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shooter/game/end.coffee

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qualities
head:
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bullets: qualities.integer("bullets".l()),
clips: qualities.integer("clips".l()),
enemies: qualities.integer("enemies".l()),
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undum.game.init = (character, system) ->
system.setQuality("bullets", 6)
system.setQuality("clips", 6)
system.setQuality("enemies", 35)
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character.sandbox.clips = [6,6,6,6,6,6]
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character.sandbox.current_clip = 0
character.sandbox.nicked = 0
character.sandbox.seen_reload = 0
character.sandbox.seen_search = 0
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character.sandbox.trick_shot = 0
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character.sandbox.shots = 0
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character.sandbox.killed = 0
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character.sandbox.seen_pacifist = 0
character.sandbox.shot_pacifist = undefined
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$("#title").click(() ->
$("#clip").fadeIn()
)
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# setInterval( () ->
# console.log( 'Character object:', character )
#, 1000 );
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window.onload = undum.begin