attacked
|
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|
|
while in this form. You also cannot attack everyone or everything in this form.
|
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|
\subsection{Eyes of Truth}
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|
Description: You cannot be blinded or fooled by illusion.
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Special: This power is always active
|
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|
\subsection{Aura of Pure Light}
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|
|
Description: You remove all negative conditions from everyone you want.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Aura of Truth}
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|
|
Description: You see everyone invisible and no one can lie to you (even by omission). This
|
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|
|
effect last for 1 hour or until you dismiss it; whichever comes first.
|
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|
Combat: In combat, you can both use this power and defend this round..
|
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|
|
|
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|
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|
|
\subsection{Strength of Hope}
|
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|
|
Description: You give someone an extra action once per someone per encounter.
|
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|
Combat: In combat, you can both use this power and defend this round..
|
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|
\subsection{Righteous Hammer}
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|
|
Description: You pick someone and they succeed at anything. This power can be used a
|
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|
|
number of times equal to the control you have over the Vatcha per day.
|
|
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|
|
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|
Combat: In combat, you can both use this power and attack or defend this round if you
|
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|
|
declared to succeed at one of those attacks.
|
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|
|
\section{Plant}
|
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|
|
\subsection{Voice of the Green}
|
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|
|
Description: You talk with plants.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Touching the Green}
|
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|
Description: You animate small plants. They cannot move from the spot they are roots but
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|
bend in any other way you want.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Feed the Masses}
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|
Description: You create enough food to feed everyone in sight.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Join the Green}
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|
|
Description: You create seeds that if someone eats, they have telepathic contact with you.
|
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|
|
After the seed is eaten, the effect lasts for 24 hours.
|
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|
Combat: In combat, you can neither attack nor defend this round.
|
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|
\subsection{Raise the Green}
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|
|
Description: You make plants grow.
|
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|
Combat: In combat, you can both use this power and defend this round.
|
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|
|
\subsection{Tree House}
|
|
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|
|
Description: You create a tree house that houses and feeds everyone and protects everyone
|
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|
|
from everything until sunrise the next day.
|
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|
Combat: In combat, you can both use this power and defend this round.
|
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|
|
\subsection{Wrath of the Green}
|
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|
|
Description: You animate large plants. They cannot move from the spot they are roots but
|
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|
|
bend in any other way you want
|
|
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|
|
.
|
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|
Combat: In combat, you can both use this power and defend this round.
|
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|
|
\subsection{Mercy of the Green}
|
|
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|
|
Description: You remove 1 wound per round.
|
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|
Special: This power is always active
|
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|
\subsection{Blessing of the Green}
|
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|
|
Description: You remove all wounds from someone.
|
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|
Combat: In combat, you can both use this power and defend this round.
|
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|
|
\subsection{Army of the Green}
|
|
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|
|
Description: You raise an army of walking trees under your control who can destroy everyone
|
|
|
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and everything in their path once per week. You can choose to leave someone and/or
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something undestroyed but it must be declared at the time of the attack.
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Combat: In combat, you can neither attack nor defend this round.
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\section{Water}
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\subsection{Pools of Vision}
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Description: You talk to water and pass messages through it to someone within 100 miles.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Cleansing Water}
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Description: You remove one condition from someone.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Direct the Flow}
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Description: You move existing water to anywhere in sight.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Cleansing Sight}
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Description: You learn where something is while looking in water.
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Combat: In combat, you can neither attack nor defend this round.
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\subsection{Raise the Waters}
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Description: You create water.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Water Lung}
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Description: You breathe water.
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Special: This power is always active
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\subsection{Protective Wave}
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Description: You move everyone and everything away from you with water. You can choose
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to leave someone and/or something unmoved but it must be declared at the time of the wave.
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The everyone and everything moved, moves until 1 mile away from you.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{Mercy of the Blue}
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Description: You remove all negative conditions from everyone you want.
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Combat: In combat, you can both use this power and defend this round.
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\subsection{One with the Waters}
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Description: You can turn into water, everything you are holding or wearing turns into water
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as well. This effects lasts until you want to become solid again.
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Combat: In combat, you can neither attack nor defend this round. You cannot be attacked
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while in this form. You also cannot attack everyone or everything in this form.
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\subsection{Wrath of the Blue}
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Description: You sink everyone and everything in sight into the water.You can choose to
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leave someone and/or something behind but it must be declared at the time of the move.
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Combat: In Combat, you can both use this power and defend this round.
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\end{document}
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